Use persistent leaves for garden patch generator (/pumpkins)

This commit is contained in:
wizjany 2019-11-09 11:32:24 -05:00
parent 575463a8e9
commit e5fe051340

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@ -26,7 +26,6 @@ import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BlockState; import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes; import com.sk89q.worldedit.world.block.BlockTypes;
import java.util.Random; import java.util.Random;
@ -39,6 +38,7 @@ public class GardenPatchGenerator implements RegionFunction {
private final Random random = new Random(); private final Random random = new Random();
private final EditSession editSession; private final EditSession editSession;
private Pattern plant = getPumpkinPattern(); private Pattern plant = getPumpkinPattern();
private Pattern leafPattern = BlockTypes.OAK_LEAVES.getDefaultState().with(BlockTypes.OAK_LEAVES.getProperty("persistent"), true);
private int affected; private int affected;
/** /**
@ -96,7 +96,7 @@ public class GardenPatchGenerator implements RegionFunction {
} }
} }
setBlockIfAir(editSession, pos, BlockTypes.OAK_LEAVES.getDefaultState()); setBlockIfAir(editSession, pos, leafPattern);
affected++; affected++;
int t = random.nextInt(4); int t = random.nextInt(4);
@ -166,10 +166,9 @@ public class GardenPatchGenerator implements RegionFunction {
return false; return false;
} }
BlockState leavesBlock = BlockTypes.OAK_LEAVES.getDefaultState();
if (editSession.getBlock(position).getBlockType().getMaterial().isAir()) { if (editSession.getBlock(position).getBlockType().getMaterial().isAir()) {
editSession.setBlock(position, leavesBlock); editSession.setBlock(position, leafPattern);
} }
placeVine(position, position.add(0, 0, 1)); placeVine(position, position.add(0, 0, 1));
@ -193,12 +192,12 @@ public class GardenPatchGenerator implements RegionFunction {
* Set a block only if there's no block already there. * Set a block only if there's no block already there.
* *
* @param position the position * @param position the position
* @param block the block to set * @param pattern the pattern to set
* @return if block was changed * @return if block was changed
* @throws MaxChangedBlocksException thrown if too many blocks are changed * @throws MaxChangedBlocksException thrown if too many blocks are changed
*/ */
private static <B extends BlockStateHolder<B>> boolean setBlockIfAir(EditSession session, BlockVector3 position, B block) throws MaxChangedBlocksException { private static boolean setBlockIfAir(EditSession session, BlockVector3 position, Pattern pattern) throws MaxChangedBlocksException {
return session.getBlock(position).getBlockType().getMaterial().isAir() && session.setBlock(position, block); return session.getBlock(position).getBlockType().getMaterial().isAir() && session.setBlock(position, pattern);
} }
/** /**