8bde932354
Add p2 v4 compat.
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Anyone that hasn't built FAWE before won't be able to build it again as the v4 repo doesn't exist - it relies on local gradle cache.
2020-04-22 08:10:17 +01:00
c478dbd249
Backport changes
2020-04-21 23:58:14 +02:00
9636f35e45
Fix typo
2020-04-21 16:43:25 +02:00
8a19c4c38c
Don't mark the chunk as dirty.
2020-04-21 15:40:53 +02:00
2c85ff1673
Properly remove tile entities in BukkitGetBlocks_1_15_2
2020-04-21 15:23:23 +02:00
952aaf8b43
Fix p2 compatibility and replace empcraft.com/maven2
2020-04-21 11:39:42 +01:00
330fc39dde
Further non-standard selection fixes as per #393
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- Fix incorrect usage of initChunk (it's run in the right place now)
- Fix poorly implemented //sel sphere "improvements"
2020-04-19 19:46:41 +01:00
b52fc46f19
Regarding #393
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- Fix CharFilterBlock not being properly created (the chunk X and Z were never set)
- Replace BlockVector3#divide with bitshift because you can't divide down and then bitshift back up with the correct results for negative values
2020-04-19 13:56:02 +01:00
7b9a64e9a6
add a bunch of // aliases for commands
2020-04-19 11:43:30 +01:00
415e91b519
Re-apply 374ad99
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Accidentally fixed the EntryMaker issue before I pulled 374ad99
. Should reflect upstream now.
2020-04-16 20:41:59 -04:00
8b97a11fa4
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15
2020-04-16 20:27:47 -04:00
e1ba16b699
Fix #403
2020-04-16 20:27:38 -04:00
ff47e6f717
Cherry-pick to fix EntryMaker issue
2020-04-16 20:26:55 -04:00
97d73889cc
Remove _ from tree type as easy fix for actually typing the correct tree type
2020-04-16 17:22:22 +01:00
8369277e05
Merge pull request #406 from mrlasagne/patch-1
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Fix special masks issue
2020-04-15 10:28:20 -04:00
cba7c21ce5
Fix special masks issue
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This fixes the issue where masks other than SimpleBlock masks (like Offset mask or negate mask) would not work.
The issue was caused by parseFromListInput() who would throw SuggestInputParseException if the input was not a valid block definition.
But as the parser was catching NoMatchException only, this was causing an error and the MaskFactory was broken.
2020-04-13 22:34:15 +02:00
735a37ffd0
Use custom radix sort for ordering blocks ( #1277 )
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* Use custom radix sort for ordering blocks
* Licenses :P
* Fix ordering, add test for it
* Grant Gradle more memory (thx Fabric)
* Increase (?) / Specify memory for core tests
* Many attempts at fixing OOM
(cherry picked from commit bb013aa89b8457c4649e2546eef0aa94b9fc4020)
2020-04-10 13:42:27 -04:00
374ad992a2
Properly close all files when dealing with archives ( #1274 )
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* Properly close all files when dealing with archives
* Move file utils to SafeFiles class
* Licenses
(cherry picked from commit a600266d41151eec4f2239cf90e202bb99fa3a8b)
2020-04-10 13:38:14 -04:00
8d1efcfb21
Update Bukkit Interfaces to allow for compilation
2020-04-10 13:25:56 -04:00
092bf98ea5
Odd sort-of fix for allowing //stack to be undone
2020-04-10 13:25:27 -04:00
5cc7a09769
Fixes #366
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That issue was actually a NoSuchElementException.
2020-04-02 15:51:55 -04:00
dded68e071
Add missing code to SpongeSchematicReader
2020-04-02 15:49:45 -04:00
b2752a511a
Add logging messages for CPU checking.
2020-04-01 13:10:25 -04:00
e223f77825
Merge remote-tracking branch 'origin/1.15' into 1.15
2020-04-01 13:09:15 -04:00
dbd3cfbef6
Add logging messages for CPU checking.
2020-04-01 13:08:16 -04:00
755ea09797
Fix #390
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Turns out the FilterBlock's getOrdinal value is from the "get", and does not share the same reference as setOrdinal, whose value is from the "set", would modify.
Because of this, even if #getOrdinal returns 0, we still must update the set with 0 by #setOrdinal.
2020-04-01 00:26:11 -04:00
16df4abd18
Reflection field name changes
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Old ones were outdated. Brush visualization is still WIP and can result in client being kicked from the server for bad packets.
2020-04-01 00:20:25 -04:00
110347214e
Update SingleThreadQueueExtent.java
2020-03-31 20:29:03 -04:00
6e1cb4cfbc
Remove more useless messages
2020-03-31 19:39:37 -04:00
56395534fa
Remove useless messages
2020-03-31 19:28:21 -04:00
b095d0c29a
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into 1.15
2020-03-31 11:24:10 -04:00
391fdcb91a
Merge branch '1.15' of https://github.com/IntellectualSites/FastAsyncWorldEdit into 1.15
2020-03-31 10:26:36 +01:00
a6a4400317
Port fixed for #389 from 1.15.2 adapter to other adapters.
2020-03-31 10:26:23 +01:00
2ea85ab004
Make //size text color consistent.
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(cherry picked from commit eb8fcdcd5b797a7ec1db0c53c3602f79d4f971bf)
2020-03-31 00:33:43 -04:00
a7e07ddb4d
Merge pull request #387 from aurorasmiles/patch-1
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Update bug---issue-report-for-fastasyncworldedit-1-13-2.md
2020-03-30 19:37:50 +02:00
cd156845e1
Update bug---issue-report-for-fastasyncworldedit-1-13-2.md
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Priority is on 1.15.2 right now, so I changed the template to reflect that
I also fixed 2 links
2020-03-30 19:33:16 +02:00
318e367cf0
Correctly unregister player on quit and close clipboard if using disk.
2020-03-30 17:41:41 +01:00
3cd30ebbff
Fix DiskOptimisedClipboard not closing
2020-03-30 17:00:41 +01:00
76efbed4b2
Fix rotation breaking NBT data:
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- Don't only copy NBT over if the original block had a Rot tag
2020-03-30 16:01:50 +01:00
3d8303a227
Remove my debug
2020-03-30 12:13:39 +01:00
5197ed04ec
Fix MemoryOptimizedClipboard
2020-03-30 12:06:15 +01:00
45e0d37889
Clipboards paste biomes
2020-03-30 10:27:03 +01:00
8597ab1ce8
Merge pull request #382 from ForceUpdate1/1.15
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Fixing that the PlayerDropItemEvent was not fired
2020-03-29 19:34:51 -04:00
5f3d6cdc79
Merge pull request #384 from xCykrix/1.15
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Correct JVM Architecture Detection
2020-03-29 19:33:37 -04:00
c88764b14c
Merge pull request #383 from ForceUpdate1/lang
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Fixing wrong translation keys
2020-03-29 19:29:07 -04:00
63d594a069
Fix #355
2020-03-29 17:47:32 -05:00
1d562c7cc3
Fixing wrong translation keys
2020-03-29 12:41:10 +02:00
342da647d7
Fixing that the PlayerDropItemEvent was not fired
2020-03-29 11:53:31 +02:00
8c7d4c0cc5
Fix #377
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- Added comments to help explain some of the logic of the Region/CuboidRegion filtering
2020-03-28 20:51:53 -04:00
8ffdd8a9e9
Better reading of schematic biomes.
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Use biomes in the P2 schematic handler and save as a .schem not .schematic (when it's enabled again)
2020-03-28 10:44:51 +00:00