mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 09:47:38 +00:00
Switched //faces and //walls to use visitors.
This commit is contained in:
parent
6c1ff02df5
commit
f509a3128e
@ -1006,251 +1006,104 @@ public class EditSession {
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}
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/**
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* Make faces of the region (as if it was a cuboid if it's not).
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* Make the faces of the given region as if it was a {@link CuboidRegion}.
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*
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* @param region
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* @param block
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* @param region the region
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* @param block the block to place
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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*/
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public int makeCuboidFaces(Region region, BaseBlock block)
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throws MaxChangedBlocksException {
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int affected = 0;
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int minX = min.getBlockX();
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int minY = min.getBlockY();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxY = max.getBlockY();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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if (setBlock(new Vector(x, y, minZ), block)) {
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++affected;
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}
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if (setBlock(new Vector(x, y, maxZ), block)) {
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++affected;
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}
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++affected;
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}
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}
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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if (setBlock(new Vector(minX, y, z), block)) {
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++affected;
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}
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if (setBlock(new Vector(maxX, y, z), block)) {
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++affected;
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}
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}
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}
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for (int z = minZ; z <= maxZ; ++z) {
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for (int x = minX; x <= maxX; ++x) {
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if (setBlock(new Vector(x, minY, z), block)) {
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++affected;
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}
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if (setBlock(new Vector(x, maxY, z), block)) {
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++affected;
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}
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}
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}
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return affected;
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public int makeCuboidFaces(Region region, BaseBlock block) throws MaxChangedBlocksException {
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return makeCuboidFaces(region, new SingleBlockPattern(block));
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}
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/**
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* Make faces of the region (as if it was a cuboid if it's not).
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* Make the faces of the given region as if it was a {@link CuboidRegion}.
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*
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* @param region
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* @param pattern
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* @param region the region
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* @param pattern the pattern to place
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeCuboidFaces(Region region, Pattern pattern)
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throws MaxChangedBlocksException {
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int affected = 0;
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public int makeCuboidFaces(Region region, Pattern pattern) throws MaxChangedBlocksException {
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checkNotNull(region);
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checkNotNull(pattern);
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int minX = min.getBlockX();
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int minY = min.getBlockY();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxY = max.getBlockY();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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Vector minV = new Vector(x, y, minZ);
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if (setBlock(minV, pattern.next(minV))) {
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++affected;
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}
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Vector maxV = new Vector(x, y, maxZ);
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if (setBlock(maxV, pattern.next(maxV))) {
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++affected;
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}
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++affected;
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}
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}
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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Vector minV = new Vector(minX, y, z);
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if (setBlock(minV, pattern.next(minV))) {
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++affected;
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}
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Vector maxV = new Vector(maxX, y, z);
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if (setBlock(maxV, pattern.next(maxV))) {
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++affected;
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}
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}
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}
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for (int z = minZ; z <= maxZ; ++z) {
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for (int x = minX; x <= maxX; ++x) {
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Vector minV = new Vector(x, minY, z);
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if (setBlock(minV, pattern.next(minV))) {
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++affected;
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}
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Vector maxV = new Vector(x, maxY, z);
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if (setBlock(maxV, pattern.next(maxV))) {
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++affected;
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}
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}
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}
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return affected;
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CuboidRegion cuboid = CuboidRegion.makeCuboid(region);
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Region faces = cuboid.getFaces();
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return setBlocks(faces, pattern);
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}
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/**
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* Make faces of the region
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* Make the faces of the given region. The method by which the faces are found
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* may be inefficient, because there may not be an efficient implementation supported
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* for that specific shape.
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*
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* @param region
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* @param pattern
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* @param region the region
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* @param pattern the pattern to place
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeFaces(final Region region, Pattern pattern) throws MaxChangedBlocksException {
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checkNotNull(region);
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checkNotNull(pattern);
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if (region instanceof CuboidRegion) {
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return makeCuboidFaces(region, pattern);
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} else {
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return new RegionShape(region).generate(this, pattern, true);
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}
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}
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/**
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* Make walls of the region (as if it was a cuboid if it's not).
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* Make the walls (all faces but those parallel to the X-Z plane) of the given region
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* as if it was a {@link CuboidRegion}.
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*
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* @param region
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* @param block
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* @param region the region
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* @param block the block to place
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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*/
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public int makeCuboidWalls(Region region, BaseBlock block)
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throws MaxChangedBlocksException {
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int affected = 0;
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int minX = min.getBlockX();
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int minY = min.getBlockY();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxY = max.getBlockY();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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if (setBlock(new Vector(x, y, minZ), block)) {
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++affected;
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}
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if (setBlock(new Vector(x, y, maxZ), block)) {
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++affected;
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}
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++affected;
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}
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}
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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if (setBlock(new Vector(minX, y, z), block)) {
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++affected;
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}
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if (setBlock(new Vector(maxX, y, z), block)) {
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++affected;
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}
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}
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}
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return affected;
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public int makeCuboidWalls(Region region, BaseBlock block) throws MaxChangedBlocksException {
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return makeCuboidWalls(region, new SingleBlockPattern(block));
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}
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/**
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* Make walls of the region (as if it was a cuboid if it's not).
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* Make the walls (all faces but those parallel to the X-Z plane) of the given region
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* as if it was a {@link CuboidRegion}.
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*
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* @param region
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* @param pattern
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* @param region the region
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* @param pattern the pattern to place
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeCuboidWalls(Region region, Pattern pattern)
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throws MaxChangedBlocksException {
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int affected = 0;
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public int makeCuboidWalls(Region region, Pattern pattern) throws MaxChangedBlocksException {
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checkNotNull(region);
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checkNotNull(pattern);
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int minX = min.getBlockX();
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int minY = min.getBlockY();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxY = max.getBlockY();
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int maxZ = max.getBlockZ();
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for (int x = minX; x <= maxX; ++x) {
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for (int y = minY; y <= maxY; ++y) {
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Vector minV = new Vector(x, y, minZ);
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if (setBlock(minV, pattern.next(minV))) {
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++affected;
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}
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Vector maxV = new Vector(x, y, maxZ);
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if (setBlock(maxV, pattern.next(maxV))) {
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++affected;
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}
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++affected;
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}
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}
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for (int y = minY; y <= maxY; ++y) {
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for (int z = minZ; z <= maxZ; ++z) {
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Vector minV = new Vector(minX, y, z);
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if (setBlock(minV, pattern.next(minV))) {
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++affected;
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}
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Vector maxV = new Vector(maxX, y, z);
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if (setBlock(maxV, pattern.next(maxV))) {
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++affected;
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}
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}
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}
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return affected;
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CuboidRegion cuboid = CuboidRegion.makeCuboid(region);
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Region faces = cuboid.getWalls();
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return setBlocks(faces, pattern);
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}
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/**
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* Make walls of the region
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* Make the walls of the given region. The method by which the walls are found
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* may be inefficient, because there may not be an efficient implementation supported
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* for that specific shape.
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*
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* @param region
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* @param pattern
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* @param region the region
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* @param pattern the pattern to place
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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public int makeWalls(final Region region, Pattern pattern) throws MaxChangedBlocksException {
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checkNotNull(region);
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checkNotNull(pattern);
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if (region instanceof CuboidRegion) {
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return makeCuboidWalls(region, pattern);
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} else {
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final int minY = region.getMinimumPoint().getBlockY();
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final int maxY = region.getMaximumPoint().getBlockY();
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final ArbitraryShape shape = new RegionShape(region) {
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@ -1266,6 +1119,7 @@ public class EditSession {
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};
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return shape.generate(this, pattern, true);
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}
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}
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/**
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* Overlays a layer of blocks over a cuboid area.
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