mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-04 12:06:41 +00:00
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
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@ -0,0 +1,154 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.world.registry;
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/**
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* Describes the material for a block.
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*/
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public interface BlockMaterial {
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/**
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* Get whether this block is a full sized cube.
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*
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* @return the value of the test
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*/
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boolean isFullCube();
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/**
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* Get whether this block is opaque.
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*
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* @return the value of the test
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*/
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boolean isOpaque();
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/**
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* Get whether this block emits a Redstone signal.
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*
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* @return the value of the test
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*/
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boolean isPowerSource();
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/**
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* Get whether this block is a liquid.
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*
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* @return the value of the test
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*/
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boolean isLiquid();
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/**
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* Get whether this block is a solid.
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*
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* @return the value of the test
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*/
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boolean isSolid();
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/**
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* Get the hardness factor for this block.
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*
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* @return the hardness factor
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*/
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float getHardness();
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/**
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* Get the resistance factor for this block.
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*
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* @return the resistance factor
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*/
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float getResistance();
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/**
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* Get the slipperiness factor for this block.
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*
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* @return the slipperiness factor
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*/
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float getSlipperiness();
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/**
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* Get the light value for this block.
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*
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* @return the light value
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*/
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int getLightValue();
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/**
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* Get whether this block breaks when it is pushed by a piston.
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*
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* @return true if the block breaks
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*/
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boolean isFragileWhenPushed();
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/**
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* Get whether this block can be pushed by a piston.
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*
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* @return true if the block cannot be pushed
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*/
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boolean isUnpushable();
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/**
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* Get whether this block is ticked randomly.
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*
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* @return true if this block is ticked randomly
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*/
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boolean isTicksRandomly();
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/**
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* Get whether this block prevents movement.
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*
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* @return true if this block blocks movement
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*/
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boolean isMovementBlocker();
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/**
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* Get whether this block will burn.
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*
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* @return true if this block will burn
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*/
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boolean isBurnable();
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/**
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* Get whether this block needs to be broken by a tool for maximum
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* speed.
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*
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* @return true if a tool is required
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*/
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boolean isToolRequired();
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/**
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* Get whether this block is replaced when a block is placed over it
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* (for example, tall grass).
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*
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* @return true if the block is replaced
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*/
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boolean isReplacedDuringPlacement();
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/**
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* Get whether this block is translucent.
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*
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* @return true if the block is translucent
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*/
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boolean isTranslucent();
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/**
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* Gets whether the block has a container (Item container)
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*
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* @return If it has a container
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*/
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boolean hasContainer();
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}
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@ -19,7 +19,6 @@
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package com.sk89q.worldedit.world.registry;
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import com.sk89q.worldedit.blocks.BlockMaterial;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.world.block.BlockType;
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@ -24,7 +24,6 @@ import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import com.google.gson.reflect.TypeToken;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BlockMaterial;
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import com.sk89q.worldedit.util.gson.VectorAdapter;
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import java.io.IOException;
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@ -19,7 +19,6 @@
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package com.sk89q.worldedit.world.registry;
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import com.sk89q.worldedit.blocks.BlockMaterial;
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import com.sk89q.worldedit.registry.state.Property;
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import com.sk89q.worldedit.world.block.BlockType;
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@ -19,8 +19,6 @@
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package com.sk89q.worldedit.world.registry;
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import com.sk89q.worldedit.blocks.BlockMaterial;
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import javax.annotation.Nullable;
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public class PassthroughBlockMaterial implements BlockMaterial {
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@ -19,8 +19,6 @@
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package com.sk89q.worldedit.world.registry;
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import com.sk89q.worldedit.blocks.BlockMaterial;
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class SimpleBlockMaterial implements BlockMaterial {
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private boolean fullCube;
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