mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-13 14:58:35 +00:00
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
This commit is contained in:
@ -1,205 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.StringTag;
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import com.sk89q.jnbt.Tag;
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import com.sk89q.worldedit.function.mask.Mask;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldedit.world.registry.LegacyMapper;
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import java.util.Map;
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import java.util.Objects;
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import javax.annotation.Nullable;
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/**
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* Represents a mutable "snapshot" of a block.
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*
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* <p>An instance of this block contains all the information needed to
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* accurately reproduce the block, provided that the instance was
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* made correctly. In some implementations, it may not be possible to get a
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* snapshot of blocks correctly, so, for example, the NBT data for a block
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* may be missing.</p>
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*
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* <p>A peculiar detail of this class is that it accepts {@code -1} as a
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* valid data value. This is due to legacy reasons: WorldEdit uses -1
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* as a "wildcard" block value, even though a {@link Mask} would be
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* more appropriate.</p>
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*/
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public class BaseBlock implements BlockStateHolder<BaseBlock>, TileEntityBlock {
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private BlockState blockState;
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@Nullable CompoundTag nbtData;
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/**
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* Construct a block with a state.
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*
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* @param blockState The blockstate
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*/
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public BaseBlock(BlockState blockState) {
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this.blockState = blockState;
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}
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/**
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* Construct a block with the given type and default data.
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*
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* @param blockType The block type
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*/
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public BaseBlock(BlockType blockType) {
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this.blockState = blockType.getDefaultState();
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}
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/**
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* Construct a block with the given ID, data value and NBT data structure.
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*
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* @param state The block state
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* @param nbtData NBT data, which may be null
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*/
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public BaseBlock(BlockState state, @Nullable CompoundTag nbtData) {
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this.blockState = state;
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this.nbtData = nbtData;
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}
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/**
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* Create a clone of another block.
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*
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* @param other the other block
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*/
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public BaseBlock(BaseBlock other) {
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this(other.toImmutableState(), other.getNbtData());
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}
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/**
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* Gets a map of state to statevalue
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*
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* @return The state map
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*/
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@Override
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public Map<Property<?>, Object> getStates() {
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return this.blockState.getStates();
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}
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@Override
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public BlockType getBlockType() {
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return this.blockState.getBlockType();
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}
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@Override
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public <V> BaseBlock with(Property<V> property, V value) {
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return new BaseBlock(this.blockState.with(property, value), getNbtData());
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}
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/**
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* Gets the State for this Block.
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*
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* @param property The state to get the value for
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* @return The state value
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*/
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@Override
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public <V> V getState(Property<V> property) {
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return this.blockState.getState(property);
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}
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@Override
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public boolean hasNbtData() {
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return getNbtData() != null;
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}
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@Override
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public String getNbtId() {
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CompoundTag nbtData = getNbtData();
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if (nbtData == null) {
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return "";
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}
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Tag idTag = nbtData.getValue().get("id");
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if (idTag instanceof StringTag) {
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return ((StringTag) idTag).getValue();
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} else {
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return "";
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}
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}
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@Nullable
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@Override
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public CompoundTag getNbtData() {
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return this.nbtData;
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}
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@Override
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public void setNbtData(@Nullable CompoundTag nbtData) {
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throw new UnsupportedOperationException("This class is immutable.");
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}
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/**
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* Checks whether the type ID and data value are equal.
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*/
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@Override
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public boolean equals(Object o) {
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if (!(o instanceof BaseBlock)) {
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return false;
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}
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final BaseBlock otherBlock = (BaseBlock) o;
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return this.toImmutableState().equals(otherBlock.toImmutableState()) && Objects.equals(getNbtData(), otherBlock.getNbtData());
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}
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/**
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* Checks if the type is the same, and if the matched states are the same.
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*
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* @param o other block
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* @return true if equal
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*/
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@Override
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public boolean equalsFuzzy(BlockStateHolder o) {
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return this.toImmutableState().equalsFuzzy(o);
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}
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@Override
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public BlockState toImmutableState() {
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return this.blockState;
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}
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@Override
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public int hashCode() {
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int ret = toImmutableState().hashCode() << 3;
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if (hasNbtData()) {
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ret += getNbtData().hashCode();
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}
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return ret;
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}
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@Override
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public String toString() {
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// if (getNbtData() != null) { // TODO Maybe make some JSON serialiser to make this not awful.
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// return blockState.getAsString() + " {" + String.valueOf(getNbtData()) + "}";
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// } else {
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return blockState.getAsString();
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// }
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}
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}
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@ -1,154 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.blocks;
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/**
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* Describes the material for a block.
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*/
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public interface BlockMaterial {
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/**
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* Get whether this block is a full sized cube.
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*
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* @return the value of the test
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*/
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boolean isFullCube();
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/**
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* Get whether this block is opaque.
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*
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* @return the value of the test
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*/
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boolean isOpaque();
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/**
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* Get whether this block emits a Redstone signal.
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*
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* @return the value of the test
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*/
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boolean isPowerSource();
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/**
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* Get whether this block is a liquid.
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*
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* @return the value of the test
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*/
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boolean isLiquid();
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/**
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* Get whether this block is a solid.
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*
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* @return the value of the test
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*/
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boolean isSolid();
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/**
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* Get the hardness factor for this block.
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*
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* @return the hardness factor
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*/
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float getHardness();
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/**
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* Get the resistance factor for this block.
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*
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* @return the resistance factor
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*/
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float getResistance();
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/**
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* Get the slipperiness factor for this block.
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*
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* @return the slipperiness factor
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*/
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float getSlipperiness();
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/**
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* Get the light value for this block.
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*
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* @return the light value
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*/
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int getLightValue();
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/**
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* Get whether this block breaks when it is pushed by a piston.
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*
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* @return true if the block breaks
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*/
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boolean isFragileWhenPushed();
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/**
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* Get whether this block can be pushed by a piston.
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*
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* @return true if the block cannot be pushed
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*/
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boolean isUnpushable();
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/**
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* Get whether this block is ticked randomly.
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*
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* @return true if this block is ticked randomly
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*/
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boolean isTicksRandomly();
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/**
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* Get whether this block prevents movement.
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*
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* @return true if this block blocks movement
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*/
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boolean isMovementBlocker();
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/**
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* Get whether this block will burn.
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*
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* @return true if this block will burn
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*/
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boolean isBurnable();
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/**
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* Get whether this block needs to be broken by a tool for maximum
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* speed.
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*
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* @return true if a tool is required
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*/
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boolean isToolRequired();
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/**
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* Get whether this block is replaced when a block is placed over it
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* (for example, tall grass).
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*
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* @return true if the block is replaced
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*/
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boolean isReplacedDuringPlacement();
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/**
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* Get whether this block is translucent.
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*
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* @return true if the block is translucent
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*/
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boolean isTranslucent();
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/**
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* Gets whether the block has a container (Item container)
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*
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* @return If it has a container
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*/
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boolean hasContainer();
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}
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