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https://github.com/plexusorg/Plex-FAWE.git
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Fixed up data cycler command, and the fixwater & fixlava commands.
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parent
64e0d99696
commit
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@ -27,11 +27,6 @@ import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.LazyBlock;
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import com.sk89q.worldedit.blocks.LazyBlock;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.event.extent.EditSessionEvent;
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import com.sk89q.worldedit.event.extent.EditSessionEvent;
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@ -108,6 +103,11 @@ import com.sk89q.worldedit.util.eventbus.EventBus;
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import com.sk89q.worldedit.world.NullWorld;
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import com.sk89q.worldedit.world.NullWorld;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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@ -1137,35 +1137,28 @@ public class EditSession implements Extent {
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*
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*
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* @param origin the original position
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* @param origin the original position
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* @param radius the radius to fix
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* @param radius the radius to fix
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* @param moving the block ID of the moving liquid
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* @param fluid the type of the fluid
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* @param stationary the block ID of the stationary liquid
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* @return number of blocks affected
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* @return number of blocks affected
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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*/
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public int fixLiquid(Vector origin, double radius, BlockType moving, BlockType stationary) throws MaxChangedBlocksException {
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public int fixLiquid(Vector origin, double radius, BlockType fluid) throws MaxChangedBlocksException {
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checkNotNull(origin);
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checkNotNull(origin);
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checkArgument(radius >= 0, "radius >= 0 required");
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checkArgument(radius >= 0, "radius >= 0 required");
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// Our origins can only be liquids
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// Our origins can only be liquids
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BlockMask liquidMask = new BlockMask(
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BlockMask liquidMask = new BlockMask(this, new BlockState(fluid, new HashMap<>()));
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this,
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moving.getDefaultState(),
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stationary.getDefaultState());
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// But we will also visit air blocks
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// But we will also visit air blocks
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MaskIntersection blockMask =
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MaskIntersection blockMask = new MaskUnion(liquidMask, new BlockMask(this, BlockTypes.AIR.getDefaultState()));
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new MaskUnion(liquidMask,
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new BlockMask(
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this,
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BlockTypes.AIR.getDefaultState()));
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// There are boundaries that the routine needs to stay in
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// There are boundaries that the routine needs to stay in
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MaskIntersection mask = new MaskIntersection(
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MaskIntersection mask = new MaskIntersection(
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new BoundedHeightMask(0, Math.min(origin.getBlockY(), getWorld().getMaxY())),
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new BoundedHeightMask(0, Math.min(origin.getBlockY(), getWorld().getMaxY())),
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new RegionMask(new EllipsoidRegion(null, origin, new Vector(radius, radius, radius))),
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new RegionMask(new EllipsoidRegion(null, origin, new Vector(radius, radius, radius))),
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blockMask);
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blockMask
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);
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BlockReplace replace = new BlockReplace(this, new BlockPattern(stationary.getDefaultState()));
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BlockReplace replace = new BlockReplace(this, new BlockPattern(fluid.getDefaultState()));
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NonRisingVisitor visitor = new NonRisingVisitor(mask, replace);
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NonRisingVisitor visitor = new NonRisingVisitor(mask, replace);
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// Around the origin in a 3x3 block
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// Around the origin in a 3x3 block
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@ -170,9 +170,7 @@ public class UtilityCommands {
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double radius = Math.max(0, args.getDouble(0));
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double radius = Math.max(0, args.getDouble(0));
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we.checkMaxRadius(radius);
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we.checkMaxRadius(radius);
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// TODO Investigate with a real build of 1.13
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int affected = editSession.fixLiquid(session.getPlacementPosition(player), radius, BlockTypes.LAVA);
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int affected = editSession.fixLiquid(
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session.getPlacementPosition(player), radius, BlockTypes.LAVA, BlockTypes.LAVA);
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player.print(affected + " block(s) have been changed.");
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player.print(affected + " block(s) have been changed.");
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}
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}
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@ -189,9 +187,7 @@ public class UtilityCommands {
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double radius = Math.max(0, args.getDouble(0));
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double radius = Math.max(0, args.getDouble(0));
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we.checkMaxRadius(radius);
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we.checkMaxRadius(radius);
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// TODO Investigate with a real build of 1.13
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int affected = editSession.fixLiquid(session.getPlacementPosition(player), radius, BlockTypes.WATER);
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int affected = editSession.fixLiquid(
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session.getPlacementPosition(player), radius, BlockTypes.WATER, BlockTypes.WATER);
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player.print(affected + " block(s) have been changed.");
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player.print(affected + " block(s) have been changed.");
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}
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}
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@ -19,6 +19,7 @@
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package com.sk89q.worldedit.command.tool;
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package com.sk89q.worldedit.command.tool;
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import com.google.common.collect.Lists;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.LocalSession;
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@ -26,10 +27,16 @@ import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.extension.platform.Platform;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.World;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockState;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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/**
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/**
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* A mode that cycles the data values of supported blocks.
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* A mode that cycles the data values of supported blocks.
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*/
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*/
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@ -40,6 +47,8 @@ public class BlockDataCyler implements DoubleActionBlockTool {
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return player.hasPermission("worldedit.tool.data-cycler");
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return player.hasPermission("worldedit.tool.data-cycler");
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}
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}
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private Map<UUID, Property<?>> selectedProperties = new HashMap<>();
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private boolean handleCycle(Platform server, LocalConfiguration config,
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private boolean handleCycle(Platform server, LocalConfiguration config,
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Player player, LocalSession session, Location clicked, boolean forward) {
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Player player, LocalSession session, Location clicked, boolean forward) {
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@ -57,19 +66,36 @@ public class BlockDataCyler implements DoubleActionBlockTool {
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if (block.getStates().keySet().isEmpty()) {
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if (block.getStates().keySet().isEmpty()) {
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player.printError("That block's data cannot be cycled!");
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player.printError("That block's data cannot be cycled!");
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} else {
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} else {
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BlockState newBlock = block;
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Property currentProperty = selectedProperties.get(player.getUniqueId());
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// TODO Forward = cycle value, Backward = Next property
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if (currentProperty == null || (forward && block.getState(currentProperty) == null)) {
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// int increment = forward ? 1 : -1;
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currentProperty = block.getStates().keySet().stream().findFirst().get();
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// BaseBlock newBlock = new BaseBlock(type, BlockData.cycle(type, data, increment));
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selectedProperties.put(player.getUniqueId(), currentProperty);
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EditSession editSession = session.createEditSession(player);
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}
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try {
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if (forward) {
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editSession.setBlock(clicked.toVector(), newBlock);
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block.getState(currentProperty);
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} catch (MaxChangedBlocksException e) {
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int index = currentProperty.getValues().indexOf(block.getState(currentProperty));
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player.printError("Max blocks change limit reached.");
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index = (index + 1) % currentProperty.getValues().size();
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} finally {
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BlockState newBlock = block.with(currentProperty, currentProperty.getValues().get(index));
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session.remember(editSession);
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EditSession editSession = session.createEditSession(player);
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try {
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editSession.setBlock(clicked.toVector(), newBlock);
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player.print("Value of " + currentProperty.getName() + " is now " + currentProperty.getValues().get(index).toString());
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} catch (MaxChangedBlocksException e) {
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player.printError("Max blocks change limit reached.");
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} finally {
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session.remember(editSession);
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}
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} else {
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List<Property<?>> properties = Lists.newArrayList(block.getStates().keySet());
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int index = properties.indexOf(currentProperty);
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index = (index + 1) % properties.size();
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currentProperty = properties.get(index);
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selectedProperties.put(player.getUniqueId(), currentProperty);
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player.print("Now cycling " + currentProperty.getName());
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}
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}
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}
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}
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@ -26,19 +26,26 @@ import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.Blocks;
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import com.sk89q.worldedit.blocks.Blocks;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.operation.BlockMapEntryPlacer;
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import com.sk89q.worldedit.function.operation.BlockMapEntryPlacer;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.OperationQueue;
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import com.sk89q.worldedit.function.operation.OperationQueue;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.collection.TupleArrayList;
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import com.sk89q.worldedit.util.collection.TupleArrayList;
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import com.sk89q.worldedit.world.block.BlockCategories;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.util.*;
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import java.util.Deque;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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/**
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/**
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* Re-orders blocks into several stages.
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* Re-orders blocks into several stages.
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@ -151,16 +158,16 @@ public class MultiStageReorder extends AbstractDelegateExtent implements Reorder
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assert (blockTypes.containsKey(current));
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assert (blockTypes.containsKey(current));
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final BlockStateHolder blockStateHolder = blockTypes.get(current);
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final BlockStateHolder blockStateHolder = blockTypes.get(current);
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// final int data = baseBlock.getData();
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if (BlockCategories.DOORS.contains(blockStateHolder.getBlockType())) {
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if (BlockCategories.DOORS.contains(blockStateHolder.getBlockType())) {
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// TODO if ((data & 0x8) == 0) {
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Property<Object> halfProperty = blockStateHolder.getBlockType().getProperty("half");
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// // Deal with lower door halves being attached to the floor AND the upper half
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if (blockStateHolder.getState(halfProperty).equals("lower")) {
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// BlockVector upperBlock = current.add(0, 1, 0).toBlockVector();
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// Deal with lower door halves being attached to the floor AND the upper half
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// if (blocks.contains(upperBlock) && !walked.contains(upperBlock)) {
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BlockVector upperBlock = current.add(0, 1, 0).toBlockVector();
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// walked.addFirst(upperBlock);
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if (blocks.contains(upperBlock) && !walked.contains(upperBlock)) {
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// }
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walked.addFirst(upperBlock);
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// }
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}
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}
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} else if (BlockCategories.RAILS.contains(blockStateHolder.getBlockType())) {
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} else if (BlockCategories.RAILS.contains(blockStateHolder.getBlockType())) {
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BlockVector lowerBlock = current.add(0, -1, 0).toBlockVector();
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BlockVector lowerBlock = current.add(0, -1, 0).toBlockVector();
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if (blocks.contains(lowerBlock) && !walked.contains(lowerBlock)) {
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if (blocks.contains(lowerBlock) && !walked.contains(lowerBlock)) {
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