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https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 01:37:37 +00:00
Implement item brushes and item NBT for bukkit.
This allows usage of `/br <apply|paint> <shape> item` and the `offhand` syntax for item parser to use NBT.
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@ -439,6 +439,9 @@ public class BukkitAdapter {
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*/
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public static BaseItemStack adapt(ItemStack itemStack) {
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checkNotNull(itemStack);
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if (WorldEditPlugin.getInstance().getBukkitImplAdapter() != null) {
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return WorldEditPlugin.getInstance().getBukkitImplAdapter().adapt(itemStack);
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}
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return new BaseItemStack(ItemTypes.get(itemStack.getType().getKey().toString()), itemStack.getAmount());
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}
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@ -450,6 +453,9 @@ public class BukkitAdapter {
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*/
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public static ItemStack adapt(BaseItemStack item) {
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checkNotNull(item);
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if (WorldEditPlugin.getInstance().getBukkitImplAdapter() != null) {
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return WorldEditPlugin.getInstance().getBukkitImplAdapter().adapt(item);
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}
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return new ItemStack(adapt(item.getType()), item.getAmount());
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}
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}
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@ -22,6 +22,7 @@ package com.sk89q.worldedit.bukkit;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
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import com.sk89q.worldedit.entity.BaseEntity;
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@ -30,6 +31,7 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.TreeGenerator;
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import com.sk89q.worldedit.world.AbstractWorld;
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import com.sk89q.worldedit.world.biome.BiomeType;
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@ -461,6 +463,16 @@ public class BukkitWorld extends AbstractWorld {
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return false;
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}
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@Override
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public boolean useItem(BlockVector3 position, BaseItem item, Direction face) {
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BukkitImplAdapter adapter = WorldEditPlugin.getInstance().getBukkitImplAdapter();
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if (adapter != null) {
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return adapter.simulateItemUse(getWorld(), position, item, face);
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}
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return false;
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}
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@Override
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public BiomeType getBiome(BlockVector2 position) {
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return BukkitAdapter.adapt(getWorld().getBiome(position.getBlockX(), position.getBlockZ()));
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@ -20,17 +20,22 @@
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package com.sk89q.worldedit.bukkit.adapter;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.entity.BaseEntity;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.world.DataFixer;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.Map;
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@ -126,4 +131,33 @@ public interface BukkitImplAdapter {
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* @param player The player
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*/
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void sendFakeOP(Player player);
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/**
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* Simulates a player using an item.
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*
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* @param world the world
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* @param position the location
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* @param item the item to be used
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* @param face the direction in which to "face" when using the item
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* @return whether the usage was successful
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*/
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default boolean simulateItemUse(World world, BlockVector3 position, BaseItem item, Direction face) {
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return false;
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}
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/**
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* Create a Bukkit ItemStack with NBT, if available.
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*
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* @param item the WorldEdit BaseItemStack to adapt
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* @return the Bukkit ItemStack
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*/
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ItemStack adapt(BaseItemStack item);
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/**
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* Create a WorldEdit ItemStack with NBT, if available.
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*
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* @param itemStack the Bukkit ItemStack to adapt
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* @return the WorldEdit BaseItemStack
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*/
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BaseItemStack adapt(ItemStack itemStack);
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}
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