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Port navigation commands
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parent
6d4982f23a
commit
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@ -19,23 +19,26 @@
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package com.sk89q.worldedit.command;
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package com.sk89q.worldedit.command;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.minecraft.util.commands.CommandContext;
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import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.LocalConfiguration;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.command.util.CommandPermissions;
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import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
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import com.sk89q.worldedit.command.util.Logging;
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import com.sk89q.worldedit.command.util.Logging;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.command.parametric.Optional;
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import org.enginehub.piston.annotation.Command;
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import org.enginehub.piston.annotation.CommandContainer;
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import org.enginehub.piston.annotation.param.Arg;
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import org.enginehub.piston.annotation.param.Switch;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.command.util.Logging.LogMode.POSITION;
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/**
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/**
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* Commands for moving the player around.
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* Commands for moving the player around.
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*/
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*/
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@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
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public class NavigationCommands {
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public class NavigationCommands {
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private final WorldEdit worldEdit;
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private final WorldEdit worldEdit;
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@ -51,80 +54,78 @@ public class NavigationCommands {
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}
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}
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@Command(
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@Command(
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aliases = { "unstuck", "!" },
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name = "unstuck",
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usage = "",
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aliases = { "!" },
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desc = "Escape from being stuck inside a block",
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desc = "Escape from being stuck inside a block"
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min = 0,
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max = 0
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)
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)
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@CommandPermissions("worldedit.navigation.unstuck")
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@CommandPermissions("worldedit.navigation.unstuck")
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public void unstuck(Player player) throws WorldEditException {
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public void unstuck(Player player) throws WorldEditException {
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player.print("There you go!");
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player.findFreePosition();
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player.findFreePosition();
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player.print("There you go!");
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}
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}
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@Command(
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@Command(
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aliases = { "ascend", "asc" },
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name = "ascend",
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usage = "[# of levels]",
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aliases = { "asc" },
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desc = "Go up a floor",
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desc = "Go up a floor"
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min = 0,
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max = 1
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)
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)
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@CommandPermissions("worldedit.navigation.ascend")
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@CommandPermissions("worldedit.navigation.ascend")
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public void ascend(Player player, @Optional("1") int levelsToAscend) throws WorldEditException {
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public void ascend(Player player,
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@Arg(desc = "# of levels to ascend", def = "1")
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int levels) throws WorldEditException {
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int ascentLevels = 0;
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int ascentLevels = 0;
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while (player.ascendLevel()) {
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while (player.ascendLevel()) {
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++ascentLevels;
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++ascentLevels;
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if (levelsToAscend == ascentLevels) {
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if (levels == ascentLevels) {
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break;
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break;
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}
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}
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}
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}
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if (ascentLevels == 0) {
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if (ascentLevels == 0) {
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player.printError("No free spot above you found.");
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player.printError("No free spot above you found.");
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} else {
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} else {
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player.print((ascentLevels != 1) ? "Ascended " + Integer.toString(ascentLevels) + " levels." : "Ascended a level.");
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player.print((ascentLevels != 1) ? "Ascended " + ascentLevels + " levels." : "Ascended a level.");
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}
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}
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}
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}
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@Command(
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@Command(
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aliases = { "descend", "desc" },
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name = "descend",
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usage = "[# of floors]",
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aliases = { "desc" },
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desc = "Go down a floor",
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desc = "Go down a floor"
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min = 0,
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max = 1
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)
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)
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@CommandPermissions("worldedit.navigation.descend")
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@CommandPermissions("worldedit.navigation.descend")
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public void descend(Player player, @Optional("1") int levelsToDescend) throws WorldEditException {
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public void descend(Player player,
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@Arg(desc = "# of levels to descend", def = "1")
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int levels) throws WorldEditException {
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int descentLevels = 0;
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int descentLevels = 0;
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while (player.descendLevel()) {
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while (player.descendLevel()) {
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++descentLevels;
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++descentLevels;
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if (levelsToDescend == descentLevels) {
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if (levels == descentLevels) {
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break;
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break;
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}
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}
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}
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}
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if (descentLevels == 0) {
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if (descentLevels == 0) {
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player.printError("No free spot below you found.");
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player.printError("No free spot below you found.");
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} else {
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} else {
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player.print((descentLevels != 1) ? "Descended " + Integer.toString(descentLevels) + " levels." : "Descended a level.");
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player.print((descentLevels != 1) ? "Descended " + descentLevels + " levels." : "Descended a level.");
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}
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}
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}
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}
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@Command(
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@Command(
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aliases = { "ceil" },
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name = "ceil",
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usage = "[clearance]",
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desc = "Go to the ceiling"
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desc = "Go to the celing",
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flags = "fg",
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min = 0,
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max = 1
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)
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)
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@CommandPermissions("worldedit.navigation.ceiling")
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@CommandPermissions("worldedit.navigation.ceiling")
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@Logging(POSITION)
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@Logging(POSITION)
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public void ceiling(Player player, CommandContext args) throws WorldEditException {
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public void ceiling(Player player,
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@Arg(desc = "# of blocks to leave above you", def = "0")
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int clearance,
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@Switch(name = 'f', desc = "Force using flight to keep you still")
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boolean forceFlight,
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@Switch(name = 'g', desc = "Force using glass to keep you still")
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boolean forceGlass) throws WorldEditException {
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clearance = Math.max(0, clearance);
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final int clearance = args.argsLength() > 0 ?
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boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
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Math.max(0, args.getInteger(0)) : 0;
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final boolean alwaysGlass = getAlwaysGlass(args);
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if (player.ascendToCeiling(clearance, alwaysGlass)) {
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if (player.ascendToCeiling(clearance, alwaysGlass)) {
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player.print("Whoosh!");
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player.print("Whoosh!");
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} else {
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} else {
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@ -133,11 +134,8 @@ public class NavigationCommands {
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}
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}
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@Command(
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@Command(
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aliases = { "thru" },
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name = "thru",
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usage = "",
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desc = "Pass through walls"
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desc = "Passthrough walls",
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min = 0,
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max = 0
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)
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)
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@CommandPermissions("worldedit.navigation.thru.command")
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@CommandPermissions("worldedit.navigation.thru.command")
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public void thru(Player player) throws WorldEditException {
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public void thru(Player player) throws WorldEditException {
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@ -149,11 +147,9 @@ public class NavigationCommands {
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}
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}
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@Command(
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@Command(
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aliases = { "jumpto", "j" },
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name = "jumpto",
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usage = "",
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aliases = { "j" },
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desc = "Teleport to a location",
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desc = "Teleport to a location"
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min = 0,
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max = 0
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)
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)
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@CommandPermissions("worldedit.navigation.jumpto.command")
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@CommandPermissions("worldedit.navigation.jumpto.command")
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public void jumpTo(Player player) throws WorldEditException {
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public void jumpTo(Player player) throws WorldEditException {
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@ -168,19 +164,19 @@ public class NavigationCommands {
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}
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}
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@Command(
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@Command(
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aliases = { "up" },
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name = "up",
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usage = "<block>",
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desc = "Go upwards some distance"
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desc = "Go upwards some distance",
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flags = "fg",
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min = 1,
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max = 1
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)
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)
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@CommandPermissions("worldedit.navigation.up")
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@CommandPermissions("worldedit.navigation.up")
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@Logging(POSITION)
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@Logging(POSITION)
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public void up(Player player, CommandContext args) throws WorldEditException {
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public void up(Player player,
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final int distance = args.getInteger(0);
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@Arg(desc = "Distance to go upwards")
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int distance,
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final boolean alwaysGlass = getAlwaysGlass(args);
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@Switch(name = 'f', desc = "Force using flight to keep you still")
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boolean forceFlight,
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@Switch(name = 'g', desc = "Force using glass to keep you still")
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boolean forceGlass) throws WorldEditException {
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boolean alwaysGlass = getAlwaysGlass(forceFlight, forceGlass);
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if (player.ascendUpwards(distance, alwaysGlass)) {
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if (player.ascendUpwards(distance, alwaysGlass)) {
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player.print("Whoosh!");
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player.print("Whoosh!");
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} else {
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} else {
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@ -191,15 +187,13 @@ public class NavigationCommands {
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/**
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/**
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* Helper function for /up and /ceil.
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* Helper function for /up and /ceil.
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*
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*
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* @param args The {@link CommandContext} to extract the flags from.
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* @param forceFlight if flight should be used, rather than the default config option
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* @param forceGlass if glass should always be placed, rather than the default config option
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* @return true, if glass should always be put under the player
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* @return true, if glass should always be put under the player
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*/
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*/
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private boolean getAlwaysGlass(CommandContext args) {
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private boolean getAlwaysGlass(boolean forceFlight, boolean forceGlass) {
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final LocalConfiguration config = worldEdit.getConfiguration();
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final LocalConfiguration config = worldEdit.getConfiguration();
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final boolean forceFlight = args.hasFlag('f');
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final boolean forceGlass = args.hasFlag('g');
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return forceGlass || (config.navigationUseGlass && !forceFlight);
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return forceGlass || (config.navigationUseGlass && !forceFlight);
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}
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}
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}
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}
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@ -40,6 +40,8 @@ import com.sk89q.worldedit.command.GenerationCommands;
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import com.sk89q.worldedit.command.GenerationCommandsRegistration;
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import com.sk89q.worldedit.command.GenerationCommandsRegistration;
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import com.sk89q.worldedit.command.HistoryCommands;
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import com.sk89q.worldedit.command.HistoryCommands;
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import com.sk89q.worldedit.command.HistoryCommandsRegistration;
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import com.sk89q.worldedit.command.HistoryCommandsRegistration;
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import com.sk89q.worldedit.command.NavigationCommands;
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import com.sk89q.worldedit.command.NavigationCommandsRegistration;
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import com.sk89q.worldedit.command.SchematicCommands;
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import com.sk89q.worldedit.command.SchematicCommands;
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import com.sk89q.worldedit.command.SchematicCommandsRegistration;
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import com.sk89q.worldedit.command.SchematicCommandsRegistration;
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import com.sk89q.worldedit.command.argument.Arguments;
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import com.sk89q.worldedit.command.argument.Arguments;
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@ -284,14 +286,17 @@ public final class PlatformCommandMananger {
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HistoryCommandsRegistration.builder(),
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HistoryCommandsRegistration.builder(),
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new HistoryCommands(worldEdit)
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new HistoryCommands(worldEdit)
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);
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);
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register(
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commandManager,
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NavigationCommandsRegistration.builder(),
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new NavigationCommands(worldEdit)
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);
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// Unported commands are below. Delete once they're added to the main manager above.
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// Unported commands are below. Delete once they're added to the main manager above.
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/*
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/*
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dispatcher = new CommandGraph()
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dispatcher = new CommandGraph()
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.builder(builder)
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.builder(builder)
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.commands()
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.commands()
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.registerMethods(new HistoryCommands(worldEdit))
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.registerMethods(new NavigationCommands(worldEdit))
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.registerMethods(new RegionCommands(worldEdit))
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.registerMethods(new RegionCommands(worldEdit))
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.registerMethods(new ScriptingCommands(worldEdit))
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.registerMethods(new ScriptingCommands(worldEdit))
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.registerMethods(new SelectionCommands(worldEdit))
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.registerMethods(new SelectionCommands(worldEdit))
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