don't use origin as the region bounds

This commit is contained in:
Jesse Boyd 2019-04-02 00:19:32 +11:00
parent c9f1fed282
commit f87e31683e
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@ -221,10 +221,8 @@ public class SpongeSchematicReader extends NBTSchematicReader {
CuboidRegion region; CuboidRegion region;
if (offsetX != Integer.MIN_VALUE && offsetY != Integer.MIN_VALUE && offsetZ != Integer.MIN_VALUE) { if (offsetX != Integer.MIN_VALUE && offsetY != Integer.MIN_VALUE && offsetZ != Integer.MIN_VALUE) {
origin = origin.subtract(BlockVector3.at(offsetX, offsetY, offsetZ)); origin = origin.subtract(BlockVector3.at(offsetX, offsetY, offsetZ));
region = new CuboidRegion(origin, origin.add(width, height, length).subtract(BlockVector3.ONE));
} else {
region = new CuboidRegion(min, min.add(width, height, length).subtract(BlockVector3.ONE));
} }
region = new CuboidRegion(min, min.add(width, height, length).subtract(BlockVector3.ONE));
if (blocksOut.getSize() != 0) { if (blocksOut.getSize() != 0) {
try (FaweInputStream fis = new FaweInputStream(new LZ4BlockInputStream(new FastByteArraysInputStream(blocksOut.toByteArrays())))) { try (FaweInputStream fis = new FaweInputStream(new LZ4BlockInputStream(new FastByteArraysInputStream(blocksOut.toByteArrays())))) {
int volume = width * height * length; int volume = width * height * length;