mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-06-11 20:13:55 +00:00
Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
This commit is contained in:
committed by
IronApollo
parent
13bf8429ce
commit
f3c633582e
@ -18,6 +18,7 @@ import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.session.SessionKey;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TargetBlock;
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@ -342,7 +343,7 @@ public class PlayerWrapper extends AbstractPlayerActor {
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}
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@Override
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public PlayerDirection getCardinalDirection() {
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public Direction getCardinalDirection() {
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return parent.getCardinalDirection();
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}
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@ -38,7 +38,7 @@ public abstract class LocalConfiguration {
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protected static final String[] defaultDisallowedBlocks = new String[] {};
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public boolean profile = false;
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public Set<BlockType> disallowedBlocks = new HashSet<>();
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public Set<String> disallowedBlocks = new HashSet<>();
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public int defaultChangeLimit = -1;
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public int maxChangeLimit = -1;
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public int defaultMaxPolygonalPoints = -1;
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@ -65,7 +65,7 @@ public abstract class LocalConfiguration {
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public String navigationWand = ItemTypes.COMPASS.getId();
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public int navigationWandMaxDistance = 50;
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public int scriptTimeout = 3000;
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public Set<BlockType> allowedDataCycleBlocks = new HashSet<>();
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public Set<String> allowedDataCycleBlocks = new HashSet<>();
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public String saveDir = "schematics";
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public String scriptsDir = "craftscripts";
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public boolean showHelpInfo = true;
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@ -1,59 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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/**
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* The player's direction.
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*
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* <p>In the future, this class will be replaced with {@link Direction}.</p>
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*/
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public enum PlayerDirection {
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NORTH(Vector3.at(0, 0, -1), true),
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NORTH_EAST((Vector3.at(1, 0, -1)).normalize(), false),
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EAST(Vector3.at(1, 0, 0), true),
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SOUTH_EAST((Vector3.at(1, 0, 1)).normalize(), false),
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SOUTH(Vector3.at(0, 0, 1), true),
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SOUTH_WEST((Vector3.at(-1, 0, 1)).normalize(), false),
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WEST(Vector3.at(-1, 0, 0), true),
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NORTH_WEST((Vector3.at(-1, 0, -1)).normalize(), false),
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UP(Vector3.at(0, 1, 0), true),
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DOWN(Vector3.at(0, -1, 0), true);
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private final Vector3 dir;
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private final boolean isOrthogonal;
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PlayerDirection(Vector3 vec, boolean isOrthogonal) {
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this.dir = vec;
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this.isOrthogonal = isOrthogonal;
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}
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public Vector3 vector() {
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return dir;
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}
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public boolean isOrthogonal() {
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return isOrthogonal;
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}
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}
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@ -49,6 +49,7 @@ import com.sk89q.worldedit.scripting.CraftScriptEngine;
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import com.sk89q.worldedit.scripting.RhinoCraftScriptEngine;
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import com.sk89q.worldedit.session.SessionManager;
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import com.sk89q.worldedit.session.request.Request;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.eventbus.EventBus;
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import com.sk89q.worldedit.util.io.file.FileSelectionAbortedException;
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@ -385,21 +386,35 @@ public class WorldEdit {
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public BlockVector3 getDirection(Player player, String dirStr) throws UnknownDirectionException {
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dirStr = dirStr.toLowerCase();
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final PlayerDirection dir = getPlayerDirection(player, dirStr);
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final Direction dir = getPlayerDirection(player, dirStr);
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switch (dir) {
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case WEST:
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case EAST:
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case SOUTH:
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case NORTH:
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case UP:
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case DOWN:
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return dir.vector().toBlockPoint();
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default:
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if (dir.isUpright() || dir.isCardinal()) {
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return dir.toBlockVector();
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} else {
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throw new UnknownDirectionException(dir.name());
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}
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}
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/**
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* Get the direction vector for a player's direction. May return
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* null if a direction could not be found.
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*
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* @param player the player
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* @param dirStr the direction string
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* @return a direction vector
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* @throws UnknownDirectionException thrown if the direction is not known
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*/
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public BlockVector3 getDiagonalDirection(Player player, String dirStr) throws UnknownDirectionException {
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dirStr = dirStr.toLowerCase();
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final Direction dir = getPlayerDirection(player, dirStr);
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if (dir.isCardinal() || dir.isOrdinal() || dir.isUpright()) {
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return dir.toBlockVector();
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}
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throw new UnknownDirectionException(dir.name());
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}
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/**
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* Get the direction vector for a player's direction. May return
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@ -410,46 +425,46 @@ public class WorldEdit {
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* @return a direction enum value
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* @throws UnknownDirectionException thrown if the direction is not known
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*/
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private PlayerDirection getPlayerDirection(Player player, String dirStr) throws UnknownDirectionException {
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final PlayerDirection dir;
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private Direction getPlayerDirection(Player player, String dirStr) throws UnknownDirectionException {
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final Direction dir;
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switch (dirStr.charAt(0)) {
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case 'w':
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dir = PlayerDirection.WEST;
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dir = Direction.WEST;
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break;
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case 'e':
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dir = PlayerDirection.EAST;
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dir = Direction.EAST;
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break;
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case 's':
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if (dirStr.indexOf('w') > 0) {
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return PlayerDirection.SOUTH_WEST;
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return Direction.SOUTHWEST;
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}
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if (dirStr.indexOf('e') > 0) {
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return PlayerDirection.SOUTH_EAST;
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return Direction.SOUTHEAST;
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}
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dir = PlayerDirection.SOUTH;
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dir = Direction.SOUTH;
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break;
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case 'n':
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if (dirStr.indexOf('w') > 0) {
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return PlayerDirection.NORTH_WEST;
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return Direction.NORTHWEST;
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}
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if (dirStr.indexOf('e') > 0) {
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return PlayerDirection.NORTH_EAST;
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return Direction.NORTHEAST;
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}
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dir = PlayerDirection.NORTH;
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dir = Direction.NORTH;
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break;
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case 'u':
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dir = PlayerDirection.UP;
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dir = Direction.UP;
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break;
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case 'd':
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dir = PlayerDirection.DOWN;
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dir = Direction.DOWN;
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break;
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case 'm': // me
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@ -475,6 +490,7 @@ public class WorldEdit {
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return dir;
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}
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/**
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* Flush a block bag's changes to a player.
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*
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@ -694,4 +710,4 @@ public class WorldEdit {
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return version;
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}
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}
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}
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@ -543,7 +543,7 @@ public class RegionCommands extends MethodCommands {
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public void move(FawePlayer player, LocalSession session, EditSession editSession,
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@Selection Region region,
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@Optional("1") @Range(min = 1) int count,
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@Optional(Direction.AIM) @Direction BlockVector3 direction,
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@Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
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@Optional("air") Pattern replace,
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@Switch('b') boolean copyBiomes,
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@Switch('e') boolean skipEntities,
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@ -610,7 +610,7 @@ public class RegionCommands extends MethodCommands {
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public void stack(FawePlayer player, LocalSession session, EditSession editSession,
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@Selection Region region,
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@Optional("1") @Range(min = 1) int count,
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@Optional(Direction.AIM) @Direction BlockVector3 direction,
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@Optional(Direction.AIM) @Direction(includeDiagonals = true) BlockVector3 direction,
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@Switch('s') boolean moveSelection,
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@Switch('b') boolean copyBiomes,
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@Switch('e') boolean skipEntities,
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@ -20,8 +20,6 @@
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package com.sk89q.worldedit.entity;
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import javax.annotation.Nullable;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BaseBlock;
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@ -30,6 +28,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extent.inventory.BlockBag;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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@ -61,7 +60,7 @@ public interface Player extends Entity, Actor {
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*
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* @return the direction
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*/
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PlayerDirection getCardinalDirection(int yawOffset);
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Direction getCardinalDirection(int yawOffset);
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/**
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* Get the item that the player is holding.
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@ -241,7 +240,7 @@ public interface Player extends Entity, Actor {
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*
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* @return the direction
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*/
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PlayerDirection getCardinalDirection();
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Direction getCardinalDirection();
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/**
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* Pass through the wall that you are looking at.
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@ -267,7 +267,7 @@ public class DefaultBlockParser extends InputParser<BlockStateHolder> {
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if (context.isRestricted()) {
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Actor actor = context.requireActor();
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if (actor != null) {
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if (!actor.hasPermission("worldedit.anyblock") && worldEdit.getConfiguration().disallowedBlocks.contains(blockType)) {
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if (!actor.hasPermission("worldedit.anyblock") && worldEdit.getConfiguration().disallowedBlocks.contains(blockType.getId())) {
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throw new DisallowedUsageException("You are not allowed to use '" + input + "'");
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}
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if (nbt != null) {
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@ -20,7 +20,6 @@
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package com.sk89q.worldedit.extension.platform;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.entity.Player;
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@ -28,6 +27,7 @@ import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.internal.cui.CUIEvent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.TargetBlock;
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@ -71,25 +71,25 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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* @param rot yaw
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* @return the direction
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*/
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private static PlayerDirection getDirection(double rot) {
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private static Direction getDirection(double rot) {
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if (0 <= rot && rot < 22.5) {
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return PlayerDirection.SOUTH;
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return Direction.SOUTH;
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} else if (22.5 <= rot && rot < 67.5) {
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return PlayerDirection.SOUTH_WEST;
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return Direction.SOUTHWEST;
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} else if (67.5 <= rot && rot < 112.5) {
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return PlayerDirection.WEST;
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return Direction.WEST;
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} else if (112.5 <= rot && rot < 157.5) {
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return PlayerDirection.NORTH_WEST;
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return Direction.NORTHWEST;
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} else if (157.5 <= rot && rot < 202.5) {
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return PlayerDirection.NORTH;
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return Direction.NORTH;
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} else if (202.5 <= rot && rot < 247.5) {
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return PlayerDirection.NORTH_EAST;
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return Direction.NORTHEAST;
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} else if (247.5 <= rot && rot < 292.5) {
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return PlayerDirection.EAST;
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return Direction.EAST;
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} else if (292.5 <= rot && rot < 337.5) {
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return PlayerDirection.SOUTH_EAST;
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return Direction.SOUTHEAST;
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} else if (337.5 <= rot && rot < 360.0) {
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return PlayerDirection.SOUTH;
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return Direction.SOUTH;
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} else {
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return null;
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}
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@ -377,17 +377,17 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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}
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@Override
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public PlayerDirection getCardinalDirection() {
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public Direction getCardinalDirection() {
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return getCardinalDirection(0);
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}
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@Override
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public PlayerDirection getCardinalDirection(int yawOffset) {
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public Direction getCardinalDirection(int yawOffset) {
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if (getLocation().getPitch() > 67.5) {
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return PlayerDirection.DOWN;
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return Direction.DOWN;
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}
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if (getLocation().getPitch() < -67.5) {
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return PlayerDirection.UP;
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return Direction.UP;
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}
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// From hey0's code
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@ -35,4 +35,5 @@ public @interface Direction {
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String AIM = "me";
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boolean includeDiagonals() default false;
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}
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@ -24,7 +24,6 @@ import com.boydti.fawe.util.MathMan;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.IncompleteRegionException;
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import com.sk89q.worldedit.LocalSession;
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import com.sk89q.worldedit.PlayerDirection;
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import com.sk89q.worldedit.UnknownDirectionException;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEditException;
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@ -313,7 +312,11 @@ public class WorldEditBinding extends BindingHelper {
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public BlockVector3 getDirection(ArgumentStack context, Direction direction)
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throws ParameterException, UnknownDirectionException {
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Player sender = getPlayer(context);
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return worldEdit.getDirection(sender, context.next());
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if (direction.includeDiagonals()) {
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return worldEdit.getDiagonalDirection(sender, context.next());
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} else {
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return worldEdit.getDirection(sender, context.next());
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}
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}
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/**
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@ -81,11 +81,9 @@ public class PropertiesConfiguration extends LocalConfiguration {
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profile = getBool("profile", profile);
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disallowedBlocks =
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new HashSet<>(getStringSet("limits.disallowed-blocks", defaultDisallowedBlocks))
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.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
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new HashSet<>(getStringSet("limits.disallowed-blocks", defaultDisallowedBlocks));
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allowedDataCycleBlocks =
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new HashSet<>(getStringSet("limits.allowed-data-cycle-blocks", null))
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.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
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new HashSet<>(getStringSet("limits.allowed-data-cycle-blocks", null));
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defaultChangeLimit = getInt("default-max-changed-blocks", defaultChangeLimit);
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maxChangeLimit = getInt("max-changed-blocks", maxChangeLimit);
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defaultMaxPolygonalPoints = getInt("default-max-polygon-points", defaultMaxPolygonalPoints);
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@ -81,11 +81,9 @@ public class YAMLConfiguration extends LocalConfiguration {
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butcherMaxRadius = Math.max(-1, config.getInt("limits.butcher-radius.maximum", butcherMaxRadius));
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disallowedBlocks =
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new HashSet<>(config.getStringList("limits.disallowed-blocks", Lists.newArrayList(defaultDisallowedBlocks)))
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.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
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new HashSet<>(config.getStringList("limits.disallowed-blocks", Lists.newArrayList(defaultDisallowedBlocks)));
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allowedDataCycleBlocks =
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new HashSet<>(config.getStringList("limits.allowed-data-cycle-blocks", null))
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.stream().map(e -> BlockTypes.parse(e)).collect(Collectors.toSet());
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new HashSet<>(config.getStringList("limits.allowed-data-cycle-blocks", null));
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registerHelp = config.getBoolean("register-help", true);
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logCommands = config.getBoolean("logging.log-commands", logCommands);
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