Add better control over expression timeouts. (#451)

Add better control over expression timeouts.
* //timeout command can be used to change player's current timeout.
* Config now also has a max timeout, can be bypassed with permission
* Timeout of < 0 will let expressions run indefinitely.
* Said expressions won't run on a separate thread, slightly reducing the
  overhead from context switching. For large //gen commands, for example,
  this can actually increase speed.
This commit is contained in:
wizjany
2019-03-06 19:58:32 -05:00
committed by GitHub
parent f84f3c6f85
commit de08c8b8c7
21 changed files with 301 additions and 76 deletions

View File

@ -79,6 +79,7 @@ public class SelectionCommand extends SimpleCommand<Operation> {
EditContext editContext = new EditContext();
editContext.setDestination(locals.get(EditSession.class));
editContext.setRegion(selection);
editContext.setSession(session);
Operation operation = operationFactory.createFromContext(editContext);
Operations.completeBlindly(operation);

View File

@ -75,7 +75,7 @@ public class ShapedBrushCommand extends SimpleCommand<Object> {
BrushTool tool = session.getBrushTool(player.getItemInHand(HandSide.MAIN_HAND).getType());
tool.setSize(radius);
tool.setFill(null);
tool.setBrush(new OperationFactoryBrush(factory, regionFactory), permission);
tool.setBrush(new OperationFactoryBrush(factory, regionFactory, session), permission);
} catch (MaxBrushRadiusException | InvalidToolBindException e) {
WorldEdit.getInstance().getPlatformManager().getCommandManager().getExceptionConverter().convert(e);
}