Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)

This commit is contained in:
Matthew Miller
2018-11-12 12:38:13 +10:00
committed by IronApollo
parent 13bf8429ce
commit f3c633582e
18 changed files with 123 additions and 148 deletions

View File

@ -20,8 +20,6 @@
package com.sk89q.worldedit.entity;
import javax.annotation.Nullable;
import com.sk89q.worldedit.PlayerDirection;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BaseBlock;
@ -30,6 +28,7 @@ import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.HandSide;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.world.World;
@ -61,7 +60,7 @@ public interface Player extends Entity, Actor {
*
* @return the direction
*/
PlayerDirection getCardinalDirection(int yawOffset);
Direction getCardinalDirection(int yawOffset);
/**
* Get the item that the player is holding.
@ -241,7 +240,7 @@ public interface Player extends Entity, Actor {
*
* @return the direction
*/
PlayerDirection getCardinalDirection();
Direction getCardinalDirection();
/**
* Pass through the wall that you are looking at.