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Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.mask;
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import static com.google.common.base.Preconditions.checkNotNull;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.world.block.BlockCategory;
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import javax.annotation.Nullable;
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/**
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* A mask that tests whether a block matches a given {@link BlockCategory}, or tag.
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*/
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public class BlockCategoryMask extends AbstractExtentMask {
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private BlockCategory category;
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public BlockCategoryMask(Extent extent, BlockCategory category) {
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super(extent);
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checkNotNull(category);
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this.category = category;
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}
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@Override
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public boolean test(Vector vector) {
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return category.contains(getExtent().getBlock(vector));
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}
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@Nullable
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@Override
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public Mask2D toMask2D() {
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return null;
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}
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}
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