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Changed Super Pickaxe to use EditSession.
This fixes WORLDEDIT-3102 and allows the logging of Super Pickaxe usage via the EditSession Extent pipeline.
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent.world;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.extent.AbstractDelegateExtent;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.World;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Makes changes to the world as if a player had done so during survival mode.
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* </p>
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* Note that this extent may choose to not call the underlying
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* extent and may instead call methods on the {@link World} that is passed
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* in the constructor. For that reason, if you wish to "catch" changes, you
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* should catch them before the changes reach this extent.
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*/
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public class SurvivalModeExtent extends AbstractDelegateExtent {
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private final World world;
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private boolean toolUse = false;
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/**
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* Create a new instance.
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*
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* @param extent the extent
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* @param world the world
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*/
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public SurvivalModeExtent(Extent extent, World world) {
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super(extent);
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checkNotNull(world);
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this.world = world;
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}
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/**
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* Return whether changes to the world should be simulated with the
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* use of game tools (such as pickaxes) whenever possible and reasonable.
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* </p>
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* For example, we could pretend that the act of setting a coal ore block
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* to air (nothing) was the act of a player mining that coal ore block
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* with a pickaxe, which would mean that a coal item would be dropped.
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*
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* @return true if tool use is to be simulated
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*/
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public boolean hasToolUse() {
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return toolUse;
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}
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/**
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* Set whether changes to the world should be simulated with the
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* use of game tools (such as pickaxes) whenever possible and reasonable.
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*
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* @param toolUse true if tool use is to be simulated
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* @see #hasToolUse() for an explanation
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*/
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public void setToolUse(boolean toolUse) {
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this.toolUse = toolUse;
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}
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@Override
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public boolean setBlock(Vector location, BaseBlock block) throws WorldEditException {
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if (toolUse && block.getType() == BlockID.AIR) {
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world.simulateBlockMine(location);
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return true;
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} else {
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return super.setBlock(location, block);
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}
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}
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}
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