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Use persistent leaves for garden patch generator (/pumpkins)
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@ -26,7 +26,6 @@ import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import java.util.Random;
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import java.util.Random;
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@ -39,6 +38,7 @@ public class GardenPatchGenerator implements RegionFunction {
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private final Random random = new Random();
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private final Random random = new Random();
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private final EditSession editSession;
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private final EditSession editSession;
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private Pattern plant = getPumpkinPattern();
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private Pattern plant = getPumpkinPattern();
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private Pattern leafPattern = BlockTypes.OAK_LEAVES.getDefaultState().with(BlockTypes.OAK_LEAVES.getProperty("persistent"), true);
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private int affected;
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private int affected;
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/**
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/**
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@ -96,7 +96,7 @@ public class GardenPatchGenerator implements RegionFunction {
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}
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}
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}
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}
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setBlockIfAir(editSession, pos, BlockTypes.OAK_LEAVES.getDefaultState());
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setBlockIfAir(editSession, pos, leafPattern);
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affected++;
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affected++;
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int t = random.nextInt(4);
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int t = random.nextInt(4);
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@ -166,10 +166,9 @@ public class GardenPatchGenerator implements RegionFunction {
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return false;
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return false;
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}
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}
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BlockState leavesBlock = BlockTypes.OAK_LEAVES.getDefaultState();
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if (editSession.getBlock(position).getBlockType().getMaterial().isAir()) {
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if (editSession.getBlock(position).getBlockType().getMaterial().isAir()) {
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editSession.setBlock(position, leavesBlock);
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editSession.setBlock(position, leafPattern);
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}
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}
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placeVine(position, position.add(0, 0, 1));
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placeVine(position, position.add(0, 0, 1));
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@ -193,12 +192,12 @@ public class GardenPatchGenerator implements RegionFunction {
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* Set a block only if there's no block already there.
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* Set a block only if there's no block already there.
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*
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*
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* @param position the position
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* @param position the position
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* @param block the block to set
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* @param pattern the pattern to set
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* @return if block was changed
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* @return if block was changed
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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*/
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private static <B extends BlockStateHolder<B>> boolean setBlockIfAir(EditSession session, BlockVector3 position, B block) throws MaxChangedBlocksException {
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private static boolean setBlockIfAir(EditSession session, BlockVector3 position, Pattern pattern) throws MaxChangedBlocksException {
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return session.getBlock(position).getBlockType().getMaterial().isAir() && session.setBlock(position, block);
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return session.getBlock(position).getBlockType().getMaterial().isAir() && session.setBlock(position, pattern);
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}
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}
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/**
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/**
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