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Moved HeightMap to math.convolution.
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@ -28,6 +28,7 @@ import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.math.convolution.GaussianKernel;
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import com.sk89q.worldedit.math.convolution.GaussianKernel;
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import com.sk89q.worldedit.math.convolution.HeightMap;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.generator.FloraGenerator;
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import com.sk89q.worldedit.function.generator.FloraGenerator;
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@ -17,11 +17,13 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.sk89q.worldedit;
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package com.sk89q.worldedit.math.convolution;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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/**
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/**
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@ -20,7 +20,7 @@
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package com.sk89q.worldedit.tools.brushes;
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package com.sk89q.worldedit.tools.brushes;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.HeightMap;
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import com.sk89q.worldedit.math.convolution.HeightMap;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.WorldVector;
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