Matthew Miller
484687a49d
Further work on BlockState transition
2018-08-04 11:43:39 +10:00
Matthew Miller
e99190225e
Further BaseBlock modernisation
2018-08-04 11:43:39 +10:00
Matthew Miller
811f1d4433
Rewrote block parsing, and further switch to BlockState
2018-08-04 11:43:39 +10:00
Matthew Miller
c43109bde5
Start work on the new BaseBlock/BlockState split
2018-08-04 11:43:39 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
Matthew Miller
41a80064f5
I guarantee this is broken. Start some form of string ID for blocks
2018-08-04 11:43:14 +10:00
sk89q
935de4c93d
Add some experimental brush commands.
...
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00