From f2339084570e5bdd74332941d3d3b93eac5290e5 Mon Sep 17 00:00:00 2001 From: sk89q Date: Fri, 24 Aug 2012 05:49:29 -0700 Subject: [PATCH] Updated CHANGELOG.txt. --- CHANGELOG.txt | 227 ++++++++++++++++++++++++++++++-------------------- 1 file changed, 137 insertions(+), 90 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index a150f3c85..32ed619ad 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,99 +1,144 @@ +5.4 +- Added support for Minecraft 1.3. +- Added improved, but experimental, support for custom blocks added by + mods, and added by future Minecraft versions. +- Added help to //schematic. +- Added WECUI handshake option. +- Added improved //schem list output. +- Added configuration options for polygonal region limits. +- Added -r to //schematic to ignore format checks. +- Added //generate -c, which offsets the input coordinates from the selection + center. +- Added support for 4096 ID blocks. +- Added support for data values > 127 in schematic files. +- Added [g]closest(x,y,z,index,count,stride) to the expression parser. +- Added an all parameter, and a message indicating its radius, to /butcher. +- Added new "WorldEdit Foundation" classes to eventually replace the current + block/world/etc. classes (for developers!). +- Fixed a number of bugs in schematic handling that created errors. +- Fixed issues with biome processing. +- Fixed insufficient biome type checking. +- Fixed the error for missing schematics, making it easier to understand. +- Fixed snapshots not properly loading .mcr files. +- Fixed //chunk switching from //sel extend to //sel cuboid. +- Removed chat-based WECUI protocol (now replaced with packet 250). + 5.3: - - Made #region mask keep the region selected when the pask was added, and added #dregion mask that always uses the player's current - selection - - Allow inverted and under/overlay masks to affect masks, making them more flexible. This allows for things like /gmask !$biome and - /gmask >>>#region - - Added basic entity handling with copy and paste. Paintings do not currently respawn properly, entity pastes cannot be undone yet, and - schematics do not yet store entities - - Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with - - Cleaned up ContainerBlock inventory reading from NBT. - - Added a command to list schematics and the abilitiy to autodetect schematic format when loading schematics - - Added support for multiple schematic formats - - Corrected flag checks for biome commands - - Added allFlags setting to Command to prevent it from restricting allowed flags (for dveleopers!) - - Make sure all WorldEdit files are in the plugins/WorldEdit folder - - Added initial support for plugin channels with WECUI - - Remove error-prone redundancy in Polygonal2D min/max management - - Updated for SpoutVanilla changes - - Added Falling sand/gravel entities to /remove command - - Added support for new tree types to TreeGenerator and make adding more tree types later easier - - Updated for changes to SpoutAPI - - Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees - - Fix bPermissions instanlled check - - Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a -g flag which allows butchering of iron and snow golems - - Add FlatRegion interface and an associated iterator (for developers!) - - Fix a NPE with brush using a global mask and no brush mask - - Fixed //shift not updating polygonal regions properly. - - Add support for expand with reverse dir for Cylinder & Ellipsoid - - Make inset/outset use varargs contract/expand, so they can be used with cylinders and ellipses. - - Add positive() to Vector and Vector2D - - In WorldGuard, teleport/spawn location yaw/pitch should now work. - - Register command permissions, integrate with the Bukkit help API - - Allow annotation-free registering of commands with other plugins (for developers!) - - Added default radius setting for butcher and added permissions for killing pets, npcs, and non hostile animals. - - Added support for new Anvil saving format, fixed old chunk saving format. - - Clean up some stray 128 values and update the fallbacks to 256 - - Add support for 1.2.4 and newer - - Updated for new 1.2 and 1.2.4 blocks, items, and mobs - - Fix Dispensers, Furnaces and remove redundant casts. - - Fix restoring enchantments from snapshots/schematics. - - Made tree planter tool try 10 times to make the tree before giving up. - - Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for their contributions +- Made #region mask keep the region selected when the pask was added, and + added #dregion mask that always uses the player's current +selection +- Allow inverted and under/overlay masks to affect masks, making them more + flexible. This allows for things like /gmask !$biome and +/gmask >>>#region +- Added basic entity handling with copy and paste. Paintings do not currently + respawn properly, entity pastes cannot be undone yet, and +schematics do not yet store entities +- Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with +- Cleaned up ContainerBlock inventory reading from NBT. +- Added a command to list schematics and the abilitiy to autodetect schematic + format when loading schematics +- Added support for multiple schematic formats +- Corrected flag checks for biome commands +- Added allFlags setting to Command to prevent it from restricting allowed + flags (for dveleopers!) +- Make sure all WorldEdit files are in the plugins/WorldEdit folder +- Added initial support for plugin channels with WECUI +- Remove error-prone redundancy in Polygonal2D min/max management +- Updated for SpoutVanilla changes +- Added Falling sand/gravel entities to /remove command +- Added support for new tree types to TreeGenerator and make adding more tree + types later easier +- Updated for changes to SpoutAPI +- Fixed FloatingTreeRemover (/tool deltree) to work correctly with jungle trees +- Fix bPermissions instanlled check +- Add a -f (friendly) flag to butcher which applies -a, -n, -p, and -g, and a + -g flag which allows butchering of iron and snow golems +- Add FlatRegion interface and an associated iterator (for developers!) +- Fix a NPE with brush using a global mask and no brush mask +- Fixed //shift not updating polygonal regions properly. +- Add support for expand with reverse dir for Cylinder & Ellipsoid +- Make inset/outset use varargs contract/expand, so they can be used with + cylinders and ellipses. +- Add positive() to Vector and Vector2D +- In WorldGuard, teleport/spawn location yaw/pitch should now work. +- Register command permissions, integrate with the Bukkit help API +- Allow annotation-free registering of commands with other plugins + (for developers!) +- Added default radius setting for butcher and added permissions for killing + pets, npcs, and non hostile animals. +- Added support for new Anvil saving format, fixed old chunk saving format. +- Clean up some stray 128 values and update the fallbacks to 256 +- Add support for 1.2.4 and newer +- Updated for new 1.2 and 1.2.4 blocks, items, and mobs +- Fix Dispensers, Furnaces and remove redundant casts. +- Fix restoring enchantments from snapshots/schematics. +- Made tree planter tool try 10 times to make the tree before giving up. + +Thanks to Nidan, aumgn, Jadedwolf, wizjany, SpectralEdge, md_5, and desht for +their contributions 5.2: - - Made BlockBag use WorldVectors for add(Single)SourcePosition - - Fixed north face not being set with non-singleblockpatterns. - - Moved the block data check to LocalWorld, adding preliminary support for custom blocks. - - Lookup by id if the string passed to Block/ItemType.lookup() is an integer - - Fixed issues with //replace. - - Factored lookup code from BlockType and ItemType into a method in StringUtil. - - BaseBlock changes - - Properly escape cuipattern - - Fix handling of empty strings passed to Block/ItemType - - Improved formatting and performance of YAMLProcessor when no comments are present - - Added bPermissions support - - Update for new events system - - Fixed /scriptname.js and no-double-slash settings not working - - Corrected usage message for maze.js - - Fixed mimimum height check for cylinder generation - - Get the items to be dropped for a block break from Bukkit +- Made BlockBag use WorldVectors for add(Single)SourcePosition +- Fixed north face not being set with non-singleblockpatterns. +- Moved the block data check to LocalWorld, adding preliminary support for + custom blocks. +- Lookup by id if the string passed to Block/ItemType.lookup() is an integer +- Fixed issues with //replace. +- Factored lookup code from BlockType and ItemType into a method in StringUtil. +- BaseBlock changes +- Properly escape cuipattern +- Fix handling of empty strings passed to Block/ItemType +- Improved formatting and performance of YAMLProcessor when no comments are + present. +- Added bPermissions support +- Update for new events system +- Fixed /scriptname.js and no-double-slash settings not working +- Corrected usage message for maze.js +- Fixed mimimum height check for cylinder generation +- Get the items to be dropped for a block break from Bukkit 5.1.1: - - Fixed some compatibility issues with SpoutPlugin - - Readded Permissions 2/3 support - - Fixed an issue with CylinderRegion +- Fixed some compatibility issues with SpoutPlugin +- Readded Permissions 2/3 support +- Fixed an issue with CylinderRegion 5.1: - - Added a //help command (alias /we help). - - Fixed a NullPointerException in conjunction with CraftBook. - - Added support for console commands to WorldEditPlugin. - - Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the console. - - Fixed //stack -s (again). - - Added a thickness parameter to //hollow. - - Added a block/pattern parameter to //hollow. - - Added a -l flag to /butcher, which spawns fake lightning on all killed entities. - - Added support for dynamic command registration. - - //sel poly now keeps the previous selection, converting its outline into a polygon if necessary. - - Fixed //sel selection clearing not being dispatched to CUI. - - Improve zip file recognition. - - Added WECUI protocol version support. Eventually, this will disable WECUI until the user updates, but not yet. - - Added //desel and //deselect as aliases for //sel - - Added a gravity brush. - - Added support for ellipsoid and sphere selections. - - Add cuiVersion to LocalSession and set it via incoming CUI event Refactor region selectors to handle legacy versions a bit better. Because chat doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158 - - Some region selection fixes - - Removed redundant line from README.md. - - Add a cylindrical region selector. - - Added initial SpoutAPI compatibility - - Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972 - - Improved output of YAMLProcessor and added support for root-level comments. (for developers!) - - Removed support for Permissions2/3 - - Performance improvements - - 1.1 compatibility - Thanks to everyone for their contributions: - rjwboys, yetanotherx, and GiCodeWarrior +- Added a //help command (alias /we help). +- Fixed a NullPointerException in conjunction with CraftBook. +- Added support for console commands to WorldEditPlugin. +- Made /butcher, /searchitem (and /search) and /worldedit (and /we) work on the + console. +- Fixed //stack -s (again). +- Added a thickness parameter to //hollow. +- Added a block/pattern parameter to //hollow. +- Added a -l flag to /butcher, which spawns fake lightning on all killed + entities. +- Added support for dynamic command registration. +- //sel poly now keeps the previous selection, converting its outline into a + polygon if necessary. +- Fixed //sel selection clearing not being dispatched to CUI. +- Improve zip file recognition. +- Added WECUI protocol version support. Eventually, this will disable WECUI + until the user updates, but not yet. +- Added //desel and //deselect as aliases for //sel +- Added a gravity brush. +- Added support for ellipsoid and sphere selections. +- Add cuiVersion to LocalSession and set it via incoming CUI event Refactor + region selectors to handle legacy versions a bit better. Because chat + doesn't allow the section sign to be sent, I have to send non-color codes. Meh. closes #158 +- Some region selection fixes +- Removed redundant line from README.md. +- Add a cylindrical region selector. +- Added initial SpoutAPI compatibility +- Allow copying item stacks with damage of > Byte.MAX_VALUE. Closes #972 +- Improved output of YAMLProcessor and added support for root-level comments. + (for developers!) +- Removed support for Permissions2/3 +- Performance improvements +- 1.1 compatibility +Thanks to everyone for their contributions: +rjwboys, yetanotherx, and GiCodeWarrior 5.0: - Added a //g[en[erate]] command that can generate a shape given a formula @@ -101,7 +146,8 @@ - Added a //hollow command, which hollows out the object contained in the selection. - Added /snapshot sel, which preselects a snapshot for future operations -- Added //sel extend, which activates cuboid selector where you can extend selections by right-clicking. +- Added //sel extend, which activates cuboid selector where you can extend + selections by right-clicking. - Added -a and -n flags to //butcher to kill animals and NPCs, respectively - Added support for stretched cylinders to //cyl and //hcyl (use //cyl x,z) - Added sound and particle effects for the super pickaxe @@ -112,7 +158,8 @@ - Support for the new blocks/items/mobs that were added with Minecraft 1.0 - Support for non-128 world heights -- Block queues are now flushed based on attachment to other blocks. This should fix doors popping out. +- Block queues are now flushed based on attachment to other blocks. This should + fix doors popping out. - Made blockbag (take blocks from inventory) system more consistent. - Made some commands' syntax error messages more elaborate and useful - Made /green break on liquids.