Jesse Boyd
03f0a2a62d
Update to latest paper
2019-04-15 01:45:17 +10:00
Jesse Boyd
f6b844e53c
Fix chunk yPos
2019-04-14 21:46:57 +10:00
Jesse Boyd
fab197034e
fix NMS queue palette size
2019-04-14 21:43:06 +10:00
Matthew Miller
3e4004ad9e
Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit
2019-04-14 19:33:44 +10:00
Jesse Boyd
6502f0b5c6
Fixes #122
2019-04-14 13:10:37 +10:00
Jesse Boyd
72a44d65fd
Fix other ProtocolSupport compatibility issues
2019-04-14 13:07:02 +10:00
Jesse Boyd
ce0dda5931
Fix ProtocolSupport compatibility
2019-04-14 12:13:41 +10:00
Jesse Boyd
df8e04cc67
Fix ProtocolSupport issue
2019-04-14 00:51:39 +10:00
Jesse Boyd
edde2ebe51
remove debug
2019-04-14 00:07:17 +10:00
Jesse Boyd
110f782a5c
Optimize entity get (lazy nbt)
2019-04-14 00:00:38 +10:00
Jesse Boyd
f9f6aead0f
Some optimizations for 1.13
2019-04-13 16:44:23 +10:00
Jesse Boyd
6996a97027
various minor
...
CFI works without PlotSquared
tab completion
biome tweaks
WIP on anvil
document disallowed-blocks in legacy config
2019-04-11 21:32:32 +10:00
Jesse Boyd
e03a43a1ab
finish MCAWriter
2019-04-10 22:04:22 +10:00
Jesse Boyd
808d32bc85
make bit mask protected
...
TODO same for BIT_OFFSET
2019-04-10 22:03:51 +10:00
Jesse Boyd
31797d4231
WIP on 1.13 CFI
2019-04-10 18:32:21 +10:00
Jesse Boyd
093542c337
fix compile + use mutable vector for affine transform + fix bstats package
2019-04-07 20:43:59 +10:00
NotMyFault
ee630b9236
Fixes #106
2019-04-07 01:38:25 +02:00
Jesse Boyd
501992dd20
Fix setPosition
2019-04-06 05:51:18 +11:00
Jesse Boyd
0afae082c2
Remove string switches for BlockType
2019-04-06 03:34:11 +11:00
Jesse Boyd
16b01b9de2
Fix pasting nbt
2019-04-06 02:33:17 +11:00
Jesse Boyd
2143b9b5b7
finish block registry
2019-04-05 17:51:42 +11:00
Jesse Boyd
be5541b61b
revert some changes
2019-04-05 15:48:41 +11:00
Jesse Boyd
94d5d8df8e
Merge branch 'master' into breaking
2019-04-05 15:47:04 +11:00
Jesse Boyd
140809c903
Working now
2019-04-05 15:15:10 +11:00
Jesse Boyd
95c819684c
Use BiomeType here
2019-04-05 03:17:21 +11:00
Jesse Boyd
33f5322fda
WIP merge (i'll finish this later)
2019-04-05 01:24:47 +11:00
Jesse Boyd
8897109dc4
wip upstream merge
2019-04-04 00:25:16 +11:00
Jesse Boyd
7086eb8b3e
continue with merge
2019-04-03 22:28:57 +11:00
Jesse Boyd
4cd8d08134
merge with upstream (broken)
2019-04-03 16:53:58 +11:00
Jesse Boyd
f361619037
Merge remote-tracking branch 'upstream/master' into breaking
2019-04-03 16:53:34 +11:00
matt
29692f3fbe
Migrate to SLF4J
2019-04-02 18:21:02 -04:00
matt
47e66913e3
Selective upstream merge
2019-04-02 16:26:51 -04:00
wizjany
7ad364917f
Ignore synthetic classes when loading BukkitImplAdapter.
...
(cherry picked from commit 319f2efe43
)
2019-04-02 15:45:04 -04:00
matt
c997a2583c
I like change
2019-04-01 21:28:49 -04:00
matt
86ce762982
Minor performance tweaks and cleaning of metrics
...
Why were metrics so messed up in the first place?
2019-04-01 20:42:10 -04:00
Jesse Boyd
a636a30e9f
Dont try removing player entity
2019-04-01 20:39:49 +11:00
Jesse Boyd
d1e51884de
Merge pull request #86 from IntellectualSites/tile-entity-fix-extracted
...
Fix the tile entity deal-io only
2019-04-01 13:42:13 +11:00
Jesse Boyd
92a7bd5e44
minor tweak for mutable vectors
2019-04-01 03:09:20 +11:00
Sauilitired
4137d0a91a
Fix the tile entity deal-io only
2019-03-31 10:45:42 +02:00
Sauilitired
6dd7190fc5
Fix the tile entity deal-io only, and also took the liberty to make
...
sure that the splash file doesn't prevent building. xoxo.
2019-03-31 10:39:52 +02:00
wizjany
961da1b93f
Add BukkitPlayer constructor without plugin.
...
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
matt
acc8eb0a99
Lambda's and References and Cleanups! Oh My!
2019-03-27 12:17:05 -04:00
matt
8124d3b3c5
Reverted an upstream change due to a sketchy class issue
2019-03-26 15:29:46 -04:00
matt
3420b8329b
Remove most of PseudoRandom, a few minor cleaning changes, and an upstream change
2019-03-26 13:41:09 -04:00
matt
0d88a6bce2
Merging upstream changes
2019-03-26 13:27:09 -04:00
matt
85bfd16d7c
Code cleaning
...
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
IronApollo
3236bdd78e
Changes to NBT-handling in operations and extents, changes to match the widely supported setBlock functionality, minor code cleanup
2019-03-25 13:42:11 -04:00
Josh Knight
16c22b75da
Merge pull request #79 from IntellectualSites/remove-plotme-support
...
Remove PlotMe support
2019-03-25 06:09:50 -04:00
Josh Knight
4c3b09895d
Merge pull request #76 from IntellectualSites/new-vector-system2
...
Revert "Make end tag singleton"
2019-03-25 06:09:13 -04:00
NotMyFault
14ab61d154
Remove PlotMe support
2019-03-25 00:02:20 +01:00
NotMyFault
68c8950cdc
Add IncendoPaster
...
Co-Authored-By: Alexander Söderberg <citymonstret@hotmail.com>
2019-03-24 23:02:32 +01:00
matt
456f821ce0
Revert "Make end tag singleton"
...
This reverts commit 13d2ae20
Why was this changed. I doubt it did much in terms of performance. It's better to stay as close as we can to the worldedit repo.
2019-03-22 12:51:44 -04:00
Matthew Miller
d186cce393
Merge remote-tracking branch 'origin/feature/slf4j-logging'
2019-03-19 20:32:21 +10:00
wizjany
d1c2a029bf
Move some platform stuff to load, put enable back to postworld.
2019-03-15 23:43:57 -04:00
wizjany
c885f70c7b
Load Bukkit plugin at startup.
...
This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
Kenzie Togami
d6804737cf
Switch to SLF4J logging.
2019-03-13 19:51:48 -07:00
wizjany
6937cfc9a9
Need internal ID for EntityType here too.
2019-03-09 10:46:40 -05:00
wizjany
7c89ece96e
Few tweaks to schematic loading and error fixes.
...
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
(Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
schematic called 'test.txt', it's better that we save it as
'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
IronApollo
3ffb5ff00d
Changes to fix some PlotSquared compatibility issues, plus fix block Mask parsing
2019-02-27 08:09:04 -05:00
wizjany
90797d12f4
Skip legacy materials when setting up registries.
...
Doesn't make a difference normally, but avoids errors in special envs.
2019-02-25 18:41:20 -05:00
IronApollo
24fbc86cdd
INDEV -- Pushed for in-house testing and development
2019-02-17 03:47:32 -05:00
Matthew Miller
50a286b070
Update the block/item category registries - this won't build until a Spigot PR is merged though.
2019-02-17 13:30:40 +10:00
Matthew Miller
db1315e043
Refactor registries to entirely use the platform
2019-02-16 19:35:13 +10:00
Matthew Miller
1b101740fe
Use a proper registry for biomes
2019-02-16 17:27:00 +10:00
wizjany
319f2efe43
Ignore synthetic classes when loading BukkitImplAdapter.
2019-02-14 18:07:07 -05:00
IronApollo
2d586ff53e
Registry changes & additions
2019-02-03 08:53:04 -05:00
Kenzie Togami
4b5b7b8003
Clean up other compiler warnings
2019-02-03 06:06:07 -05:00
Kenzie Togami
94ebb81e92
Add generics to other rawtypes
2019-02-03 05:54:05 -05:00
Kenzie Togami
590b7e23a9
Remove all raw usages of BSH, improve API generics
2019-02-03 05:01:39 -05:00
Matthew Miller
d80ac24c63
Pass the exception converter through more.
2019-02-02 11:36:55 -05:00
Matthew Miller
9c3964d330
Added a way to get the spawn position of a world
2019-02-02 11:29:51 -05:00
Matthew Miller
c935e381b7
Added a method to teleport entities across worlds.
2019-02-02 11:23:02 -05:00
Matthew Miller
45f1de6009
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2019-02-02 11:20:36 -05:00
Matthew Miller
54142c8669
Added a display name to Actors
2019-02-02 09:37:14 -05:00
Matthew Miller
bc3562eb57
Few fixes for FastModeExtent.
2019-02-02 09:26:18 -05:00
Matthew Miller
e88b8c961d
Added "fast mode corrections"
2019-02-02 09:21:16 -05:00
Matthew Miller
b276907dcd
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2019-02-02 08:54:36 -05:00
Kenzie Togami
e9fbde3ac8
Remove recursion in VaultResolver
...
Correctly call into `perms` instead of creating an infinite recursion.
2019-02-02 08:53:31 -05:00
Matthew Miller
10484eb58b
Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it
2019-02-02 08:49:53 -05:00
IronApollo
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
2019-01-31 10:08:58 -05:00
IronApollo
271b45f3ba
Final changes for the Vector update (probable fix for the "copying player entity" bug)
2019-01-17 05:23:47 -05:00
IronApollo
cd1d45b856
Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper
2019-01-16 07:12:02 -05:00
IronApollo
f74381b93f
Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system
2019-01-13 02:00:14 -05:00
Matthew Miller
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2019-01-10 09:54:21 -05:00
Kenzie Togami
4d6045813c
Move vectors to static creators, for caching
2019-01-10 07:17:04 -05:00
Byron Marohn
ab6aed703d
Merge current FAWE master ( 227d6d91
) into new-vector-system
...
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
SirYwell
d4971a4e2f
Temporary removal of tab complete listener
2019-01-03 10:18:54 +01:00
Kenzie Togami
386668d221
Clean up other compiler warnings
2018-12-26 16:50:24 -08:00
Kenzie Togami
de7d9421b1
Add generics to other rawtypes
2018-12-26 16:45:46 -08:00
Kenzie Togami
3fefcbf971
Remove all raw usages of BSH, improve API generics
2018-12-26 16:39:10 -08:00
IronApollo
d4157b7e0e
Current progress with update
2018-12-23 11:19:33 -05:00
Byron Marohn
801793cc12
Merge upstream changes through 7961fa58
...
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-21 12:13:43 -08:00
Matthew Miller
ea30578781
Added a way to get the spawn position of a world
2018-12-21 17:05:30 +10:00
Matthew Miller
c949b07df1
Added a method to teleport entities across worlds.
2018-12-21 16:56:10 +10:00
Byron Marohn
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
NotMyFault
7eac605474
Fixing NBT
2018-12-19 16:33:15 +01:00
Matthew Miller
5eb9b779d7
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
2018-12-18 19:28:55 +10:00
Matthew Miller
8f236afae9
Added a display name to Actors
2018-12-18 17:36:53 +10:00
Matthew Miller
7d468357e3
Added "fast mode corrections"
2018-12-09 16:27:02 +10:00
Matthew Miller
be0d21e2a9
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
2018-12-05 16:32:20 +10:00
Kenzie Togami
b192466ce2
Remove recursion in VaultResolver
...
Correctly call into `perms` instead of creating an infinite recursion.
2018-11-30 13:15:09 -08:00
Matthew Miller
ee8602b77b
Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it
2018-11-18 15:58:15 +10:00
NotMyFault
ec22c4f180
Merge pull request #19 from IronApollo/master
...
Fix for '//mask ?' resulting in pattern error
Fixes CommandSuggestionEvent
Update FaweLocalBlockQueue to support Plotsquared restrictions
2018-11-14 07:41:42 +01:00
Kenzie Togami
2c8b2fe089
Move vectors to static creators, for caching
2018-11-03 23:00:24 -07:00
Kenzie Togami
399e0ad5fa
Refactor vector system to be cleaner
...
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
NotMyFault
69168c7262
Updating & fixing repo
...
- Updated Paper download link going to 1.13
- Updated translations from boy0001/FastAsyncWorldEdit
-
2018-11-02 13:20:54 +01:00
IronApollo
9896a1339e
Updates to FaweLocalBlockQueue to allow FAWE-P2 compatibility
2018-11-01 07:24:56 -04:00
IronApollo
dcd041e847
Potential fix for CommandSuggestionEvent errors
2018-11-01 07:22:50 -04:00
IronApollo
34c8ecc694
Fixed invoke method missing argument
2018-10-25 07:12:08 -04:00
IronApollo
be73d29354
1.13.2 setType adaptation
2018-10-24 18:25:50 -04:00
Kenzie Togami
1fa1ff895b
Flush or disable buffers in tools
2018-10-20 19:47:17 -07:00
IronApollo
ea0133b740
Changes to completely separate SyncTabCompleteListener from Paper
2018-10-19 18:24:58 -04:00
IronApollo
3add6fd32b
Check for the AsyncTabCompleteEvent class before attempting to create the Listener
2018-10-17 13:42:21 -04:00
Matthew Miller
dd2fcbac23
Merge pull request #430 from sk89q/feature/chunk-batching-mode
...
Chunk Batching
2018-10-15 13:50:10 +10:00
Matthew Miller
f8bf547c9e
Added some missing bukkit registries
2018-10-14 17:55:57 +10:00
Jesse Boyd
dfb0c5671b
Fixes boy0001/FastAsyncWorldedit#1116
2018-10-14 03:42:23 +11:00
Jesse Boyd
7cf7c0712f
fix fixwater/lava + tile paste
2018-10-13 19:50:13 +11:00
Matthew Miller
0fe1fe33cc
Replace BukkitImplementationTester with paperLib
2018-10-12 16:09:52 +10:00
Kenzie Togami
7d4906cfe9
Add chunk batching flag, enable by default
2018-10-10 11:38:23 -07:00
Matthew Miller
79a4121098
Return null if the material is null.
2018-10-04 20:29:40 +10:00
Kenzie Togami
2cad9a2c09
Switch to a license plugin for headers
2018-10-04 00:29:34 -07:00
Jesse Boyd
dce39e5c69
Fix physics freeze
2018-10-03 14:58:19 +10:00
Kenzie Togami
388187d26b
Cleanup javadoc warnings in worldedit-bukkit
2018-10-01 15:31:26 -07:00
Matthew Miller
42e0cceeab
Bukkit really needs methods to get by key/get key
2018-09-26 15:03:01 +10:00
Matthew Miller
cc1a54b5f0
Added an implementation tester to Bukkit, to determine which impl is in use. (For WE,WG,CB to use Paper/Spigot specific APIs)
2018-09-23 22:48:04 +10:00
Matthew Miller
02c6f11bb9
Added bStats
2018-09-20 22:59:42 +10:00
Jesse Boyd
5b5336cc83
some fixes
...
Use sponge schematic format instead of structure block
Fix VS undo running on main thread
Fix missing sections when setting blocks
2018-09-18 12:49:33 +10:00
Jesse Boyd
ffa9eace6f
Fix /none
2018-09-08 03:17:27 +10:00
Jesse Boyd
fc949e3efc
Fixes #1112
2018-09-08 03:11:56 +10:00
Jesse Boyd
7af1b3dcc8
Add heightmap web util command
2018-09-07 06:40:13 +10:00
Jesse Boyd
594d72d2fe
Fix free build restrictions
2018-09-05 07:09:24 +10:00
Jesse Boyd
dfb1195242
Break on event cancel
2018-09-05 05:12:02 +10:00
Jesse Boyd
82ede1d42b
freebuild region restrictions
2018-09-05 05:10:15 +10:00
Jesse Boyd
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
Jesse Boyd
418cfa6d03
Update towny hook / fix pattern traverser
2018-08-29 01:04:25 +10:00
Matthew Miller
fdb9d77710
Finish the BlockData caching in Bukkit
2018-08-28 18:45:24 +10:00
Jesse Boyd
abd886acd7
some hasty refactoring
2018-08-28 02:56:28 +10:00
Pieter12345
6c7a49733c
Fix plugin enabling on Bukkit without compatible adapter
...
When loading WorldEdit on a Bukkit server which it does not have an adapter for, a stacktrace is printed to console and WorldEdit does not load. This commit fixes that by registering the BukkitServerInterface before attempting to find a matching adapter.
2018-08-26 21:34:33 +02:00
Jesse Boyd
a61c856adc
Allow certain commands to bypass queuing
2018-08-24 19:33:52 +10:00
Jesse Boyd
c3db5c0cf1
Fix persistent brushes
2018-08-24 07:18:14 +10:00
Jesse Boyd
dbd31ea347
Fixes boy0001/FastAsyncWorldedit#1090
2018-08-24 01:22:30 +10:00
Matthew Miller
58a5d9961b
Minor formatting and neatness changes.
2018-08-23 20:15:44 +10:00
Jesse Boyd
f43faae917
Update favs
2018-08-23 06:02:04 +10:00
Brendan Grieve
b08825e13e
Add new MaskManager: WorldguardFlag
2018-08-22 12:42:52 +08:00
Jesse Boyd
a9e99c7cd7
Load dummy jar on first launch
2018-08-22 04:18:10 +10:00
Jesse Boyd
1d6f2e4274
Fix setbiome
2018-08-22 03:51:52 +10:00
Jesse Boyd
c55353e5b1
Various command (use es6 if java9 + nashorn)
2018-08-22 03:22:37 +10:00
Matthew Miller
d3b3d57041
Merge pull request #420 from sk89q/server-side-cui
...
Added a server side version of WorldEditCUI with limited functionality
2018-08-20 14:46:08 +10:00
Matthew Miller
7b83f97c35
Fixed NotABlockException not getting thrown
2018-08-19 14:41:09 +10:00
Matthew Miller
a354267e85
Try sending fake operator packets to support non-OP
2018-08-19 13:41:38 +10:00
Matthew Miller
4d0df10f88
Fixed sessions not saving on shutdown
2018-08-19 13:01:08 +10:00
Matthew Miller
034c165bee
Merge pull request #396 from boy0001/FallbackRegistrationListener-fix
...
Fix FallbackRegistrationListener
2018-08-18 20:46:48 +10:00
Matthew Miller
f8585adc79
Remove debug code
2018-08-18 15:27:26 +10:00
Matthew Miller
7f419618cc
Switch to using fake blocks, no more world pollution
2018-08-18 15:22:49 +10:00
Jesse Boyd
b8cc785717
Use Uri instead of BufferedImage for parameter
2018-08-17 22:48:33 +10:00
Jesse Boyd
ae65708d82
Fix some command parsing issues
...
Tab complete runs on main thread - that could be an issue
2018-08-17 20:13:33 +10:00
Jesse Boyd
43d5459595
Fix __reserved__ being solid
2018-08-17 19:21:45 +10:00
Jesse Boyd
36ede1b27d
Fixes boy0001/FastAsyncWorldedit#1078
2018-08-17 18:27:48 +10:00
Jesse Boyd
29a364865d
Also register case sensitive
2018-08-17 03:30:55 +10:00
Jesse Boyd
60699f915d
comment this out
2018-08-17 03:28:34 +10:00
Jesse Boyd
c2a1fbf7cc
Fixes #1077
2018-08-17 02:55:06 +10:00
Jesse Boyd
4ffb9bce6c
Various minor
...
Fix image brush
Fix some java 9 issues
Fix metrics being disabled
Fix compile: duplicate method in SimpleBlockMaterial
Load as both FastAsyncWorldEdit and WorldEdit
2018-08-16 23:21:39 +10:00
Jesse Boyd
2172ebba83
Fix some issues with java 9 / reflection
2018-08-16 19:56:31 +10:00
Matthew Miller
bc5609114b
Add a material to check if air is air, because there are now 3 types of air.
2018-08-16 15:42:11 +10:00
Jesse Boyd
f254027f4b
Fix //wand
2018-08-16 00:04:40 +10:00
Jesse Boyd
659ed09bf1
Fix compile
2018-08-16 00:04:16 +10:00
Jesse Boyd
be574391ed
Update WorldGuard hook
2018-08-15 23:30:42 +10:00
Jesse Boyd
13d2ae20d5
Make end tag singleton
2018-08-15 17:02:17 +10:00
Jesse Boyd
8d68191b2c
Implement spawnParticle
2018-08-15 14:22:42 +10:00
Jesse Boyd
a67441bbff
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitWorld.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseBlock.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java
2018-08-15 14:02:51 +10:00
Matthew Miller
c31161d068
Moved report framework to WorldEdit and fixed a few bugs.
2018-08-15 12:45:18 +10:00
Jesse Boyd
131fd39f63
Various minor
...
Add entity registry
Re-add AbstractLoggingExtent
Fill in missing nbt on entity load
2018-08-14 19:24:10 +10:00
Jesse Boyd
55d34343dd
Fix some api compatibility issues
2018-08-14 17:18:49 +10:00
Jesse Boyd
22511b2e19
Make this public
2018-08-14 12:07:11 +10:00
Jesse Boyd
198c53ff58
Fix wrong import
2018-08-14 12:00:48 +10:00
Jesse Boyd
1740c845d2
What are the dud BlockCategories?
2018-08-14 11:00:44 +10:00
Jesse Boyd
76a55b7712
Merge remote-tracking branch 'refs/remotes/sk89q/master'
...
# Conflicts:
# worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/BukkitAdapter.java
# worldedit-core/src/main/java/com/sk89q/util/yaml/YAMLProcessor.java
# worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/BlockReplacer.java
# worldedit-core/src/main/java/com/sk89q/worldedit/command/tool/LongRangeBuildTool.java
# worldedit-core/src/main/java/com/sk89q/worldedit/extent/reorder/MultiStageReorder.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/block/BlockType.java
# worldedit-core/src/main/java/com/sk89q/worldedit/world/item/ItemType.java
2018-08-14 01:36:00 +10:00
Matthew Miller
96388df4b0
Add adapters for EntityType
2018-08-13 22:29:48 +10:00
Jesse Boyd
f72977e69a
Register BlockExplodeEvent in separate class
2018-08-13 03:46:57 +10:00
Jesse Boyd
7fb3899bb7
Use BlockState for player inventory getBlock
2018-08-13 03:31:26 +10:00
Jesse Boyd
e7c27b08bf
Remove stub injector methods
2018-08-13 02:36:39 +10:00
Jesse Boyd
712ae5aec5
Register individual methods for chunk listener
2018-08-13 00:36:00 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
f54d6afb65
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
2018-08-10 20:29:06 +10:00
Matthew Miller
526aa6cf49
If we fail to set NBT Data, try it without the adapter/NBT Data
2018-08-06 18:29:07 +10:00
Matthew Miller
88fc1771b5
Wrap createEntity in BukkitWorld to detect corrupt entities.
2018-08-05 14:24:09 +10:00
Matthew Miller
b2769befdb
Added a few utility methods.
2018-08-04 11:43:42 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
65420af09e
Fixed //fill and //rotate
2018-08-04 11:43:41 +10:00
Matthew Miller
663dd1f4d8
Added an entity, weathertype, and gamemode registry.
2018-08-04 11:43:41 +10:00
Matthew Miller
572bf04482
Cleanup the bukkit implementation, and update to the 1.13 release items/blocks.
2018-08-04 11:43:41 +10:00
Matthew Miller
c3d832c3fd
State system is done. It works. Finally. Still a few rough edges that need fixing however.
2018-08-04 11:43:41 +10:00
Matthew Miller
6b5f218809
Basically finish the state system. Just 1 more bug that I'm encountering.
2018-08-04 11:43:41 +10:00
Matthew Miller
4938f419ad
Almost finished the state system. Just got to have it actually load in the values.
2018-08-04 11:43:41 +10:00
Matthew Miller
3e1d438565
Get it to a point where it works minimally on 1.13 Spigot.
2018-08-04 11:43:41 +10:00
Matthew Miller
59ca29577c
Remove weird TODO import and moved BlockType == Material to BukkitUtil
2018-08-04 11:43:40 +10:00
Matthew Miller
ca06a05117
Update the Bukkit adapter to the Spigot API Preview
2018-08-04 11:43:40 +10:00
kashike
a48c319e7e
package move
2018-08-04 11:43:40 +10:00
Matthew Miller
7db443a69a
Migrate the logic for which pass a block goes into. Also updated it and made it use tags where possible.
2018-08-04 11:43:40 +10:00
Matthew Miller
57c13ef8f4
Continue moving out of legacy BlockType
2018-08-04 11:43:40 +10:00
Matthew Miller
11f5d05e7b
Update BlockState to remove legacy ID usage.
2018-08-04 11:43:40 +10:00
Matthew Miller
93b225ca3c
Expose a way of switching between ItemType and BlockType for ItemBlocks.
2018-08-04 11:43:39 +10:00
Matthew Miller
b06937d1c8
Setup a legacy mapper system. The file does not exist yet.
2018-08-04 11:43:39 +10:00
Matthew Miller
66d70f00e7
Removed more deprecated code
2018-08-04 11:43:39 +10:00
Matthew Miller
282eca7663
Added a category system and refactored registries
2018-08-04 11:43:39 +10:00
Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
811f1d4433
Rewrote block parsing, and further switch to BlockState
2018-08-04 11:43:39 +10:00
Matthew Miller
5f5a1797ad
Remove legacy ServerInterface
2018-08-04 11:43:39 +10:00
Matthew Miller
e2608bc0c9
Further modernise and remove legacy item classes
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
20bf6e079b
Continue the great purge
2018-08-04 11:43:38 +10:00
Matthew Miller
c537a2e948
Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :)
2018-08-04 11:43:38 +10:00
Matthew Miller
d5012bb072
Rename legacy things to bundled things.
2018-08-04 11:43:14 +10:00
Matthew Miller
f5f1d357d9
Get rid of the string equality and convert a few more ID uses over.
2018-08-04 11:43:14 +10:00
Matthew Miller
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
Matthew Miller
50f60da69f
Prevent players and complex parts being pasted in schematics.
2018-01-02 20:49:36 +10:00
Jesse Boyd
01e082a1a4
Fix FallbackRegistrationListener
2017-09-02 18:09:53 +10:00
Kenzie Togami
d6aa1ad509
Make Java 8 detection work on Java 9
...
Closes #393 .
2017-08-16 16:39:42 -07:00
wizjany
a5f5dc099b
Disable left-click air task creation.
...
This should really not be necessary anymore.
Reverts 13f36757
.
Fixes WORLDEDIT-3444.
2016-05-29 00:54:58 -04:00
wizjany
32fb5b302d
Ignore PlayerInteracts with off-hand item.
...
Fixes WORLDEDIT-3437
The API will need to be changed to accomodate off-hand tools etc
2016-05-15 03:29:58 -04:00
Kenzie Togami
301d02c9c5
Warn when not using Java 8 or greater.
...
Note: this warning is not in the shared WorldEdit class because it
doesn't get loaded as early as the individual plugin/mod
implementations for some reason.
2016-05-05 17:55:22 -07:00
sk89q
935de4c93d
Add some experimental brush commands.
...
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
b4d574273d
Add more random tree types.
2015-06-05 00:30:14 -07:00
wizjany
ec9c77c31b
Excluded armor stands from //butcher by default.
...
Someone got lazy and just made armor stands a living entity instead of extracting an ArmorEquippable interface.
2015-01-22 15:54:01 -05:00
Kenzie Togami
372a520382
Directly access entity list
...
This replaces the very slow chunk dance that was being used.
2015-01-20 10:43:37 -05:00
zml
6a6c590a07
WEPIF: Use UUIDs wherever possible in PermissionsExResolver
2015-01-10 16:57:53 -08:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00