* Perform part of the move of //fast to //perf (#1377)
This re-adds a deprecated `//fast` and moves the current logic to
`//perf`. Later `//perf` will have its syntax reworked, when Piston
finally supports sub-commands properly!
* Names via Translation (#1268)
* Deprecate BiomeRegistry, etc.
* Update some libraries, e.g. text
* Move to new translation renderer
* Revert "Deprecate BiomeRegistry, etc."
This reverts commit 59a5d6c92aec52739a8dc68ac3d23898af7593dd.
This was not a good idea for potential mod shenanigans.
* Move BiomeData#getName to BiomeRegistry, use i18n
* Use getRichName instead of getName
* Implement getRichName for NullBiomeRegistry
* Add getRichName for blocks
* Relocate net.kyori.minecraft
* Update adapters for getRichBlockName
* Add getRichName for items
* Update adapters for getRichItemName
* Update adapters JAR for merge
(cherry picked from commit cfd26253b6fb59ff6c65a0157a6780be7db4ea5a)
* Follow-up fixes for 92f877679622a27b16b9e5cd61cfec1a6545be33
* Don't send deprecation warning and improve info message
* Fix click command for perf box
(cherry picked from commit 7ee60060c31df2f8b41212b430a0875312189339)
* update R3 adapter§
Co-authored-by: Octavia Togami <octavia.togami@gmail.com>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: Aurora <aurora@relanet.eu>
* Full support for 3D biomes
Since we're only supporting 1.15+ there's no need to try anything other than compatibility
* this is not part of the PR
* Clipboards should still always be y 0 for biomes
(this "bug" has existed for ages)
* start reimplementing regen command
* start reimplementing regen command
* Formatting and logic tweaks.
Regen will now throw exceptions but they are not caught yet.
ConversionSessions will now be closed when no longer being used instead of left open.
* fix //regen crashing server
* added //regen support for 1.16.1 and 1.15.2
* cleanup
* Update the issue template
* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second
* Update the issue template
* Update the issue template & add a config (#640)
* Update the issue template
* Add a config.yml to the issue template
* improve performance of regen by a factor of 40, approx 1.2 millon blocks/second
* Fix entity rotation (#642)
* fix entity rotation
fixes#577
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
* Fix toggle permission (#644)
* Fixes#529
* fix superperms perm toggling
Co-authored-by: @weaondara <wea_ondara@alpenblock.net>
* Fix#647
* Squash errors and debug to aid fixing #652 properly
* cleanup imports
* cleanup imports 2
* cleanup imports 3
* cleanup imports 4
* add patch by @SirYwell
* aysnc world gen with features and stuff and some minor issues
* optimizations, full chunkstatus, block populators
* optimizations, cleanup
* optimizations
* fix feature regeneration, fix temp folder deletion
* cleanup
* make chunk gen multithreaded
* fix precomputation of chunk lists for RegionLimitedWorldAccess again
* added regenerator abstraction, fix aioobe while running through chunk stati
* remove override for getChunkAt in freshnmsworld
* don't use concurrent chunk gen if custom chunk generators do not support it
* distinct between generator types
* improve regen speed for overworlds
* mix
* Add message that regen might take a while
* use a shared map for FastAreaLazy, cleanup imports
* use custom concurrency levels for chunk stati and process accordingly
* implement new regen in 1.15.2 and 1.16.1 as well
Conflicts:
worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java
* woops
* further abstraction, finalized regen impl
* Formatting
* Fix some typos, remove debug
* replace wildcard imports
* cleanup debug
* braces
* serr -> logger
* move regen impls to seperate classes
* fix world init for 1.16.1
* fix world init for 1.15.2
* fix world init for 1.15.2 #2
* use original world name for regeneration
* Update Regen_v1_15_R2.java
* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_15_R2.java
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/impl/FAWE_Spigot_v1_16_R1.java
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* improve documentation, use parallel task count for fawe settings
* fix compile
Co-authored-by: wea_ondara <wea_ondara@alpenblock.net>
Co-authored-by: MattBDev <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
* Several fixes to actual, probable and possible synchronocity issues
- Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
- Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
- Ensure a chunk cannot be called when an update is being called
* Don't add locks to GetBlocks
Javadoc and Formatting fixes.
Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document.
* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
* begin allowing "post processing" of chunks
- restores legacy capability to continue saving edits in the background after sending the chunks
- speeds up the edit clientside
- nail in the coffin of the terrible and staticly coded coreedit
- We should totally make IronGolem work so Core* is no longer used by anyone
* begin allowing background history saving
* Handle post processors in queues properly
* Use futures for postprocessing so we're not waiting for them needlessly
* better use of closed boolean
* Reword
Shrinks the jar size since we no longer must bundle the Kotlin library. The downside is that some classes grew in size compared to their Kotlin versions.
Many contributors didn't care for Kotlin either.
* Replace BlockStates reading with new 1.16 logic
* Account for running on older platforms
Splits out the new reading to AnvilChunk16, uses data version to detect
the appropriate version.
* Move data versions to Constants
Also fixes some logic hiccups that become obvious with the new names.
* Fix LegacyMapper DFU handling
* Fix factor indexing
(cherry picked from commit 8c171f0929e8530aab1731d122649adc58c5161f)
Allows cancellation information to be fed back into the ascend/descend
algorithms.
(cherry picked from commit 71e104bcb187a5313e88dda5df79059c8ffbc1fe)
- bring fixes to 1.16
- Fix for all lighting where it only set sky lighting if not present, even if it was trying to set block lighting (unlikely to have caused issues as block lighting seems always to be present, but wrong nonetheless)
First noticed incident of operations ruining ChunkSections. Do not build and use this unless you're testing.
Rushed some of the changes, gotta sleep. Would be nice to get a review of this one from @mattbdev and @dordsor21
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.
Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
This commit will allow the branch to build properly but the plugin will not function properly due to the lack of a proper adapter implementation. Proceeding will require the implementation of the SideEffects system from upstream (865c3a24d2 (diff-8fd33296e427c87d0296ad7f3ccc050a)).