Commit Graph

285 Commits

Author SHA1 Message Date
Jesse Boyd
ae89c16390
merge 2019-08-23 08:36:33 +01:00
Jesse Boyd
d434dfcfdd
some minor refactoring 2019-08-18 02:09:09 +01:00
wizjany
95d5adb30c Update docs links to point to enginehub. 2019-08-06 21:49:43 -04:00
Jesse Boyd
74fe88ae01
merge 2019-08-07 01:28:12 +10:00
Kenzie Togami
76b608f90b
Fix suggestions on Bukkit for good 2019-07-27 23:31:38 -07:00
wizjany
0f420f02ff Fix some load-order issues probably.
Edge cases might still exist around plugins which use WE for initial
world-gen, or in general plugins that try to access the platform
before it's ready.
2019-07-27 11:45:21 -04:00
wizjany
2cc6a367c6 Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. 2019-07-23 22:16:26 -04:00
wizjany
e504c29df6 Fix potential race condition.
I guess.
2019-07-23 21:41:39 -04:00
MattBDev
9816eb3102 More work on commands 2019-07-23 16:26:18 -04:00
MattBDev
46f5b12b36 Convert tabs to whitespace. 2019-07-22 16:42:40 -04:00
Jesse Boyd
283351fea5
fix conflicts 2019-07-22 16:39:43 +10:00
MattBDev
9c3122a227 More work on getting commands to compile 2019-07-21 22:49:08 -04:00
Jesse Boyd
6e13b44f84
resolve issues with 2e67425d8131a2b1eb7ff752335bccf371801b8b 2019-07-18 20:12:23 +10:00
Jesse Boyd
be8213d8ee
resolve conflicts 2019-07-18 16:56:57 +10:00
Jesse Boyd
dd38cbe750
. 2019-07-18 04:30:02 +10:00
MattBDev
8108d0a936 Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
NotMyFault
fee57017cd Bump dummy version to 1.14 2019-07-11 22:50:28 +02:00
Jesse Boyd
cf0c735cf3
Merge branch 'breaking' into breaking-114 2019-07-11 08:08:55 +10:00
Jesse Boyd
cafd4bfece
use Locale.ROOT for uppercase as well 2019-07-10 22:26:31 +10:00
Jesse Boyd
a98a91e066
Use Locale.ROOT 2019-07-10 21:03:00 +10:00
Jesse Boyd
b32d46b08a
Use Locale.ROOT 2019-07-10 21:01:56 +10:00
Jesse Boyd
50e649acb8
update items 2019-07-10 20:58:27 +10:00
MattBDev
4a40c7d99c Renaming and cleanup and a new method. 2019-07-09 15:50:13 -04:00
Jesse Boyd
f99d6e7478
wip on 1.14 2019-07-09 17:18:51 +10:00
wizjany
a18f26f8af Play nicer with naughty plugins. 2019-07-06 09:44:53 -04:00
MattBDev
ffc2092d93 toggles and timeouts 2019-06-30 14:56:32 -04:00
wizjany
625cbe5e3d Make //count take a mask. Also doc updates, perm fixes. 2019-06-30 00:38:17 -04:00
Jesse Boyd
a4344fb2df
add 1.14 depend (non functional) 2019-06-29 14:06:19 +10:00
Jesse Boyd
664a7017b6
Add NotNull annotation to adapter 2019-06-29 06:28:14 +10:00
Jesse Boyd
d6280ec945
Avoid redundant check for performance critical code 2019-06-29 04:23:51 +10:00
Jesse Boyd
a2efdbc488
a1c15e1c39 2019-06-29 03:10:47 +10:00
Jesse Boyd
846a1b0769
6c94cca15e 2019-06-29 00:01:51 +10:00
MattBDev
a69b239848 Upstream 2019-06-25 13:07:47 -04:00
MattBDev
a1c15e1c39 Many upstream changes. Should be non-breaking 2019-06-25 09:00:44 -04:00
MattBDev
8c9090a21d I changed stuff. That's all I remember 2019-06-23 13:27:34 -04:00
wizjany
d763ab374c
Re-add delchunks command (#481)
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.
2019-06-22 14:20:14 -04:00
wizjany
0088fe79b3 Cleanup Bukkit internal id usage. 2019-06-15 17:33:17 +10:00
Kenzie Togami
27c7d488a2 Add perf. improvments for Forge 2019-06-15 17:33:17 +10:00
Kenzie Togami
8c17aab9c5 Clean-up some misc. parts of the code 2019-06-15 17:33:17 +10:00
wizjany
dc21b4df58 This does something idk. 2019-06-15 17:33:17 +10:00
Kenzie Togami
a3a175ab8c Initial attempt at binding state IDs 2019-06-15 17:33:17 +10:00
wizjany
e1c191599c Implement item brushes and item NBT for bukkit.
This allows usage of `/br <apply|paint> <shape> item` and the `offhand`
syntax for item parser to use NBT.
2019-06-14 16:37:23 -04:00
wizjany
213cadf093 Import cleanup, ensure gradle uses https for deps, bump deps. 2019-06-13 09:17:00 -04:00
NotMyFault
5f037df326 Adding missing permissions
Added some basic permissions to some basic and fawe specific commands.
Since they weren't around previously, they are true by default, however, you can now revoke/negate them.
2019-06-13 00:48:40 +02:00
wizjany
efb7650d6f Fix some reload issues.
And some unload issues.
2019-06-11 18:02:24 -04:00
wizjany
3fd661c513 Don't attempt to check unloaded world refs. 2019-06-08 11:25:36 -04:00
MattBDev
229182aa63 Remove CUI and other cleaning 2019-06-06 18:39:51 -04:00
wizjany
3df2410254 Change chunk loading method.
Behavior of loadChunk changed a lot for the worse in CB 1.14.
2019-06-02 21:56:29 -04:00
wizjany
1e7c074217 Few misc command fixes. 2019-06-01 09:35:27 -04:00
wizjany
44ee1546b7
Apparently CB uses this. 2019-05-31 11:48:08 -04:00
wizjany
6ad274677f Don't require command for CUI init. 2019-05-29 23:15:06 -04:00
wizjany
ec3648e521 Wrap and unwrap.
Exceptions are fun.
2019-05-29 23:15:05 -04:00
wizjany
6962b2e7b6 Add comprehensive suggestions to many commands.
All patterns now have suggestions, including recursive patterns.
Suggestions will suggest blocks and block states.
All masks now have suggestions, though mask intersections are not
yet supported due to issues with quotes strings.
EntityRemover and ItemFactory now also have completions, as well
as all RegistryConverters (though I am unsure how many are actually
used).

Also use paper's AsyncTabComplete event, if available.
2019-05-28 22:55:20 -04:00
Jesse Boyd
6bc5b4a823
. 2019-05-29 06:31:22 +10:00
wizjany
48fb669119 Guard against reloads breaking too much. 2019-05-25 18:11:23 -04:00
wizjany
7b47d9a945
Add /tracemask. (#474)
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
wizjany
b0777f6b06 Use DFUs for some additional data fixing.
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00
wizjany
334d5cfaab The "spawner|mobType" syntax once again makes functional mob spawners.
Also fix block parser context not being restricted.
2019-05-18 10:16:08 -04:00
wizjany
f9d0d340e7 Add DFUs. Currently used by //restore. 2019-05-13 23:07:53 -04:00
Kenzie Togami
8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00
Jesse Boyd
d603f45063
remove debug 2019-05-05 22:19:13 +10:00
wizjany
57c161a602 Actually initialize GameModes and WeatherTypes. 2019-05-02 00:08:19 -04:00
Kenzie Togami
13a8c480e3 Insert Locale.ROOT into all case change methods 2019-05-01 15:24:32 -07:00
wizjany
3c04a83852 Add nicer error when using player commands as console.
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
wizjany
b3053f19ce Pagination changes and cleanup.
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
Matthew Miller
62353a46db Added a pagination box and use it in Biome List and Chunk List 2019-04-27 21:57:45 +10:00
Kenzie Togami
7ff537138a
Merge master again 2019-04-26 01:25:42 -07:00
Kenzie Togami
b8c120e0c4
Finish porting commands 2019-04-26 01:18:02 -07:00
wizjany
31a8328fb5 Add data version to BukkitImplAdapter.
Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
wizjany
17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
Kenzie Togami
853bfab022
Merge master, update to texts 2019-04-25 22:11:46 -07:00
Matthew Miller
f70557e3da Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions. 2019-04-25 22:48:15 +10:00
Jesse Boyd
219321b777
Check before copy 2019-04-24 02:29:25 +10:00
Jesse Boyd
1503ba94a4
Forgot FAWE was already added to lookup names 2019-04-23 23:44:47 +10:00
Jesse Boyd
a523ef8176
Use update folder 2019-04-23 23:31:54 +10:00
Jesse Boyd
02a6caa3ab
Don't load dummy twice 2019-04-23 23:30:43 +10:00
Kenzie Togami
1e7b4fc835
Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
Matthew Miller
55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
Kenzie Togami
ac03de89cc
Work on adding converters for some arguments 2019-04-18 19:11:57 -07:00
Kenzie Togami
37c993be16
Port ClipboardCommands, update to new Key 2019-04-18 12:34:57 -07:00
Kenzie Togami
267ccf2298
First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
Matthew Miller
3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
Jesse Boyd
edde2ebe51
remove debug 2019-04-14 00:07:17 +10:00
Jesse Boyd
110f782a5c
Optimize entity get (lazy nbt) 2019-04-14 00:00:38 +10:00
Jesse Boyd
f9f6aead0f
Some optimizations for 1.13 2019-04-13 16:44:23 +10:00
NotMyFault
ee630b9236
Fixes #106 2019-04-07 01:38:25 +02:00
Jesse Boyd
501992dd20
Fix setPosition 2019-04-06 05:51:18 +11:00
Jesse Boyd
2143b9b5b7
finish block registry 2019-04-05 17:51:42 +11:00
Jesse Boyd
be5541b61b
revert some changes 2019-04-05 15:48:41 +11:00
Jesse Boyd
94d5d8df8e
Merge branch 'master' into breaking 2019-04-05 15:47:04 +11:00
Jesse Boyd
140809c903
Working now 2019-04-05 15:15:10 +11:00
Jesse Boyd
33f5322fda
WIP merge (i'll finish this later) 2019-04-05 01:24:47 +11:00
Jesse Boyd
7086eb8b3e
continue with merge 2019-04-03 22:28:57 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking 2019-04-03 16:53:34 +11:00
matt
29692f3fbe Migrate to SLF4J 2019-04-02 18:21:02 -04:00
matt
47e66913e3 Selective upstream merge 2019-04-02 16:26:51 -04:00
wizjany
7ad364917f Ignore synthetic classes when loading BukkitImplAdapter.
(cherry picked from commit 319f2efe43)
2019-04-02 15:45:04 -04:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors 2019-04-01 03:09:20 +11:00
wizjany
961da1b93f Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
matt
8124d3b3c5 Reverted an upstream change due to a sketchy class issue 2019-03-26 15:29:46 -04:00