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Added Mask2D and AbstractMask2D.
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src/main/java/com/sk89q/worldedit/masks/AbstractMask2D.java
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src/main/java/com/sk89q/worldedit/masks/AbstractMask2D.java
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.masks;
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/**
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* An abstract implementaiton of {@link com.sk89q.worldedit.masks.Mask2D}.
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*/
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public abstract class AbstractMask2D implements Mask2D {
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}
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src/main/java/com/sk89q/worldedit/masks/Mask2D.java
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src/main/java/com/sk89q/worldedit/masks/Mask2D.java
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.masks;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector2D;
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/**
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* A 2-dimensional mask, similar to {@link com.sk89q.worldedit.masks.Mask}.
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*/
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public interface Mask2D {
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/**
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* Return whether the given position is matched by this mask.
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*
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* @param editSession an edit session
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* @param position a mask
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* @return true if there is a match
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*/
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boolean matches(EditSession editSession, Vector2D position);
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}
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