Safer if we're submitting lots of chunks for recursive operations. These chunks should be handled in the order they're submitted so we don't handle a chunk that's been submitted twice (possible) in the wrong order
(cherry picked from commit ce915fe04dd83676ae0045b3a675788f486e2cc6)
- Simplify MaskFilter slightly
- Improve thread safety of LocalBlockVectorSet
- Simplify if statement in SingleThreadQueueExtent
- Better error in MathMan#tripleSearchCoords for handling of the error in some cases
- Kick more exceptions further up the pipeline to be more likely to be shown to player
- Try to avoid lots of console spamming when it's the same error multiple times
- Allow parsing of FaweExceptions during commands to better give information to players
ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)
Fixes#955Fixes#858
* Remove hardcoding of world limits
- seems to be working fine without the datapack for world height changing
- particular attention should be given to LocalBlockVectorSet and MathMan changes
* update adapters
* Override getMinY in various classes and ensure selections have a world attached to them
* no message
* Address comments
- Fix for lighting mode 1
* A few more changes
* Fix LocalBlockVectorSet
* Fix range statement
* Various fixes/comment-addressing
- There's not much point in having a different file name now for history. We've broken it before...
- Fix history read/write
- Fix range on for loops in CharBlocks
* undo bad CharBlocks change
* Fix history y level
* Fix biome history
* Fix lighting
* Fix /up
* Make regen fail not because of these changes
* Fixes for y < 0
* Fix isEmpty where only the uppermost chunksection is edited
* Fix javadocs/FAWE annotations
* Better explain why BiomeMath is removed
* If history task throws an error, it should only be caught and printed if not completing now.
* Min|max world heights for new patterns
* Load biomes from NMS instead of bukkit (#1200)
* Update adapters
* Update adapters
* Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks.
* Address some comments.
* rename layer -> sectionIndex to imply inclusivity
* Javadoctored.
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
* Fix major security bugs (3 brushes + superpickaxe)!
- Due to some recent changes, FAWE could edit everything in the world, no matter other plugin protections such as PS or WG.
- Fix superpickaxe allow to bypass protections => Fix SurvivalModeExtent not taking into account protections plugins due to breaking blocks naturally to get drops.
* Adress requests
- Revert some unsuitabe changes
- Add FAWE diff comments
* Clean imports
* Adress requests
Co-authored-by: NotMyFault <mc.cache@web.de>
* Consistenty use javax annotations.
- Unfortunately jetbrains annotations seem to be exposed transitively via core somewhere, but with the correct IDE settings, annotations can be defaulted to javax
- Cleaning up of import order in #1195
- Must be merged before #1195
* Add and apply .editorconfig from P2
- Does not rearrange entries
* Address some comments
* add back some javadoc comments
* Address final comments
Co-authored-by: NotMyFault <mc.cache@web.de>
- Add chunk preloading to RegionVisitor if supplied with a suitable Extent
- Where extents are used in masks, set EditSession as the extent as they are otherwise initialised with WorldWrapper that is very slow
- Fixes#1073
- Unfortunately jetbrains annotations seem to be exposed transitively via core somewhere, but with the correct IDE settings, annotations can be defaulted to javax
- Cleaning up of import order in #1195
- Must be merged before #1195
Co-authored-by: NotMyFault <mc.cache@web.de>
* Feature/main/propagate diff annotations (#1187)
* 25% done
* More work
* More work
* 50%
* More work
* 75%
* 100% & cleanup
* Update adapters
* Squish squash, applesauce
commit 275ba9bd84
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date: Sat Jul 17 01:10:20 2021 +0200
Update dependency com.comphenix.protocol:ProtocolLib to v4.7.0 (#1173)
Co-authored-by: Renovate Bot <bot@renovateapp.com>
commit 9fd8984804
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date: Sat Jul 17 01:09:29 2021 +0200
Update dependency org.checkerframework:checker-qual to v3.16.0 (#1184)
Co-authored-by: Renovate Bot <bot@renovateapp.com>
commit 861fb45e5c
Author: dordsor21 <dordsor21@gmail.com>
Date: Fri Jul 16 19:07:02 2021 +0100
Fix#1075
commit 420c45a29a
Author: dordsor21 <dordsor21@gmail.com>
Date: Fri Jul 16 18:48:21 2021 +0100
Entity removal should be on the main thread as we're just passing through rather than doing chunk operations
- Fixes#1164
- Not working: butcher/remove history
commit 4d4db7dcd0
Author: SirYwell <hannesgreule@outlook.de>
Date: Fri Jul 16 17:52:44 2021 +0200
Make sure leaves category is loaded for heightmaps (fixes#1176)
commit c98f6e4f37
Author: dordsor21 <dordsor21@gmail.com>
Date: Fri Jul 16 10:44:52 2021 +0100
Do not allow generation commands to generate outside selection
commit 2485f5eccc
Author: dordsor21 <dordsor21@gmail.com>
Date: Fri Jul 16 10:43:15 2021 +0100
EditSession needs to override some Extent methods to ensure block changes are correctly set through the various extents
Fixes#1152
commit d9418ec8ae
Author: dordsor21 <dordsor21@gmail.com>
Date: Fri Jul 16 09:52:44 2021 +0100
Undo part of 41073bb1a0Fixes#1178
* Update Upstream
fb1fb84 Fixed typo and grammar
* We don't support custom heights yet
* Casing inconsistency
* Address a few comments
* Address comments
* Don't refactor to AP classpath
* Document annotation style
* Refactoring & shade cleanup
* Address a few comments
* More work
* Resolve comments not being resolved yet
* Feature/main/propagate diff annotations (#1187) (#1194)
* Remove beta package, fix history packages, move classes out of object package
* Resolve comments not being resolved yet
* Remove beta package, fix history packages, move classes out of object package
Co-authored-by: NotMyFault <mc.cache@web.de>
* brushes should be under brush
* More refactoring
- Filters/processors should be in the same place and are related to extents
- Transforms are in `extent.transform` in upstream
* Move history classes under history
* Update adapters
Co-authored-by: dordsor21 <dordsor21@gmail.com>
* start v6
* Update classes to v6 method signatures
* change rootVersion to signify p2v6 compat
* Use 16 as toolchain version but target 11 for build output
* add minimessage as api
* Require v6 and don't attempt to "setup" hook from FAWE
* Address comments
* *address /all/ comments
* FAWE classes should only act as a delegate
* Uppercase logger
* Settings for v6-hook have moved to P2-v6, remove unneeded if statements
* Rename classes to Delegate
* add whenDone task to setCuboids
* Remove bad spaces
* Fix plot swap
* Initial work on 1.17 support
* Remove data versions from the Bukkit adapters (#1507)
* Remove data versions from the Bukkit adapters
* Don't allow saving schematics without an adapter in place on Bukkit.
* Removed confusing line
(cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c)
* More progress
* Fix chunk sending
* Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119)
* Preliminary work on repackaging
* Rename build artifacts matching our pattern
* Finish up repackaging
* Fix a few field accesses and old imports
* Dirty fix for chunks container ChunkSections outside of 0-15
* Correctly read from NibbleArrays for lighting
* Fix getSections and BlockMaterial for 1.17
* Fix writing blocks to the world.
- The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord
* Fix more field accesses
* More work towards 1.17
* Update Upstream
a57f66f Fix watchdog, add negative y support. (1782)
* Add azalea tree to `/tool tree`
* Don't define toolchain twice
* Repackage GriefDefender
* Relocate under new namespace
* Bye bye ecma left overs
* Add 1.17 to issue templates and instructions
* Move to adventure-nbt (#918)
* Initial work for adventure-nbt
* Some more FAWE specific stuff
* Fix erroneous deprecation check
* Workflow change
* Continued merging all adventure NBT related changes
* Continued merging all adventure NBT related changes
* Made a constructor public again
This needs to be public for BlockTransformExtent.java
* Finished converting all NBT data to adventure.
* Make this compile
* Fix conflicts
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update adapters to 1.17
* Change build prefix to 1.17
* Move more nms classes to adapters
* Move left over nms classes
* Move Spigot 1.17 class
* Remove unneeded adapter loader code
The loader will find the appropriate class now itself
* Update adapters
* Update adapters
* Lazy fix tests
* Update adapters
* Update Upstream
43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796)
* Relocate adventure-nbt under proper namespace
* Add LazyCompoundTag as a non-version-specific class to be used by adapters
* Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently
* Correctly NBT conversion method
* LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag.
* Update worldedit-adapters
Fixes#1141
* Remove unnecessary massive lag machine
* Refactor apply to applyBlock in subclasses
* applyBlock should be overriden by all subclasses.
Default apply to applyBlock
* Closes#1130Closes#1132
* Squashed commit of the following:
commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c
Author: NotMyFault <mc.cache@web.de>
Date: Sun Jun 27 21:53:21 2021 +0200
[ci skip] Update gradle wrapper validation
commit aa7471f95317d28a16f62e4b200de8d0fea2fa95
Author: Matthew Miller <mnmiller1@me.com>
Date: Sat Oct 10 15:49:13 2020 +1000
Add ^x,y,z relative offset support to the offset parser (#1545)
* Add ^x,y,z relative offset support to the offset parser
* Wrap in a try-catch
(cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8)
* Add `fawe.error.schematic.not.found` translation key
* Update Upstream
728a152 Skip notify if chunk section doesn't exist (1794)
* Fixed#1157
* Add a null check to prevent NPE in nbt code
* Update adapters
* Update Upstream
fbb047a Optimize legacy schematic loading (1808)
* Hurr durr I don't want to update Java
* Update Upstream
0790e6e Fix CLI Mess (1811)
* Fixes#1160
* Expose minimessage transitively thru PlotSquared
Touches #32
* [ci skip] Remove unneeded maven repository
* Steal tab completion from PlotSquared for P2 related commands
* Don't error on startup when building locally
Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
* [ci skip] Update gh actions to Java 16
* Update textures to grab 1.17 jar
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: SirYwell <hannesgreule@outlook.de>
Co-authored-by: Matthew Miller <mnmiller1@me.com>
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
- Correctly handle block state limit checks.
- Don't quash exceptions thrown in a region operation by having a "max-fails" check that can only be hit once....
Fixes#1127
- ImmutableBaseBlock is no longer needed as NBT was made immutable previously
- BlanketBaseBlock represents to masks that the block has NBT, but does not need to match a specific state
- Allow FuzzyBlockState to create BaseBlocks without NBT data (fixed tab completion issues)
- Required new argument parser, which should ultimately be made into a singe blockstate parser for best results, and proper tab-completion
- The layer brush itself is broken because of the changes to internal block retrieval from legacy
**Add a null-check to CharBlocks FULL section layer-retrieval.**
- It is possible to trim CharBlocks whilst it is attempting to read data due to the batching of chunks to help reduce memory
- This is done when the number of chunks sitting loaded in memory with having been "submitted" to the queue for writing to disk becomes high
- Seconday operations such as heightmap processing and lighting will quickly load chunks, meaning many chunks are submitted early
- This leads to much higher chances of the chunk being submitted and subsequently trimmed given heightmap and light processing is done layer-by-layer over many chunks, rather than chunk-by-chunk - thus leading to NPEs.
- By adding synchronisation to and around only the specific sections when loading/updating, and not blocking the whole chunk, many access can still be thread-safe without causing deadlocks
- This allows removal of lots of the needless and very-slowing synchronisation on get**Block** methods
**Remove much of the synchronisation from ChunkHolder**
- We shouldn't be synchronising with call() and safety should be added elsewhere. (plus it's making edits very very slow when queue target size is hit)
- Also remove much of synchronisation because we've added the null-check and section-specific synchronisation to CharBlocks
**Some QOL/thread-safe data access changes**
- Replaces the Array#clone seen in the get blocks classes with System#arraycopy as deep cloning is not required, and is also slower than arraycopy
- Add System#arraycopy when accessing chunk section data via history to ensure it is not altered whilst being written
- Renaming EMPTY to empty means it is not implied to be a static variable
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1028
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1025
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1089
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1091
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1097
* Use Unsafe to replace Lock
* Start cleaning up everything that has to do with CleanableThreadLocal
* Make cancellation work
Co-authored-by: NotMyFault <mc.cache@web.de>
* Relight using starlight engine on Tuinity
* Make use of invokeExact
* Cache MethodHandle
* Address some requested changes
* Remove random *
Co-authored-by: NotMyFault <mc.cache@web.de>
* Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues
* Add naive HeightmapProcessor
* Make HeightmapProcessor more efficient
* Remove heightmap code from NMSRelighter
* Recognize fluid for waterlogged blocks
* Remove config option for heightmaps as they should always be updated
* Batch relighting for Starlight
* Dirty workaround for CharBlocks blocks NPE
* Revert "Dirty workaround for CharBlocks blocks NPE"
This reverts commit 737606a7
It only caused the heightmap to be wrong again and didn't help much with the original issue
* Adapt better chunk sending on older versions
* Adapt requested changes for HeightMapType
* Relight all changed chunks, batched
Also, address some requested changes
* Avoid deadlocks
* Clean up tuinity relighter and add some comments
* Minor changes to HeightmapProcessor
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Also remove option to shorten urls for schematic upload. This option does not work with self hosted interfaces, nor is it really safe to use, as per-design.
As Fawe extends into its own Filter class, this will need a Fawe-suitable solution at some point when removing the deprecated method.
This is a compatibility-layer workaround for plugins calling the WorldEdit method `Pattern#applyBlock`.
similar to ChunkHolder, it represents an internal chunk for which operations should not be accepted by multiple threads at once.
Co-authored-by: NotMyFault <mc.cache@web.de>
This is basically the main "chunk" class for internal FAWE. Chunk operations should (and are) almost always single-threaded operations, however, under certain circumstances it is possible for the chunk to be "called" (flushed: written to the world and sent to the player) from a separate thread. This would specifically occur from SingleThreadQueueExtent when there are a lot of chunks being loaded in memory by FAWE (where the chunk would then be submitted to a multi-threaded queue). It would therefore be possible for a thread accessing the chunk to attempt to access it in the middle of the call, which can lead to a number of issues, and it is my opinion that the most frequent of these is the NPE seen during lighting operations, where new chunks can be accessed/loaded very quickly, increasing the likelihood for the aforementioned synchronisation issue to occur.
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>