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Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
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@ -75,7 +75,7 @@ public interface Player extends Entity, Actor {
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*
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* @return the item id of the item the player is holding
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*/
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BlockState getBlockInHand(HandSide handSide) throws WorldEditException;
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BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException;
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/**
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* Gives the player an item.
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