Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
parent 5f4cc3e694
commit f54d6afb65
50 changed files with 118 additions and 90 deletions

View File

@ -22,7 +22,7 @@ package com.sk89q.worldedit.bukkit;
import com.sk89q.util.StringUtil;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.extension.platform.AbstractPlayerActor;
@ -70,7 +70,7 @@ public class BukkitPlayer extends AbstractPlayerActor {
ItemStack itemStack = handSide == HandSide.MAIN_HAND
? player.getInventory().getItemInMainHand()
: player.getInventory().getItemInOffHand();
return new BaseBlock(BukkitAdapter.asBlockState(itemStack));
return BukkitAdapter.asBlockState(itemStack).toBaseBlock();
}
@Override