Commit Graph

2211 Commits

Author SHA1 Message Date
7d032ba69f Scattercommand should use the same editsession for all commands, make it "silent" by default and allow players to see output if wanted. 2021-09-18 17:42:40 +01:00
34301b446a Allow scatter command brush to use FAWE commands. Best for scatter sphere, etc. 2021-09-18 17:08:03 +01:00
51aa500857 move yscale earlier in br height for people that can't work it out themselves 2021-09-18 16:20:28 +01:00
7a0c0d5d41 Fix #990 2021-09-18 16:15:31 +01:00
fad1fcd8ee Fix RichParser suggestions 2021-09-18 15:07:41 +01:00
54398ebe1c Add timeout to regex masking 2021-09-18 15:01:09 +01:00
dbbb450172 Flush clipboards before writing schematics.
#1286
2021-09-18 03:19:49 +01:00
bd95d5a86d Adjust mask managers
- Add list of "exclusive" managers to config to aid users in having some sort of prioritisation.
 - Fixes #960 if PlotSquared is added to exclusive managers, otherwise, there's no particularly sane way of adding prioritisation without requiring a treemap be added to YAML config, or for us to decide upon it ourselves
2021-09-18 03:19:27 +01:00
1cc6ad1481 Fix #1049 2021-09-17 17:26:41 +01:00
90aeb48040 Fix #1297 2021-09-17 17:12:14 +01:00
07be1c6a44 Remove native libs - lz4-java links them dynamically 2021-09-17 16:22:02 +02:00
5093569ce0 Fix #1303 2021-09-17 14:54:51 +01:00
74697ee312 Fix ZSTD implementation and test-loading. Don't allow disabling of the test on startup 2021-09-17 14:38:28 +01:00
9fb6ebe7ac Shift ZSTD bindings check 2021-09-16 21:56:28 +02:00
1dd0dac462 Correct equality check for adding post processor 2021-09-16 17:49:16 +01:00
f10dbe7387 Use an object array for synchronising on internal chunk sections rather than the sections array itself.
- Synchronising on full sections synchronises on the global FULL instance (bad)
- Synchronising on empty sections synchronises on the local empty instance (bad)
- Leads to needless thread locking, and raises the possibility of cyclic locks considerably
2021-09-14 20:20:04 -04:00
635ec0e7a8 Fix #736 2021-09-14 14:44:23 +01:00
8120163f5e Fix #727 2021-09-14 14:33:20 +01:00
dad991e7aa synchronise filterBlocks - we shouldn't be able to execute the call method whilst a filter is ongoing and vice versa 2021-09-14 14:32:42 +01:00
09d2996451 Don't accept values smaller than parallel threads for target size
- Smaller than parallel threads implies any time any thread tries to do anything, another thread must cancel its work, and the chunk is submitted.
2021-09-14 14:30:32 +01:00
daa418a287 Fix needless complication of section position methods in CharBlocks children 2021-09-13 18:33:42 +01:00
ce7a97368f Improve javadocs on BlockArrayClipboard, ensure correct clipboard is used for BlockArrayClipboard's parent clipboard 2021-09-13 15:32:33 +01:00
06d716248e Flush clipboard rather than close on player disconnect
Addresses #1291
2021-09-13 15:08:03 +01:00
3088b1245c Simplify flushing of clipboards in ClipboardCommands 2021-09-13 15:07:16 +01:00
f641fc1716 Javadoc 2021-09-13 13:27:47 +01:00
5207981fb2 Make clipboard flushable
#1286
2021-09-13 13:25:11 +01:00
fcbbc72a19 Refactor the try-catch for copy/cut commands, switch to saveDiskClipboard instead of closing the clipboard on error
Address #1291
2021-09-13 13:19:57 +01:00
adf83bdd0a Use default blockstate internal id for creating blockstates from their serialised form
Fixes #1294
2021-09-13 13:14:49 +01:00
40a4010041 Add loadIfPresent method for use where the section should definitely exist and be FULL 2021-09-13 12:47:00 +01:00
af890cf21d Fix build
(cherry picked from commit dc2e1bec1eca4d7f8d24bd40e32c385d91af3099)
2021-09-13 12:31:06 +01:00
b6b6ba7265 Improve CachedMask a bit - no need to unwrap/wrap blockvectors, allow extents to be parsed
(cherry picked from commit 41c0ea98f16ecbfadced41e4be277ad6ceda6b1a)
2021-09-13 12:30:58 +01:00
f5d6d4079a *Actually rename section index everywhere
(cherry picked from commit 3ea3bd2a78e0d8bae239de24beb72f69ac7fe619)
2021-09-13 12:30:49 +01:00
7876ab825e Make blocking executor a fair policy
Safer if we're submitting lots of chunks for recursive operations. These chunks should be handled in the order they're submitted so we don't handle a chunk that's been submitted twice (possible) in the wrong order

(cherry picked from commit ce915fe04dd83676ae0045b3a675788f486e2cc6)
2021-09-13 12:30:44 +01:00
66b79b4ea2 Remove unneeded IQueueWrapper, clean up some queue classes slightly
(cherry picked from commit 66e22df3f4c505a0a302d47c0c10302275e2a191)
2021-09-13 12:30:39 +01:00
d60d178513 Rename section index to position as it's a more suitable name
(cherry picked from commit 74f1d21f6e3db8970763a080529e3fc1f03fdb81)
2021-09-13 12:30:22 +01:00
d9a8c047a2 don't create chunk set if it doesn't already exist when checking for biomes
It shouldn't ever create the set at this point though

(cherry picked from commit 3ea725a863c148c12884b3f5a94262eb58b5deaa)
2021-09-13 12:30:12 +01:00
da2a846d3d Don't return null when adding processors to NullExtent
(cherry picked from commit 1a8ad8133ef6feae8fdf40d5317934ee6bf31314)
2021-09-13 12:29:49 +01:00
cdbbedb662 Update Upstream
6008fe7 Remove class shutter
2021-09-13 10:51:58 +02:00
5d31b7034d Deprecate sponge schematic reader/writer and tell users why (#1287) 2021-09-13 10:51:58 +02:00
8e214b1232 Javadocs to LocalBlockVectorSet 2021-09-11 16:59:00 +01:00
8c8419a1c5 LocalBlockVectorSet shouldn't actually be used from multiple threads. SparseBitSet is not thread safe 2021-09-11 16:41:42 +01:00
6e586da83e Some code cleanup
- Simplify MaskFilter slightly
- Improve thread safety of LocalBlockVectorSet
- Simplify if statement in SingleThreadQueueExtent
- Better error in MathMan#tripleSearchCoords for handling of the error in some cases
2021-09-11 16:38:01 +01:00
e85586db80 Only set ParserContext extent to world if null when setting world 2021-09-11 16:25:45 +01:00
a923c112ee Actually do what I said for min/max Y in HeightmapProcessor 2021-09-11 14:25:47 +01:00
82220ef87e Move HeightMapType and HeightmapProcessor into own package 2021-09-11 13:37:31 +01:00
f84c98e721 Use given min/max y values in HeightmapProcessor 2021-09-11 12:41:06 +01:00
6cbd9631a0 Improve notes on getting the stored section range/refactor method name 2021-09-11 12:40:39 +01:00
37998ec598 Refactor heightmap classes to math where it makes more sense
(not required by heightmap processor, nor are they processors, used for heightmap brushes etc.)
2021-09-11 12:23:03 +01:00
5fb4434afe Fix indexing and custom world heights in HeightmapProcessor 2021-09-11 10:26:02 +02:00
f29d68b16e Update Upstream
fbf61ef Fix raise and lower deform brushes (1889)
2021-09-11 10:15:44 +02:00