mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-03 19:56:40 +00:00
Added new Pattern interface.
This commit is contained in:
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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/**
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* An abstract implementation for {@link Pattern}s.
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*/
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public abstract class AbstractPattern implements Pattern {
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}
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@ -0,0 +1,67 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* A pattern that returns the same {@link BaseBlock} each time.
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*/
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public class BlockPattern extends AbstractPattern {
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private BaseBlock block;
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/**
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* Create a new pattern with the given block.
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*
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* @param block the block
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*/
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public BlockPattern(BaseBlock block) {
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setBlock(block);
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}
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/**
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* Get the block.
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*
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* @return the block that is always returned
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*/
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public BaseBlock getBlock() {
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return block;
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}
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/**
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* Set the block that is returned.
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*
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* @param block the block
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*/
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public void setBlock(BaseBlock block) {
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checkNotNull(block);
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this.block = block;
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}
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@Override
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public BaseBlock apply(Vector position) {
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return block;
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}
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}
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@ -0,0 +1,38 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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/**
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* Returns a {@link BaseBlock} for a given position.
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*/
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public interface Pattern {
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/**
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* Return a {@link BaseBlock} for the given position.
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*
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* @param position the position
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* @return a block
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*/
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BaseBlock apply(Vector position);
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}
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@ -0,0 +1,51 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Utility methods related to {@link Pattern}s.
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*/
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public final class Patterns {
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private Patterns() {
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}
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/**
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* Wrap an old-style pattern and return a new pattern.
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*
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* @param pattern the pattern
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* @return a new-style pattern
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*/
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public static Pattern wrap(final com.sk89q.worldedit.patterns.Pattern pattern) {
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checkNotNull(pattern);
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return new Pattern() {
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@Override
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public BaseBlock apply(Vector position) {
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return pattern.next(position);
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}
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};
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}
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}
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@ -0,0 +1,88 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.pattern;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Uses a random pattern of a weighted list of patterns.
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*/
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public class RandomPattern extends AbstractPattern {
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private final Random random = new Random();
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private List<Chance> patterns = new ArrayList<Chance>();
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private double max = 0;
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/**
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* Add a pattern to the weight list of patterns.
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* </p>
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* The probability for the pattern added is chance / max where max is the sum
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* of the probabilities of all added patterns.
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*
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* @param pattern the pattern
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* @param chance the chance, which can be any positive number
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*/
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public void add(Pattern pattern, double chance) {
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checkNotNull(pattern);
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patterns.add(new Chance(pattern, chance));
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max += chance;
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}
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@Override
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public BaseBlock apply(Vector position) {
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double r = random.nextDouble();
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double offset = 0;
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for (Chance chance : patterns) {
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if (r <= (offset + chance.getChance()) / max) {
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return chance.getPattern().apply(position);
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}
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offset += chance.getChance();
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}
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throw new RuntimeException("ProportionalFillPattern");
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}
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private static class Chance {
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private Pattern pattern;
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private double chance;
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private Chance(Pattern pattern, double chance) {
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this.pattern = pattern;
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this.chance = chance;
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}
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public Pattern getPattern() {
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return pattern;
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}
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public double getChance() {
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return chance;
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}
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}
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}
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