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Moved HeightMap to math.convolution.
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@ -28,6 +28,7 @@ import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.math.convolution.GaussianKernel;
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import com.sk89q.worldedit.math.convolution.GaussianKernel;
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import com.sk89q.worldedit.math.convolution.HeightMap;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.generator.FloraGenerator;
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import com.sk89q.worldedit.function.generator.FloraGenerator;
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@ -1,179 +1,181 @@
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// $Id$
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// $Id$
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/*
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/*
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* WorldEditLibrary
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* WorldEditLibrary
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* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
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* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* (at your option) any later version.
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*
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*
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* This program is distributed in the hope that it will be useful,
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* GNU General Public License for more details.
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*
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*
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* You should have received a copy of the GNU General Public License
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package com.sk89q.worldedit;
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package com.sk89q.worldedit.math.convolution;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.math.convolution.HeightMapFilter;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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/**
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import com.sk89q.worldedit.regions.Region;
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* Allows applications of Kernels onto the region's heightmap.
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* Currently only used for smoothing (with a GaussianKernel).
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/**
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*
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* Allows applications of Kernels onto the region's heightmap.
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* @author Grum
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* Currently only used for smoothing (with a GaussianKernel).
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*/
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*
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* @author Grum
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public class HeightMap {
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*/
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private int[] data;
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private int width;
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public class HeightMap {
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private int height;
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private int[] data;
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private int width;
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private Region region;
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private int height;
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private EditSession session;
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private Region region;
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/**
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private EditSession session;
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* Constructs the HeightMap
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*
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/**
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* @param session
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* Constructs the HeightMap
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* @param region
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*
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*/
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* @param session
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public HeightMap(EditSession session, Region region) {
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* @param region
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this(session, region, false);
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*/
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}
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public HeightMap(EditSession session, Region region) {
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this(session, region, false);
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/**
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}
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* Constructs the HeightMap
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*
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/**
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* @param session
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* Constructs the HeightMap
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* @param region
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*
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* @param naturalOnly ignore non-natural blocks
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* @param session
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*/
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* @param region
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public HeightMap(EditSession session, Region region, boolean naturalOnly) {
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* @param naturalOnly ignore non-natural blocks
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this.session = session;
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*/
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this.region = region;
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public HeightMap(EditSession session, Region region, boolean naturalOnly) {
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this.session = session;
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this.width = region.getWidth();
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this.region = region;
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this.height = region.getLength();
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this.width = region.getWidth();
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int minX = region.getMinimumPoint().getBlockX();
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this.height = region.getLength();
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int minY = region.getMinimumPoint().getBlockY();
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int minZ = region.getMinimumPoint().getBlockZ();
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int minX = region.getMinimumPoint().getBlockX();
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int maxY = region.getMaximumPoint().getBlockY();
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int minY = region.getMinimumPoint().getBlockY();
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int minZ = region.getMinimumPoint().getBlockZ();
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// Store current heightmap data
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int maxY = region.getMaximumPoint().getBlockY();
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data = new int[width * height];
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for (int z = 0; z < height; ++z) {
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// Store current heightmap data
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for (int x = 0; x < width; ++x) {
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data = new int[width * height];
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data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, naturalOnly);
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for (int z = 0; z < height; ++z) {
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}
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for (int x = 0; x < width; ++x) {
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}
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data[z * width + x] = session.getHighestTerrainBlock(x + minX, z + minZ, minY, maxY, naturalOnly);
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}
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}
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}
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/**
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}
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* Apply the filter 'iterations' amount times.
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*
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/**
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* @param filter
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* Apply the filter 'iterations' amount times.
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* @param iterations
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*
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* @return number of blocks affected
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* @param filter
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* @throws MaxChangedBlocksException
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* @param iterations
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*/
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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public int applyFilter(HeightMapFilter filter, int iterations) throws MaxChangedBlocksException {
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*/
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int[] newData = new int[data.length];
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System.arraycopy(data, 0, newData, 0, data.length);
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public int applyFilter(HeightMapFilter filter, int iterations) throws MaxChangedBlocksException {
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int[] newData = new int[data.length];
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for (int i = 0; i < iterations; ++i) {
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System.arraycopy(data, 0, newData, 0, data.length);
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newData = filter.filter(newData, width, height);
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}
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for (int i = 0; i < iterations; ++i) {
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newData = filter.filter(newData, width, height);
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return apply(newData);
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}
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}
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return apply(newData);
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/**
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}
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* Apply a raw heightmap to the region
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*
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/**
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* @param data
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* Apply a raw heightmap to the region
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* @return number of blocks affected
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*
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* @throws MaxChangedBlocksException
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* @param data
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*/
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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public int apply(int[] data) throws MaxChangedBlocksException {
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*/
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Vector minY = region.getMinimumPoint();
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int originX = minY.getBlockX();
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public int apply(int[] data) throws MaxChangedBlocksException {
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int originY = minY.getBlockY();
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Vector minY = region.getMinimumPoint();
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int originZ = minY.getBlockZ();
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int originX = minY.getBlockX();
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int originY = minY.getBlockY();
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int maxY = region.getMaximumPoint().getBlockY();
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int originZ = minY.getBlockZ();
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BaseBlock fillerAir = new BaseBlock(BlockID.AIR);
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int maxY = region.getMaximumPoint().getBlockY();
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int blocksChanged = 0;
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BaseBlock fillerAir = new BaseBlock(BlockID.AIR);
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// Apply heightmap
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int blocksChanged = 0;
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for (int z = 0; z < height; ++z) {
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for (int x = 0; x < width; ++x) {
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// Apply heightmap
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int index = z * width + x;
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for (int z = 0; z < height; ++z) {
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int curHeight = this.data[index];
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for (int x = 0; x < width; ++x) {
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int index = z * width + x;
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// Clamp newHeight within the selection area
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int curHeight = this.data[index];
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int newHeight = Math.min(maxY, data[index]);
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// Clamp newHeight within the selection area
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// Offset x,z to be 'real' coordinates
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int newHeight = Math.min(maxY, data[index]);
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int X = x + originX;
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int Z = z + originZ;
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// Offset x,z to be 'real' coordinates
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int X = x + originX;
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// We are keeping the topmost blocks so take that in account for the scale
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int Z = z + originZ;
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double scale = (double) (curHeight - originY) / (double) (newHeight - originY);
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// We are keeping the topmost blocks so take that in account for the scale
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// Depending on growing or shrinking we need to start at the bottom or top
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double scale = (double) (curHeight - originY) / (double) (newHeight - originY);
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if (newHeight > curHeight) {
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// Set the top block of the column to be the same type (this might go wrong with rounding)
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// Depending on growing or shrinking we need to start at the bottom or top
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BaseBlock existing = session.getBlock(new Vector(X, curHeight, Z));
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if (newHeight > curHeight) {
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// Set the top block of the column to be the same type (this might go wrong with rounding)
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// Skip water/lava
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BaseBlock existing = session.getBlock(new Vector(X, curHeight, Z));
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if (existing.getType() != BlockID.WATER && existing.getType() != BlockID.STATIONARY_WATER
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&& existing.getType() != BlockID.LAVA && existing.getType() != BlockID.STATIONARY_LAVA) {
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// Skip water/lava
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session.setBlock(new Vector(X, newHeight, Z), existing);
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if (existing.getType() != BlockID.WATER && existing.getType() != BlockID.STATIONARY_WATER
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++blocksChanged;
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&& existing.getType() != BlockID.LAVA && existing.getType() != BlockID.STATIONARY_LAVA) {
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session.setBlock(new Vector(X, newHeight, Z), existing);
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// Grow -- start from 1 below top replacing airblocks
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++blocksChanged;
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for (int y = newHeight - 1 - originY; y >= 0; --y) {
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int copyFrom = (int) (y * scale);
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// Grow -- start from 1 below top replacing airblocks
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session.setBlock(new Vector(X, originY + y, Z), session.getBlock(new Vector(X, originY + copyFrom, Z)));
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for (int y = newHeight - 1 - originY; y >= 0; --y) {
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++blocksChanged;
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int copyFrom = (int) (y * scale);
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}
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session.setBlock(new Vector(X, originY + y, Z), session.getBlock(new Vector(X, originY + copyFrom, Z)));
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}
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++blocksChanged;
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} else if (curHeight > newHeight) {
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}
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// Shrink -- start from bottom
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}
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for (int y = 0; y < newHeight - originY; ++y) {
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} else if (curHeight > newHeight) {
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int copyFrom = (int) (y * scale);
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// Shrink -- start from bottom
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session.setBlock(new Vector(X, originY + y, Z), session.getBlock(new Vector(X, originY + copyFrom, Z)));
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for (int y = 0; y < newHeight - originY; ++y) {
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++blocksChanged;
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int copyFrom = (int) (y * scale);
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}
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session.setBlock(new Vector(X, originY + y, Z), session.getBlock(new Vector(X, originY + copyFrom, Z)));
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++blocksChanged;
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// Set the top block of the column to be the same type
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}
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// (this could otherwise go wrong with rounding)
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session.setBlock(new Vector(X, newHeight, Z), session.getBlock(new Vector(X, curHeight, Z)));
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// Set the top block of the column to be the same type
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++blocksChanged;
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// (this could otherwise go wrong with rounding)
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session.setBlock(new Vector(X, newHeight, Z), session.getBlock(new Vector(X, curHeight, Z)));
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// Fill rest with air
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++blocksChanged;
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for (int y = newHeight + 1; y <= curHeight; ++y) {
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session.setBlock(new Vector(X, y, Z), fillerAir);
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// Fill rest with air
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++blocksChanged;
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for (int y = newHeight + 1; y <= curHeight; ++y) {
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}
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session.setBlock(new Vector(X, y, Z), fillerAir);
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}
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++blocksChanged;
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}
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}
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}
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}
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}
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// Drop trees to the floor -- TODO
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}
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return blocksChanged;
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// Drop trees to the floor -- TODO
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}
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}
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return blocksChanged;
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}
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}
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@ -20,7 +20,7 @@
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package com.sk89q.worldedit.tools.brushes;
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package com.sk89q.worldedit.tools.brushes;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.HeightMap;
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import com.sk89q.worldedit.math.convolution.HeightMap;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.WorldVector;
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