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Implement item brushes and item NBT for bukkit.
This allows usage of `/br <apply|paint> <shape> item` and the `offhand` syntax for item parser to use NBT.
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@ -22,6 +22,7 @@ package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
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import com.sk89q.worldedit.entity.BaseEntity;
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@ -30,6 +31,7 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.world.AbstractWorld;
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import com.sk89q.worldedit.world.biome.BiomeType;
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@ -461,6 +463,16 @@ public class BukkitWorld extends AbstractWorld {
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return false;
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}
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@Override
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public boolean useItem(BlockVector3 position, BaseItem item, Direction face) {
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BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
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if (adapter != null) {
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return adapter.simulateItemUse(getWorld(), position, item, face);
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}
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return false;
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}
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@Override
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public BiomeType getBiome(BlockVector2 position) {
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return BukkitAdapter.adapt(getWorld().getBiome(position.getBlockX(), position.getBlockZ()));
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