Merge korikisulda's butcher brush.

Additionally made it work with //butcher flags (added as an argument)
as well as respecting the max butcher radius if the player has the permission.
This commit is contained in:
Wizjany
2013-01-19 09:33:08 -05:00
parent d78bbc4f68
commit e5d34a9d2c
3 changed files with 101 additions and 2 deletions

View File

@ -27,16 +27,25 @@ import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.LocalWorld.KillFlags;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.commands.UtilityCommands.FlagContainer;
import com.sk89q.worldedit.masks.BlockMask;
import com.sk89q.worldedit.patterns.Pattern;
import com.sk89q.worldedit.patterns.SingleBlockPattern;
import com.sk89q.worldedit.tools.BrushTool;
import com.sk89q.worldedit.tools.brushes.*;
import com.sk89q.worldedit.tools.brushes.ButcherBrush;
import com.sk89q.worldedit.tools.brushes.ClipboardBrush;
import com.sk89q.worldedit.tools.brushes.CylinderBrush;
import com.sk89q.worldedit.tools.brushes.GravityBrush;
import com.sk89q.worldedit.tools.brushes.HollowCylinderBrush;
import com.sk89q.worldedit.tools.brushes.HollowSphereBrush;
import com.sk89q.worldedit.tools.brushes.SmoothBrush;
import com.sk89q.worldedit.tools.brushes.SphereBrush;
/**
* Brush shape commands.
@ -272,4 +281,53 @@ public class BrushCommands {
player.print(String.format("Gravity brush equipped (%.0f).",
radius));
}
@Command(
aliases = { "butcher", "kill" },
usage = "[radius] [command flags]",
desc = "Butcher brush",
help = "Kills nearby mobs within the specified radius.\n" +
"Any number of 'flags' that the //butcher command uses\n" +
"may be specified as an argument",
min = 0,
max = 2
)
@CommandPermissions("worldedit.brush.butcher")
public void butcherBrush(CommandContext args, LocalSession session,
LocalPlayer player, EditSession editSession) throws WorldEditException {
LocalConfiguration config = we.getConfiguration();
double radius = args.argsLength() > 0 ? args.getDouble(0) : 5;
double maxRadius = config.maxBrushRadius;
// hmmmm not horribly worried about this because -1 is still rather efficient,
// the problem arises when butcherMaxRadius is some really high number but not infinite
// - original idea taken from https://github.com/sk89q/worldedit/pull/198#issuecomment-6463108
if (player.hasPermission("worldedit. butcher")) {
maxRadius = Math.max(config.maxBrushRadius, config.butcherMaxRadius);
}
if (radius > maxRadius) {
player.printError("Maximum allowed brush radius: " + maxRadius);
return;
}
FlagContainer flags = new FlagContainer(player);
if (args.argsLength() == 2) {
String flagString = args.getString(1);
// straight from the command, using contains instead of hasflag
flags.or(KillFlags.FRIENDLY , flagString.contains("f"));
flags.or(KillFlags.PETS , flagString.contains("p"), "worldedit.butcher.pets");
flags.or(KillFlags.NPCS , flagString.contains("n"), "worldedit.butcher.npcs");
flags.or(KillFlags.GOLEMS , flagString.contains("g"), "worldedit.butcher.golems");
flags.or(KillFlags.ANIMALS , flagString.contains("a"), "worldedit.butcher.animals");
flags.or(KillFlags.AMBIENT , flagString.contains("b"), "worldedit.butcher.ambient");
flags.or(KillFlags.WITH_LIGHTNING, flagString.contains("l"), "worldedit.butcher.lightning");
}
BrushTool tool = session.getBrushTool(player.getItemInHand());
tool.setSize(radius);
tool.setBrush(new ButcherBrush(flags.flags), "worldedit.brush.butcher");
player.print(String.format("Butcher brush equipped (%.0f).",
radius));
}
}

View File

@ -402,6 +402,7 @@ public class UtilityCommands {
flags.or(KillFlags.ANIMALS , args.hasFlag('a'), "worldedit.butcher.animals");
flags.or(KillFlags.AMBIENT , args.hasFlag('b'), "worldedit.butcher.ambient");
flags.or(KillFlags.WITH_LIGHTNING, args.hasFlag('l'), "worldedit.butcher.lightning");
// If you add flags here, please add them to com.sk89q.worldedit.tools.brushes.ButcherBrush as well
int killed;
if (player.isPlayer()) {
@ -420,7 +421,7 @@ public class UtilityCommands {
}
}
public class FlagContainer {
public static class FlagContainer {
private final LocalPlayer player;
public int flags = 0;
public FlagContainer(LocalPlayer player) {