A more verbose fix to #329 and similar issues.

- Re-read chunksections the first time they're "loaded" for an operation
 - Reset the chunksection if there are block changes when setting blocks via reflection
 - These are maybe gonna affect performance a bit? Idk. Seems to be alright for me
 - These are maybe gonna make more issues? Yeah maybe, but I couldn't find any
This commit is contained in:
dordsor21
2020-04-29 18:17:21 +01:00
parent 600a1a5daa
commit fda7d00747
2 changed files with 14 additions and 13 deletions

View File

@ -221,10 +221,9 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
if (this.sections == null) {
this.sections = sections.clone();
}
//TODO: Understand why this causes #329, what the purpose of this is, and what may or may not break after commenting this out.
// if (this.sections[layer] != section) {
// this.sections[layer] = section;
// }
if (this.sections[layer] != section) {
this.sections[layer] = new ChunkSection[]{section}.clone()[0];
}
this.blocks[layer] = arr;
}
}
@ -299,19 +298,17 @@ public class BukkitGetBlocks_1_15_2 extends CharGetBlocks {
synchronized (this) {
synchronized (lock) {
lock.untilFree();
ChunkSection getSection;
if (this.nmsChunk != nmsChunk) {
this.nmsChunk = nmsChunk;
this.sections = null;
this.reset();
} else {
getSection = this.getSections()[layer];
if (getSection != existingSection) {
this.sections[layer] = existingSection;
this.reset();
} else if (lock.isModified()) {
this.reset(layer);
}
} else if (existingSection != getSections()[layer]) {
this.sections[layer] = existingSection;
this.reset();
} else if (!Arrays.equals(update(layer, new char[4096]), load(layer))) {
this.reset(layer);
} else if (lock.isModified()) {
this.reset(layer);
}
newSection = BukkitAdapter_1_15_2.newChunkSection(layer, this::load, setArr);
if (!BukkitAdapter_1_15_2.setSectionAtomic(sections, existingSection, newSection, layer)) {