Add a mask for block categories. Eg, you can now do //replace ##wool minecraft:sand to replace all wool with sand

This commit is contained in:
Matthew Miller
2018-08-30 14:51:38 +10:00
parent fdb9d77710
commit fdc3cd56f7
2 changed files with 66 additions and 2 deletions

View File

@ -0,0 +1,53 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.mask;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.world.block.BlockCategory;
import javax.annotation.Nullable;
/**
* A mask that tests whether a block matches a given {@link BlockCategory}, or tag.
*/
public class BlockCategoryMask extends AbstractExtentMask {
private BlockCategory category;
public BlockCategoryMask(Extent extent, BlockCategory category) {
super(extent);
checkNotNull(category);
this.category = category;
}
@Override
public boolean test(Vector vector) {
return category.contains(getExtent().getBlock(vector));
}
@Nullable
@Override
public Mask2D toMask2D() {
return null;
}
}