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Replace BlockStates reading with new 1.16 logic (#1413)
* Replace BlockStates reading with new 1.16 logic * Account for running on older platforms Splits out the new reading to AnvilChunk16, uses data version to detect the appropriate version. * Move data versions to Constants Also fixes some logic hiccups that become obvious with the new names. * Fix LegacyMapper DFU handling * Fix factor indexing (cherry picked from commit 8c171f0929e8530aab1731d122649adc58c5161f)
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@ -1,50 +0,0 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent.world;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
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/**
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* Handles quirks when placing biomes.
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*/
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public class BiomeQuirkExtent extends AbstractDelegateExtent {
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/**
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* Create a new instance.
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*
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* @param extent the extent
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*/
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public BiomeQuirkExtent(Extent extent) {
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super(extent);
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}
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@Override
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public boolean setBiome(BlockVector3 position, BiomeType biome) {
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boolean success = false;
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if (!fullySupports3DBiomes()) {
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// Also place at Y = 0 for proper handling
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success = super.setBiome(position.withY(0), biome);
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}
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return super.setBiome(position, biome) || success;
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}
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}
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