Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.

This commit is contained in:
Matthew Miller
2018-08-10 20:29:06 +10:00
parent 5f4cc3e694
commit f54d6afb65
50 changed files with 118 additions and 90 deletions

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@ -25,7 +25,7 @@ import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.CompoundTagBuilder;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.internal.helper.MCDirections;
@ -104,7 +104,7 @@ public class ExtentBlockCopy implements RegionFunction {
builder.putByte("Rot", (byte) MCDirections.toRotation(newDirection));
return new BaseBlock(state.toImmutableState(), builder.build());
return state.toBaseBlock(builder.build());
}
}
}

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@ -23,7 +23,7 @@ import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.block.BlockStateHolder;

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@ -22,7 +22,7 @@ package com.sk89q.worldedit.function.pattern;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;
/**