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Add Stained Glass to usesData HashSet
fixes an issue with held stained glass' damage value always being set to zero (white) when using the item-durability: false option
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@ -786,6 +786,7 @@ public enum BlockType {
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usesData.add(BlockID.DROPPER);
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usesData.add(BlockID.DROPPER);
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usesData.add(BlockID.HOPPER);
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usesData.add(BlockID.HOPPER);
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usesData.add(BlockID.STAINED_CLAY);
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usesData.add(BlockID.STAINED_CLAY);
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usesData.add(BlockID.STAINED_GLASS);
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usesData.add(BlockID.STAINED_GLASS_PANE);
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usesData.add(BlockID.STAINED_GLASS_PANE);
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usesData.add(BlockID.HAY_BLOCK);
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usesData.add(BlockID.HAY_BLOCK);
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usesData.add(BlockID.CARPET);
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usesData.add(BlockID.CARPET);
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