Commit Graph

36 Commits

Author SHA1 Message Date
92a7bd5e44 minor tweak for mutable vectors 2019-04-01 03:09:20 +11:00
85bfd16d7c Code cleaning
Most notable change: Remove redundant type parameters and replaced with <>. This is a small step to bring us closer to upstream parity.
2019-03-25 19:55:32 -04:00
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
1d87642b52 Minor improvements to the server side CUI 2019-02-03 03:54:04 -05:00
f74381b93f Merge remote-tracking branch 'refs/remotes/isfawe/new-vector-system' into new-vector-system 2019-01-13 02:00:14 -05:00
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
4d6045813c Move vectors to static creators, for caching 2019-01-10 07:17:04 -05:00
ab6aed703d Merge current FAWE master (227d6d91) into new-vector-system
Signed-off-by: Byron Marohn <combustible@live.com>
2019-01-09 22:35:26 -08:00
842b1307c7 Current Progress #3 2019-01-09 02:13:44 -05:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
8ed67f66ad Merge boy0001/FastAsyncWorldEdit 2018-09-14 02:42:55 +10:00
b24d322d29 Update from sk89q/master 2018-09-03 00:10:38 +10:00
c931095736 Little bit of formatting 2018-08-27 17:24:18 +10:00
dc39300af8 Merge pull request #364 from mickare/patch-1
Fix region contain method
2018-08-18 20:33:53 +10:00
6f04022738 And these stubs 2018-08-13 03:23:53 +10:00
e7c27b08bf Remove stub injector methods 2018-08-13 02:36:39 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
7773ef6f9a Fixed a few issues with Sponge schematic handling. 2018-08-04 11:43:42 +10:00
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
a48c319e7e package move 2018-08-04 11:43:40 +10:00
57c13ef8f4 Continue moving out of legacy BlockType 2018-08-04 11:43:40 +10:00
66d70f00e7 Removed more deprecated code 2018-08-04 11:43:39 +10:00
484687a49d Further work on BlockState transition 2018-08-04 11:43:39 +10:00
e99190225e Further BaseBlock modernisation 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
20bf6e079b Continue the great purge 2018-08-04 11:43:38 +10:00
c537a2e948 Remove a tonne of code from WorldEdit. This breaks backwards compatibility. More will be removed. Sorry :) 2018-08-04 11:43:38 +10:00
f5f1d357d9 Get rid of the string equality and convert a few more ID uses over. 2018-08-04 11:43:14 +10:00
41a80064f5 I guarantee this is broken. Start some form of string ID for blocks 2018-08-04 11:43:14 +10:00
6c65a8a989 CuboidRegion contains use block position
Int casting would be better here than adding one to the max block
2016-09-13 23:13:47 +02:00
5de4cfced2 Fix region contain method
The region contain method was broken.
A lot of subsquent issues are caused by this bug.
E.g. in a selection the entities in the last blocks at the positive-axis border are not selected.

Max block gives the impression of an exclusive point; however it is inclusive!
A position that is anywhere between of a 1x1x1 region, would return false in the old implementation.

By simply adding a one this should solve the problem.

Greetings
2016-09-13 09:26:23 +02:00
c957ffb95a Fix NPE when //genbiome expression was false.
Fixes WORLDEDIT-3467.
2016-07-06 11:14:11 -04:00
rlf
03f8843c20 More efficient chunk calculation of CuboidRegion 2016-01-13 19:02:46 -05:00
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00