Commit Graph

533 Commits

Author SHA1 Message Date
IronApollo
238c56a3c6 Revert "Revert matt's changes"
This reverts commit bfcc6184ad.
2020-06-13 14:41:36 -04:00
N0tMyFaultOG
bfcc6184ad Revert matt's changes
Let's not break Fawe, thanks
2020-06-13 18:48:57 +02:00
MattBDev
8105088d60 Minor cleanup 2020-06-12 21:45:49 -04:00
MattBDev
1eacb91267 Make extent public (unsafe) 2020-06-12 21:45:49 -04:00
MattBDev
35c2a74c52 Implement more masks 2020-06-12 21:45:49 -04:00
Matthew Miller
33adba4a6f Use a long to refer to the volume of a region to prevent overflow (#1350)
* Use a long to refer to the volume of a region, and rename the method to getVolume

* Fixed issues noted in review

* Forgot to floor

* Fixed review notes

* Can use a long here rather than BigDecimal

* Improve javadocs

* style

(cherry picked from commit 328030fd6281e58a4ea1d0cdd0a2e274da90afbe)
2020-06-12 21:45:49 -04:00
MattBDev
9f6e0ebd5c Minor changes to NMS logic 2020-06-12 21:45:48 -04:00
MattBDev
3caf53987f Minor upstream changes 2020-06-12 21:45:48 -04:00
Aurora
5602b33b78
Fix a few links 2020-05-30 09:17:21 +02:00
dordsor21
bdc14c10c7
Fix relight and removelight (#475)
* Start work on lighting engine (does not build)

* Implement getLighting

* Setting, flushing light etc works. Getting light should be working..?

* Better queue/chunk handling

* Use correct location for lighting update

* Correct set location, remove debug

* cleanup a little

* Fix fixlight

* Apply to all versions for the numpties

* Remove lighting extent if not using

* Actually bitmask blocks when setting in chunks

* Initialise Maps and Dequeues with inital size

* format

* Documentation maybe
2020-05-27 11:45:08 +01:00
Aurora
e23c76511d correclty implement findFreePosition and setOnGround to fix navigation wand teleport issues 2020-05-24 20:01:28 +01:00
NotMyFault
8fa493cf9f
Update IncendoPaster.java 2020-05-21 18:30:59 +02:00
NotMyFault
10ec476239
Set debug to false by default
No need to enable it unless you are actually debugging something
2020-05-18 21:50:03 +02:00
dordsor21
be58cd42ac Add option to disable ticking existing blocks when not fastmode 2020-05-11 16:09:31 +01:00
dordsor21
36faf107e6 Allow fastmode to be used in a lot more places
- Option to stop fastmode from bothering to fix existing ticking blocks
2020-05-11 15:36:52 +01:00
dordsor21
42d7419b4b Fixes #402
- Similar to previous commit. If the chunksection was empty, then __reserved__ was parsed to the clipboard, and then not correctly identified as air
- Now assume all __reserved__ is air when writing to clipboards
2020-05-09 13:56:41 +01:00
dordsor21
ffa25b1d9a Fixes #452
- ChunkSections containing only air are technically null according to NMS Chunks
- Therefore if we're replacing air, we should ignore the result of get.hasSection(layer) by using "full = true" as it returns false if the chunksection is only air
- We also then need to ensure that the masks correctly identify that the block is "air"
2020-05-09 13:39:41 +01:00
dordsor21
c757b01803 By default only allow existing blocks to tick.
- Revert back to default FAWE behaviour where placed blocks do not tick by default (until a restart, or another edit is done in the same chunksection without changing the block)
2020-05-08 16:16:08 +01:00
dordsor21
56972ee40b
Trim performance (#451)
* Increase performance slightly when trimming.
If the chunk section is all one blocks (common in plotworlds) it'll be a nice little boost.

* Cache whether blocks are ticking or not. Greatly reduces the time required to create a palette

* collapse 5 lines to 2.

* Also apply to 14 and 15 for the numpties

* Cleanup
Actually ignore the exception - remove my debug print.
Remove double semi-colon

* Apparently 1.14/15 matter too still.
2020-05-07 23:00:13 +01:00
IronApollo
8b1a0bbc34 Fix #417
This commit aims to fix existing issues regarding the "0/-1 blocks affected" bug. Introducing the new LinkedFilter class allows us to use multiple filters for single-filter operations, e.g. applying a pattern to blocks while also counting the amount of blocks applied to. SetFilter.java was also removed due to not being used.
2020-05-07 12:29:18 -04:00
dordsor21
afba834b83 Don't commit murder to console or log files 2020-05-06 20:55:30 +01:00
MattBDev
ef3642d521 Small spring cleaning
I changed really small bits and pieces of code. If you have questions just comment and I'll answer them.
2020-04-30 16:26:52 -04:00
dordsor21
508d595b8d Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15 2020-04-29 21:30:28 +01:00
dordsor21
847d22f7d6 This seems to fix #429
- the undo remove or add block removal adding thing.
2020-04-29 21:30:15 +01:00
Pierre Grimaud
f9a40599fb
Fix typos 2020-04-29 19:36:34 +02:00
dordsor21
fda7d00747 A more verbose fix to #329 and similar issues.
- Re-read chunksections the first time they're "loaded" for an operation
 - Reset the chunksection if there are block changes when setting blocks via reflection
 - These are maybe gonna affect performance a bit? Idk. Seems to be alright for me
 - These are maybe gonna make more issues? Yeah maybe, but I couldn't find any
2020-04-29 18:17:21 +01:00
dordsor21
058990f6fe schem.intellectualsites.com (points to athion.net but cnamed) 2020-04-28 11:25:24 +01:00
MattBDev
b13dea19c5 Add debug messages 2020-04-27 19:04:20 -04:00
MattBDev
491be025cc Minor changes to urls and todo's 2020-04-27 17:35:04 -04:00
dordsor21
004a60d145 allow parallel threads to be changed.
- Interesting behaviour with forwardextendcopy stuff (move, stack etc) though.
2020-04-25 11:57:59 +01:00
dordsor21
820ae19dc2 Read processors in reverse order.
- EditSessionBuilder always assigns the history processors before the limit extents, meaning the limit did not get properly flushed to history, but because spigot is notified of the changes after the processes have taken place, the correct edit was displayed to the player and placed into the world.
 - This might break other stuff...
2020-04-23 23:46:43 +01:00
NotMyFault
9636f35e45
Fix typo 2020-04-21 16:43:25 +02:00
dordsor21
330fc39dde Further non-standard selection fixes as per #393
- Fix incorrect usage of initChunk (it's run in the right place now)
 - Fix poorly implemented //sel sphere "improvements"
2020-04-19 19:46:41 +01:00
dordsor21
b52fc46f19 Regarding #393
- Fix CharFilterBlock not being properly created (the chunk X and Z were never set)
 - Replace BlockVector3#divide with bitshift because you can't divide down and then bitshift back up with the correct results for negative values
2020-04-19 13:56:02 +01:00
MattBDev
5cc7a09769 Fixes #366
That issue was actually a NoSuchElementException.
2020-04-02 15:51:55 -04:00
MattBDev
b2752a511a Add logging messages for CPU checking. 2020-04-01 13:10:25 -04:00
MattBDev
e223f77825 Merge remote-tracking branch 'origin/1.15' into 1.15 2020-04-01 13:09:15 -04:00
MattBDev
dbd3cfbef6 Add logging messages for CPU checking. 2020-04-01 13:08:16 -04:00
IronApollo
110347214e Update SingleThreadQueueExtent.java 2020-03-31 20:29:03 -04:00
dordsor21
3cd30ebbff Fix DiskOptimisedClipboard not closing 2020-03-30 17:00:41 +01:00
dordsor21
3d8303a227 Remove my debug 2020-03-30 12:13:39 +01:00
dordsor21
5197ed04ec Fix MemoryOptimizedClipboard 2020-03-30 12:06:15 +01:00
Samuel J Voeller
63d594a069
Fix #355 2020-03-29 17:47:32 -05:00
MattBDev
62165250ce Remove FAWE language option in config 2020-03-27 19:08:32 -04:00
MattBDev
7db61be075 Started stripping apart EditSessionBuilder 2020-03-26 22:26:11 -04:00
MattBDev
e648b35b95 Small code quality changes 2020-03-24 12:32:36 -04:00
MattBDev
b2e3d40be2 Rename uploadAnonymous to upload 2020-03-23 20:48:58 -04:00
MattBDev
752a2624f8 Added warnings in DiskOptimizedClipboard to help resolve non-closed file issue 2020-03-23 18:45:23 -04:00
MattBDev
221500e7db Remove assetpacks 2020-03-23 18:38:07 -04:00
MattBDev
ae57dd5d61 fixed compile errors 2020-03-20 21:39:40 -04:00