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Merge korikisulda's butcher brush.
Additionally made it work with //butcher flags (added as an argument) as well as respecting the max butcher radius if the player has the permission.
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.tools.brushes;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.patterns.Pattern;
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public class ButcherBrush implements Brush {
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private int flags;
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public ButcherBrush(int flags) {
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this.flags = flags;
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}
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@Override
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public void build(EditSession editSession, Vector pos, Pattern mat, double size)
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throws MaxChangedBlocksException {
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editSession.getWorld().killMobs(pos, size, flags);
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}
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}
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