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Fix handling CUI on Forge server.
Probably.
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parent
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commit
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@ -22,13 +22,8 @@ package com.sk89q.worldedit.forge.net.handler;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.forge.ForgePlayer;
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import com.sk89q.worldedit.forge.ForgeWorldEdit;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.network.ThreadQuickExitException;
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import net.minecraft.network.play.server.SCustomPayloadPlayPacket;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.network.NetworkEvent.ClientCustomPayloadEvent;
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import net.minecraftforge.fml.network.NetworkEvent.ServerCustomPayloadEvent;
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import net.minecraftforge.fml.network.event.EventNetworkChannel;
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import java.nio.charset.Charset;
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@ -47,10 +42,9 @@ public final class WECUIPacketHandler {
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public static void init() {
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HANDLER.addListener(WECUIPacketHandler::onPacketData);
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HANDLER.addListener(WECUIPacketHandler::callProcessPacket);
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}
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public static void onPacketData(ServerCustomPayloadEvent event) {
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public static void onPacketData(ClientCustomPayloadEvent event) {
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ServerPlayerEntity player = event.getSource().get().getSender();
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LocalSession session = ForgeWorldEdit.inst.getSession(player);
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@ -63,15 +57,5 @@ public final class WECUIPacketHandler {
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session.handleCUIInitializationMessage(text, actor);
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session.describeCUI(actor);
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}
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public static void callProcessPacket(ClientCustomPayloadEvent event) {
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try {
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new SCustomPayloadPlayPacket(
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new ResourceLocation(ForgeWorldEdit.MOD_ID, ForgeWorldEdit.CUI_PLUGIN_CHANNEL),
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event.getPayload()
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).processPacket(Minecraft.getInstance().player.connection);
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} catch (ThreadQuickExitException ignored) {
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}
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}
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}
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