fix: always init ChunkFilterBlock to the chunk (#2788)

- rename initFilterBlock from init to create
 - remove where we now needlessly init filter blocks
 - fixes #2662
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Jordan 2024-06-19 07:38:33 +02:00 committed by GitHub
parent 6a54c5bcb5
commit eaeb3a633a
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9 changed files with 33 additions and 13 deletions

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@ -115,7 +115,7 @@ public interface IQueueExtent<T extends IChunk> extends Flushable, Trimable, ICh
* A filter block is used to iterate over blocks / positions. Essentially combines BlockVector3,
* Extent and BlockState functions in a way that avoids lookups.
*/
ChunkFilterBlock initFilterBlock();
ChunkFilterBlock createFilterBlock();
/**
* Returns the number of chunks in this queue.
@ -129,7 +129,14 @@ public interface IQueueExtent<T extends IChunk> extends Flushable, Trimable, ICh
*/
boolean isEmpty();
default ChunkFilterBlock apply(ChunkFilterBlock block, Filter filter, Region region, int chunkX, int chunkZ, boolean full) {
default ChunkFilterBlock apply(
@Nullable ChunkFilterBlock block,
Filter filter,
Region region,
int chunkX,
int chunkZ,
boolean full
) {
if (!filter.appliesChunk(chunkX, chunkZ)) {
return block;
}
@ -139,8 +146,9 @@ public interface IQueueExtent<T extends IChunk> extends Flushable, Trimable, ICh
if (newChunk != null) {
chunk = newChunk;
if (block == null) {
block = this.initFilterBlock();
block = this.createFilterBlock();
}
block.initChunk(chunkX, chunkZ);
chunk.filterBlocks(filter, block, region, full);
}
this.submit(chunk);

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@ -28,6 +28,7 @@ import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.util.LogManagerCompat;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Countable;
import com.sk89q.worldedit.world.World;
@ -133,14 +134,16 @@ public class ParallelQueueExtent extends PassthroughExtent {
final int size = Math.min(chunks.size(), Settings.settings().QUEUE.PARALLEL_THREADS);
if (size <= 1) {
// if PQE is ever used with PARALLEL_THREADS = 1, or only one chunk is edited, just run sequentially
ChunkFilterBlock block = null;
while (chunksIter.hasNext()) {
BlockVector2 pos = chunksIter.next();
getExtent().apply(null, filter, region, pos.x(), pos.z(), full);
block = getExtent().apply(block, filter, region, pos.x(), pos.z(), full);
}
} else {
final ForkJoinTask[] tasks = IntStream.range(0, size).mapToObj(i -> handler.submit(() -> {
try {
final Filter newFilter = filter.fork();
final Region newRegion = region.clone();
// Create a chunk that we will reuse/reset for each operation
final SingleThreadQueueExtent queue = (SingleThreadQueueExtent) getNewQueue();
queue.setFastMode(fastmode);
@ -162,7 +165,7 @@ public class ParallelQueueExtent extends PassthroughExtent {
chunkX = pos.x();
chunkZ = pos.z();
}
block = queue.apply(block, newFilter, region, chunkX, chunkZ, full);
block = queue.apply(block, newFilter, newRegion, chunkX, chunkZ, full);
}
queue.flush();
} catch (Throwable t) {

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@ -473,7 +473,7 @@ public class SingleThreadQueueExtent extends ExtentBatchProcessorHolder implemen
}
@Override
public ChunkFilterBlock initFilterBlock() {
public ChunkFilterBlock createFilterBlock() {
return new CharFilterBlock(this);
}

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@ -71,7 +71,7 @@ public class PolyhedralRegion extends AbstractRegion {
public PolyhedralRegion(PolyhedralRegion region) {
this(region.world);
vertices.addAll(region.vertices);
triangles.addAll(region.triangles);
region.triangles.forEach(triangle -> triangles.add(triangle.clone()));
vertexBacklog.addAll(region.vertexBacklog);
minimumPoint = region.minimumPoint;

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@ -7,10 +7,14 @@ import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.polyhedron.Edge;
public class Triangle {
public class Triangle implements Cloneable {
public static double RADIUS = 0.5;
private final BlockVector3 pos1;
private final BlockVector3 pos2;
private final BlockVector3 pos3;
private final double[][] verts = new double[3][3];
private final double[] center = new double[3];
private final double[] radius = new double[3];
@ -28,6 +32,9 @@ public class Triangle {
private final double b;
public Triangle(BlockVector3 pos1, BlockVector3 pos2, BlockVector3 pos3) {
this.pos1 = pos1;
this.pos2 = pos2;
this.pos3 = pos3;
verts[0] = new double[]{pos1.x(), pos1.y(), pos1.z()};
verts[1] = new double[]{pos2.x(), pos2.y(), pos2.z()};
verts[2] = new double[]{pos3.x(), pos3.y(), pos3.z()};
@ -290,4 +297,9 @@ public class Triangle {
return dot(normal, vmax) >= 0.0f;
}
@Override
public Triangle clone() {
return new Triangle(pos1, pos2, pos3);
}
}

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@ -106,7 +106,8 @@ public class MaskingExtent extends AbstractDelegateExtent implements IBatchProce
@Override
public IChunkSet processSet(final IChunk chunk, final IChunkGet get, final IChunkSet set) {
final ChunkFilterBlock filter = getOrCreateFilterBlock.apply(Thread.currentThread().getId());
return filter.filter(chunk, get, set, MaskingExtent.this);
filter.initChunk(chunk.getX(), chunk.getZ());
return filter.filter(chunk, get, set, this);
}
@Override

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@ -755,7 +755,6 @@ public class CuboidRegion extends AbstractRegion implements FlatRegion {
) {
int chunkX = chunk.getX();
int chunkZ = chunk.getZ();
block = block.initChunk(chunkX, chunkZ);
//Chunk entry is an "interior chunk" in regards to the entire region, so filter the chunk whole instead of partially
if ((minX + 15) >> 4 <= chunkX && (maxX - 15) >> 4 >= chunkX && (minZ + 15) >> 4 <= chunkZ && (maxZ - 15) >> 4 >= chunkZ) {

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@ -412,8 +412,6 @@ public class EllipsoidRegion extends AbstractRegion {
return;
}
block = block.initChunk(chunk.getX(), chunk.getZ());
// Get the solid layers
int cy = center.y();
int diffYFull = MathMan.usqrt(diffY2);

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@ -268,7 +268,6 @@ public interface Region extends Iterable<BlockVector3>, Cloneable, IBatchProcess
) {
int minSection = Math.max(get.getMinSectionPosition(), getMinimumY() >> 4);
int maxSection = Math.min(get.getMaxSectionPosition(), getMaximumY() >> 4);
block = block.initChunk(chunk.getX(), chunk.getZ());
for (int layer = minSection; layer <= maxSection; layer++) {
if ((!full && !get.hasSection(layer)) || !filter.appliesLayer(chunk, layer)) {
return;