Merge korikisulda's butcher brush.

Additionally made it work with //butcher flags (added as an argument)
as well as respecting the max butcher radius if the player has the permission.
This commit is contained in:
Wizjany
2013-01-19 09:33:08 -05:00
parent d78bbc4f68
commit e5d34a9d2c
3 changed files with 101 additions and 2 deletions

View File

@ -0,0 +1,40 @@
// $Id$
/*
* WorldEdit
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.tools.brushes;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.patterns.Pattern;
public class ButcherBrush implements Brush {
private int flags;
public ButcherBrush(int flags) {
this.flags = flags;
}
@Override
public void build(EditSession editSession, Vector pos, Pattern mat, double size)
throws MaxChangedBlocksException {
editSession.getWorld().killMobs(pos, size, flags);
}
}