Commit Graph

295 Commits

Author SHA1 Message Date
f54d6afb65 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2018-08-10 20:29:06 +10:00
526aa6cf49 If we fail to set NBT Data, try it without the adapter/NBT Data 2018-08-06 18:29:07 +10:00
88fc1771b5 Wrap createEntity in BukkitWorld to detect corrupt entities. 2018-08-05 14:24:09 +10:00
b2769befdb Added a few utility methods. 2018-08-04 11:43:42 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
65420af09e Fixed //fill and //rotate 2018-08-04 11:43:41 +10:00
663dd1f4d8 Added an entity, weathertype, and gamemode registry. 2018-08-04 11:43:41 +10:00
572bf04482 Cleanup the bukkit implementation, and update to the 1.13 release items/blocks. 2018-08-04 11:43:41 +10:00
c3d832c3fd State system is done. It works. Finally. Still a few rough edges that need fixing however. 2018-08-04 11:43:41 +10:00
6b5f218809 Basically finish the state system. Just 1 more bug that I'm encountering. 2018-08-04 11:43:41 +10:00
4938f419ad Almost finished the state system. Just got to have it actually load in the values. 2018-08-04 11:43:41 +10:00
3e1d438565 Get it to a point where it works minimally on 1.13 Spigot. 2018-08-04 11:43:41 +10:00
59ca29577c Remove weird TODO import and moved BlockType == Material to BukkitUtil 2018-08-04 11:43:40 +10:00
ca06a05117 Update the Bukkit adapter to the Spigot API Preview 2018-08-04 11:43:40 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
7db443a69a Migrate the logic for which pass a block goes into. Also updated it and made it use tags where possible. 2018-08-04 11:43:40 +10:00
57c13ef8f4 Continue moving out of legacy BlockType 2018-08-04 11:43:40 +10:00
11f5d05e7b Update BlockState to remove legacy ID usage. 2018-08-04 11:43:40 +10:00
93b225ca3c Expose a way of switching between ItemType and BlockType for ItemBlocks. 2018-08-04 11:43:39 +10:00
b06937d1c8 Setup a legacy mapper system. The file does not exist yet. 2018-08-04 11:43:39 +10:00
66d70f00e7 Removed more deprecated code 2018-08-04 11:43:39 +10:00
282eca7663 Added a category system and refactored registries 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
e99190225e Further BaseBlock modernisation 2018-08-04 11:43:39 +10:00
811f1d4433 Rewrote block parsing, and further switch to BlockState 2018-08-04 11:43:39 +10:00
5f5a1797ad Remove legacy ServerInterface 2018-08-04 11:43:39 +10:00
e2608bc0c9 Further modernise and remove legacy item classes 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
20bf6e079b Continue the great purge 2018-08-04 11:43:38 +10:00
c537a2e948 Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :) 2018-08-04 11:43:38 +10:00
d5012bb072 Rename legacy things to bundled things. 2018-08-04 11:43:14 +10:00
f5f1d357d9 Get rid of the string equality and convert a few more ID uses over. 2018-08-04 11:43:14 +10:00
41a80064f5 I guarantee this is broken. Start some form of string ID for blocks 2018-08-04 11:43:14 +10:00
50f60da69f Prevent players and complex parts being pasted in schematics. 2018-01-02 20:49:36 +10:00
01e082a1a4 Fix FallbackRegistrationListener 2017-09-02 18:09:53 +10:00
d6aa1ad509 Make Java 8 detection work on Java 9
Closes #393.
2017-08-16 16:39:42 -07:00
a5f5dc099b Disable left-click air task creation.
This should really not be necessary anymore.
Reverts 13f36757.
Fixes WORLDEDIT-3444.
2016-05-29 00:54:58 -04:00
32fb5b302d Ignore PlayerInteracts with off-hand item.
Fixes WORLDEDIT-3437
The API will need to be changed to accomodate off-hand tools etc
2016-05-15 03:29:58 -04:00
301d02c9c5 Warn when not using Java 8 or greater.
Note: this warning is not in the shared WorldEdit class because it
doesn't get loaded as early as the individual plugin/mod
implementations for some reason.
2016-05-05 17:55:22 -07:00
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
b4d574273d Add more random tree types. 2015-06-05 00:30:14 -07:00
ec9c77c31b Excluded armor stands from //butcher by default.
Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
372a520382 Directly access entity list
This replaces the very slow chunk dance that was being used.
2015-01-20 10:43:37 -05:00
zml
6a6c590a07 WEPIF: Use UUIDs wherever possible in PermissionsExResolver 2015-01-10 16:57:53 -08:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00