Add a BiomeCategories API (#2338) (#2777)

* Add a BiomeCategories API (#2338)

* Add a BiomeCategories API

* licenses

* Use a supplier to retain the lazy-load & dynamicness of the existing system, but still retaining the inversion of control that this PR was intended to provide

* Minor fawe adapter cleanup

* Actually add the new files?

* Fixes

---------

Co-authored-by: Maddy Miller <mnmiller1@me.com>
This commit is contained in:
Jordan
2024-06-27 15:15:14 +02:00
committed by GitHub
parent ad5739e014
commit fee9029bf0
25 changed files with 975 additions and 371 deletions

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@ -57,6 +57,7 @@ import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import com.sk89q.worldedit.util.io.file.SafeFiles;
import com.sk89q.worldedit.world.DataFixer;
import com.sk89q.worldedit.world.RegenOptions;
import com.sk89q.worldedit.world.biome.BiomeCategory;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.biome.BiomeTypes;
import com.sk89q.worldedit.world.block.BaseBlock;
@ -67,6 +68,9 @@ import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.item.ItemType;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.HolderSet;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
import net.minecraft.network.protocol.game.ClientboundEntityEventPacket;
@ -292,6 +296,14 @@ public final class PaperweightAdapter implements BukkitImplAdapter<net.minecraft
return DedicatedServer.getServer().registryAccess().registryOrThrow(Registries.ITEM).get(ResourceLocation.tryParse(itemType.id()));
}
public BiomeType adapt(Biome biome) {
var mcBiome = ((CraftServer) Bukkit.getServer()).getServer().registryAccess().registryOrThrow(Registries.BIOME).getKey(biome);
if (mcBiome == null) {
return null;
}
return BiomeType.REGISTRY.get(mcBiome.toString());
}
@Override
public OptionalInt getInternalBlockStateId(BlockData data) {
net.minecraft.world.level.block.state.BlockState state = ((CraftBlockData) data).getState();
@ -806,6 +818,34 @@ public final class PaperweightAdapter implements BukkitImplAdapter<net.minecraft
return false;
}
@Override
public void initializeRegistries() {
DedicatedServer server = ((CraftServer) Bukkit.getServer()).getServer();
// Biomes
for (ResourceLocation name : server.registryAccess().registryOrThrow(Registries.BIOME).keySet()) {
if (BiomeType.REGISTRY.get(name.toString()) == null) {
BiomeType.REGISTRY.register(name.toString(), new BiomeType(name.toString()));
}
}
// BiomeCategories
Registry<Biome> biomeRegistry = server.registryAccess().registryOrThrow(Registries.BIOME);
biomeRegistry.getTagNames().forEach(tagKey -> {
String key = tagKey.location().toString();
if (BiomeCategory.REGISTRY.get(key) == null) {
BiomeCategory.REGISTRY.register(key, new BiomeCategory(
key,
() -> biomeRegistry.getTag(tagKey)
.stream()
.flatMap(HolderSet.Named::stream)
.map(Holder::value)
.map(this::adapt)
.collect(Collectors.toSet()))
);
}
});
}
// ------------------------------------------------------------------------
// Code that is less likely to break
// ------------------------------------------------------------------------

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@ -154,6 +154,12 @@ public class PaperweightWorldNativeAccess implements WorldNativeAccess<LevelChun
}
}
@Override
public void updateBlock(BlockPos pos, net.minecraft.world.level.block.state.BlockState oldState, net.minecraft.world.level.block.state.BlockState newState) {
ServerLevel world = getWorld();
newState.onPlace(world, pos, oldState, false);
}
// Not sure why neighborChanged is deprecated
@SuppressWarnings("deprecation")
private void fireNeighborChanged(BlockPos pos, ServerLevel world, Block block, BlockPos neighborPos) {

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@ -217,6 +217,12 @@ public class PaperweightFaweWorldNativeAccess implements WorldNativeAccess<Level
newState.updateIndirectNeighbourShapes(level, blockPos, NOTIFY, recursionLimit);
}
@Override
public void updateBlock(BlockPos pos, net.minecraft.world.level.block.state.BlockState oldState, net.minecraft.world.level.block.state.BlockState newState) {
Level world = getLevel();
newState.onPlace(world, pos, oldState, false);
}
@Override
public void onBlockStateChange(
BlockPos blockPos,