mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-13 14:48:34 +00:00
Fixed some bugs and cleanup some code.
This commit is contained in:
@ -1,92 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks;
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import com.sk89q.worldedit.world.block.BlockTypes;
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/**
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* List of block IDs.
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*
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* {@deprecated Please use {@link BlockTypes }}
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*/
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@Deprecated
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public final class BlockID {
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static final int SAPLING = 6;
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static final int POWERED_RAIL = 27; // GOLDEN_RAIL
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static final int DETECTOR_RAIL = 28;
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static final int LONG_GRASS = 31; // TALLGRASS
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static final int DEAD_BUSH = 32; // DEADBUSH
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static final int PISTON_EXTENSION = 34; // PISTON_HEAD
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static final int YELLOW_FLOWER = 37;
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static final int RED_FLOWER = 38;
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static final int BROWN_MUSHROOM = 39;
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static final int RED_MUSHROOM = 40;
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static final int TORCH = 50;
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static final int REDSTONE_WIRE = 55;
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static final int CROPS = 59; // WHEAT
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static final int SIGN_POST = 63; // STANDING_SIGN
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static final int WOODEN_DOOR = 64; // WOODEN_DOOR
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static final int LADDER = 65;
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static final int MINECART_TRACKS = 66; // RAIL
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static final int WALL_SIGN = 68;
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static final int LEVER = 69;
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static final int STONE_PRESSURE_PLATE = 70;
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static final int IRON_DOOR = 71;
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static final int WOODEN_PRESSURE_PLATE = 72;
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static final int REDSTONE_TORCH_OFF = 75; // UNLIT_REDSTONE_TORCH
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static final int REDSTONE_TORCH_ON = 76; // LIT_REDSTONE_TORCH
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static final int STONE_BUTTON = 77;
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static final int CACTUS = 81;
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static final int REED = 83; // REEDS
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static final int CAKE_BLOCK = 92; // CAKE
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static final int REDSTONE_REPEATER_OFF = 93; // UNPOWERED_REPEATER
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static final int REDSTONE_REPEATER_ON = 94; // POWERED_REPEATER
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static final int TRAP_DOOR = 96; // TRAPDOOR
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static final int PUMPKIN_STEM = 104;
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static final int MELON_STEM = 105;
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static final int VINE = 106;
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static final int NETHER_WART = 115;
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static final int COCOA_PLANT = 127; // COCOA
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static final int TRIPWIRE_HOOK = 131;
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static final int TRIPWIRE = 132;
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static final int FLOWER_POT = 140;
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static final int CARROTS = 141;
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static final int POTATOES = 142;
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static final int WOODEN_BUTTON = 143;
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static final int ANVIL = 145;
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static final int PRESSURE_PLATE_LIGHT = 147; // LIGHT_WEIGHTED_PRESSURE_PLATE
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static final int PRESSURE_PLATE_HEAVY = 148; // HEAVY_WEIGHTED_PRESSURE_PLATE
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static final int COMPARATOR_OFF = 149; // UNPOWERED_COMPARATOR
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static final int COMPARATOR_ON = 150; // COMPARATOR
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static final int ACTIVATOR_RAIL = 157;
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static final int IRON_TRAP_DOOR = 167;
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static final int CARPET = 171;
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static final int DOUBLE_PLANT = 175;
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static final int STANDING_BANNER = 176;
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static final int WALL_BANNER = 177;
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static final int SPRUCE_DOOR = 193;
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static final int BIRCH_DOOR = 194;
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static final int JUNGLE_DOOR = 195;
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static final int ACACIA_DOOR = 196;
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static final int DARK_OAK_DOOR = 197;
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private BlockID() {
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}
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}
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@ -1,158 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks;
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import com.sk89q.worldedit.PlayerDirection;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Block types.
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*
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* {@deprecated Please use {@link com.sk89q.worldedit.world.block.BlockType }}
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*/
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@Deprecated
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public enum BlockType {
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;
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private static final Map<Integer, PlayerDirection> dataAttachments = new HashMap<>();
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private static final Map<Integer, PlayerDirection> nonDataAttachments = new HashMap<>();
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static {
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nonDataAttachments.put(BlockID.SAPLING, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.LONG_GRASS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DEAD_BUSH, PlayerDirection.DOWN);
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for (int offset = 0; offset < 16; offset += 8) {
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dataAttachments.put(typeDataKey(BlockID.PISTON_EXTENSION, offset + 0), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.PISTON_EXTENSION, offset + 1), PlayerDirection.DOWN);
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addCardinals(BlockID.PISTON_EXTENSION, offset + 2, offset + 5, offset + 3, offset + 4);
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}
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nonDataAttachments.put(BlockID.YELLOW_FLOWER, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.RED_FLOWER, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.BROWN_MUSHROOM, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.RED_MUSHROOM, PlayerDirection.DOWN);
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for (int blockId : new int[] { BlockID.TORCH, BlockID.REDSTONE_TORCH_ON, BlockID.REDSTONE_TORCH_OFF }) {
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dataAttachments.put(typeDataKey(blockId, 0), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(blockId, 5), PlayerDirection.DOWN); // According to the minecraft wiki, this one is history. Keeping both, for now...
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addCardinals(blockId, 4, 1, 3, 2);
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}
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nonDataAttachments.put(BlockID.REDSTONE_WIRE, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CROPS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.SIGN_POST, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_DOOR, PlayerDirection.DOWN);
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addCardinals(BlockID.LADDER, 2, 5, 3, 4);
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addCardinals(BlockID.WALL_SIGN, 2, 5, 3, 4);
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.LEVER, offset + 4, offset + 1, offset + 3, offset + 2);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 5), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 6), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 7), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.LEVER, offset + 0), PlayerDirection.UP);
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}
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nonDataAttachments.put(BlockID.STONE_PRESSURE_PLATE, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.IRON_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.WOODEN_PRESSURE_PLATE, PlayerDirection.DOWN);
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// redstone torches: see torches
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.STONE_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
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addCardinals(BlockID.WOODEN_BUTTON, offset + 4, offset + 1, offset + 3, offset + 2);
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}
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dataAttachments.put(typeDataKey(BlockID.STONE_BUTTON, 0), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.STONE_BUTTON, 5), PlayerDirection.DOWN);
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dataAttachments.put(typeDataKey(BlockID.WOODEN_BUTTON, 0), PlayerDirection.UP);
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dataAttachments.put(typeDataKey(BlockID.WOODEN_BUTTON, 5), PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CACTUS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REED, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CAKE_BLOCK, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REDSTONE_REPEATER_OFF, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.REDSTONE_REPEATER_ON, PlayerDirection.DOWN);
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(BlockID.TRAP_DOOR, offset + 0, offset + 3, offset + 1, offset + 2);
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addCardinals(BlockID.IRON_TRAP_DOOR, offset + 0, offset + 3, offset + 1, offset + 2);
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}
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nonDataAttachments.put(BlockID.PUMPKIN_STEM, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.MELON_STEM, PlayerDirection.DOWN);
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// vines are complicated, but I'll list the single-attachment variants anyway
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dataAttachments.put(typeDataKey(BlockID.VINE, 0), PlayerDirection.UP);
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addCardinals(BlockID.VINE, 1, 2, 4, 8);
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nonDataAttachments.put(BlockID.NETHER_WART, PlayerDirection.DOWN);
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(BlockID.COCOA_PLANT, offset + 0, offset + 1, offset + 2, offset + 3);
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}
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for (int offset = 0; offset < 16; offset += 4) {
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addCardinals(BlockID.TRIPWIRE_HOOK, offset + 2, offset + 3, offset + 0, offset + 1);
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}
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nonDataAttachments.put(BlockID.TRIPWIRE, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.FLOWER_POT, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CARROTS, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.POTATOES, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.ANVIL, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.PRESSURE_PLATE_LIGHT, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.PRESSURE_PLATE_HEAVY, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_OFF, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.COMPARATOR_ON, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.CARPET, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DOUBLE_PLANT, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.STANDING_BANNER, PlayerDirection.DOWN);
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addCardinals(BlockID.WALL_BANNER, 4, 2, 5, 3);
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nonDataAttachments.put(BlockID.SPRUCE_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.BIRCH_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.JUNGLE_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.ACACIA_DOOR, PlayerDirection.DOWN);
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nonDataAttachments.put(BlockID.DARK_OAK_DOOR, PlayerDirection.DOWN);
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// Rails are hardcoded to be attached to the block below them.
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// In addition to that, let's attach ascending rails to the block they're ascending towards.
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for (int offset = 0; offset < 16; offset += 8) {
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addCardinals(BlockID.POWERED_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.DETECTOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.MINECART_TRACKS, offset + 3, offset + 4, offset + 2, offset + 5);
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addCardinals(BlockID.ACTIVATOR_RAIL, offset + 3, offset + 4, offset + 2, offset + 5);
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}
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}
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/**
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* Returns the direction to the block(B) this block(A) is attached to.
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* Attached means that if block B is destroyed, block A will pop off.
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*
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* @param type the block id of block A
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* @param data the data value of block A
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* @return direction to block B
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*/
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public static PlayerDirection getAttachment(int type, int data) {
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PlayerDirection direction = nonDataAttachments.get(type);
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if (direction != null) return direction;
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return dataAttachments.get(typeDataKey(type, data));
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}
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private static int typeDataKey(int type, int data) {
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return (type << 4) | (data & 0xf);
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}
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private static void addCardinals(int type, int west, int north, int east, int south) {
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dataAttachments.put(typeDataKey(type, west), PlayerDirection.WEST);
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dataAttachments.put(typeDataKey(type, north), PlayerDirection.NORTH);
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dataAttachments.put(typeDataKey(type, east), PlayerDirection.EAST);
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dataAttachments.put(typeDataKey(type, south), PlayerDirection.SOUTH);
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}
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}
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