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Update configs, and remove unused BlockData methods.
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@ -29,15 +29,11 @@ import com.sk89q.worldedit.world.block.BlockTypes;
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@Deprecated
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public final class BlockID {
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public static final int SAPLING = 6;
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public static final int LOG = 17;
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public static final int DISPENSER = 23;
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public static final int BED = 26;
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public static final int POWERED_RAIL = 27; // GOLDEN_RAIL
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public static final int DETECTOR_RAIL = 28;
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public static final int PISTON_STICKY_BASE = 29; // STICKY_PISTON
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public static final int LONG_GRASS = 31; // TALLGRASS
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public static final int DEAD_BUSH = 32; // DEADBUSH
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public static final int PISTON_BASE = 33; // PISTON
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public static final int PISTON_EXTENSION = 34; // PISTON_HEAD
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public static final int YELLOW_FLOWER = 37;
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public static final int RED_FLOWER = 38;
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@ -45,17 +41,12 @@ public final class BlockID {
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public static final int RED_MUSHROOM = 40;
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public static final int STEP = 44; // STONE_SLAB
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public static final int TORCH = 50;
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public static final int OAK_WOOD_STAIRS = 53; // OAK_STAIRS
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public static final int CHEST = 54;
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public static final int REDSTONE_WIRE = 55;
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public static final int CROPS = 59; // WHEAT
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public static final int FURNACE = 61;
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public static final int BURNING_FURNACE = 62; // LIT_FURNACE
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public static final int SIGN_POST = 63; // STANDING_SIGN
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public static final int WOODEN_DOOR = 64; // WOODEN_DOOR
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public static final int LADDER = 65;
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public static final int MINECART_TRACKS = 66; // RAIL
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public static final int COBBLESTONE_STAIRS = 67; // STONE_STAIRS
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public static final int WALL_SIGN = 68;
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public static final int LEVER = 69;
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public static final int STONE_PRESSURE_PLATE = 70;
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@ -68,23 +59,16 @@ public final class BlockID {
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public static final int CACTUS = 81;
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public static final int REED = 83; // REEDS
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public static final int FENCE = 85;
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public static final int PUMPKIN = 86;
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public static final int SLOW_SAND = 88; // SOUL_SAND
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public static final int JACKOLANTERN = 91; // LIT_PUMPKIN
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public static final int CAKE_BLOCK = 92; // CAKE
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public static final int REDSTONE_REPEATER_OFF = 93; // UNPOWERED_REPEATER
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public static final int REDSTONE_REPEATER_ON = 94; // POWERED_REPEATER
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public static final int TRAP_DOOR = 96; // TRAPDOOR
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public static final int BROWN_MUSHROOM_CAP = 99; // BROWN_MUSHROOM_BLOCK
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public static final int RED_MUSHROOM_CAP = 100; // RED_MUSHROOM_BLOCK
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public static final int PUMPKIN_STEM = 104;
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public static final int MELON_STEM = 105;
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public static final int VINE = 106;
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public static final int FENCE_GATE = 107;
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public static final int BRICK_STAIRS = 108;
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public static final int STONE_BRICK_STAIRS = 109;
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public static final int LILY_PAD = 111; // WATERLILY
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public static final int NETHER_BRICK_STAIRS = 114;
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public static final int NETHER_WART = 115;
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public static final int ENCHANTMENT_TABLE = 116; // ENCHANTING_TABLE
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public static final int BREWING_STAND = 117;
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@ -92,13 +76,8 @@ public final class BlockID {
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public static final int END_PORTAL_FRAME = 120;
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public static final int WOODEN_STEP = 126; // WOODEN_SLAB
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public static final int COCOA_PLANT = 127; // COCOA
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public static final int SANDSTONE_STAIRS = 128;
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public static final int ENDER_CHEST = 130;
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public static final int TRIPWIRE_HOOK = 131;
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public static final int TRIPWIRE = 132;
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public static final int SPRUCE_WOOD_STAIRS = 134; // SPRUCE_STAIRS
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public static final int BIRCH_WOOD_STAIRS = 135; // BRUCE_STAIRS
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public static final int JUNGLE_WOOD_STAIRS = 136; // JUNGLE_STAIRS
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public static final int COBBLESTONE_WALL = 139;
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public static final int FLOWER_POT = 140;
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public static final int CARROTS = 141;
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@ -106,21 +85,14 @@ public final class BlockID {
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public static final int WOODEN_BUTTON = 143;
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public static final int HEAD = 144; // SKULL
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public static final int ANVIL = 145;
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public static final int TRAPPED_CHEST = 146;
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public static final int PRESSURE_PLATE_LIGHT = 147; // LIGHT_WEIGHTED_PRESSURE_PLATE
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public static final int PRESSURE_PLATE_HEAVY = 148; // HEAVY_WEIGHTED_PRESSURE_PLATE
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public static final int COMPARATOR_OFF = 149; // UNPOWERED_COMPARATOR
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public static final int COMPARATOR_ON = 150; // COMPARATOR
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public static final int DAYLIGHT_SENSOR = 151; // DAYLIGHT_DETECTOR
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public static final int HOPPER = 154;
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public static final int QUARTZ_STAIRS = 156;
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public static final int ACTIVATOR_RAIL = 157;
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public static final int DROPPER = 158;
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public static final int LOG2 = 162;
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public static final int ACACIA_STAIRS = 163;
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public static final int DARK_OAK_STAIRS = 164;
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public static final int IRON_TRAP_DOOR = 167;
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public static final int HAY_BLOCK = 170;
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public static final int CARPET = 171;
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public static final int DOUBLE_PLANT = 175;
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public static final int STANDING_BANNER = 176;
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