Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
parent 5f4cc3e694
commit f54d6afb65
50 changed files with 118 additions and 90 deletions

View File

@ -27,7 +27,7 @@ import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
@ -443,7 +443,7 @@ public class BukkitWorld extends AbstractWorld {
if (adapter != null) {
return adapter.getBlock(BukkitAdapter.adapt(getWorld(), position));
} else {
return new BaseBlock(getBlock(position));
return getBlock(position).toBaseBlock();
}
}