Commit Graph

119 Commits

Author SHA1 Message Date
48fb669119 Guard against reloads breaking too much. 2019-05-25 18:11:23 -04:00
7b47d9a945 Add /tracemask. (#474)
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
b0777f6b06 Use DFUs for some additional data fixing.
Legacy mapper now uses the data fixers to upgrade blocks and item types
(e.g. signs, dyes that changed names in 1.14).
The sponge schematic reader can now attempt to use the data fixers to
upgrade blocks, block entities, biomes and entities. This has been
tested with the 1.13 -> 1.14 changes. It is yet to be seen if it will
continue to work because...
The mc edit schematic reader has code for using data fixers, but it is
currently disabled as there seem to be some issues with fixing up older
block entities.
2019-05-20 16:39:58 -04:00
334d5cfaab The "spawner|mobType" syntax once again makes functional mob spawners.
Also fix block parser context not being restricted.
2019-05-18 10:16:08 -04:00
f9d0d340e7 Add DFUs. Currently used by //restore. 2019-05-13 23:07:53 -04:00
8a3e6a12b9 Implement suggestions for Bukkit + Sponge 2019-05-05 23:06:20 -07:00
ceff17c4f7 Misc fixes.
Closes a few old youtrack issues which I don't remember because I had
like 30 tabs open, and a few other issues which I found while testing
some of those.
2019-05-05 15:15:03 -04:00
57c161a602 Actually initialize GameModes and WeatherTypes. 2019-05-02 00:08:19 -04:00
13a8c480e3 Insert Locale.ROOT into all case change methods 2019-05-01 15:24:32 -07:00
7c1764548d Deprecate old system, still in use by WG/CB 2019-04-30 13:53:14 -07:00
3c04a83852 Add nicer error when using player commands as console.
Also fix slash counts for Bukkit.
2019-04-29 17:39:30 -04:00
b3053f19ce Pagination changes and cleanup.
Refactored PaginationBox to be abstract. Implementations can generate individual components as needed now.
Add lots of Component usage to schematic list, help listings, etc.
Fix a few schematic and file resolution issues.
2019-04-28 01:12:05 -04:00
62353a46db Added a pagination box and use it in Biome List and Chunk List 2019-04-27 21:57:45 +10:00
7ff537138a Merge master again 2019-04-26 01:25:42 -07:00
b8c120e0c4 Finish porting commands 2019-04-26 01:18:02 -07:00
31a8328fb5 Add data version to BukkitImplAdapter.
Also throttle unknown-block warning when loading MCEdit schematics.
2019-04-26 16:41:39 +10:00
17fba54305 Update SpongeSchematic format to version 2.
Allows saving and loading entities and biomes.
2019-04-26 16:41:39 +10:00
853bfab022 Merge master, update to texts 2019-04-25 22:11:46 -07:00
f70557e3da Provide a warning when an invalid property is entered rather than failing. Fixes WorldEdit entirely failing on new MC versions. 2019-04-25 22:48:15 +10:00
1e7b4fc835 Move shaded libraries to their own artifacts 2019-04-20 23:11:39 -07:00
55348346e9 Shade in Kashike's lib 2019-04-19 14:49:29 +10:00
ac03de89cc Work on adding converters for some arguments 2019-04-18 19:11:57 -07:00
37c993be16 Port ClipboardCommands, update to new Key 2019-04-18 12:34:57 -07:00
267ccf2298 First attempt at integrating Piston as the only command system 2019-04-15 01:21:15 -07:00
3e4004ad9e Start work on improving the formatting system. May switch to Kashike's as Bukkit is shit 2019-04-14 19:33:44 +10:00
961da1b93f Add BukkitPlayer constructor without plugin.
tbh I don't know why we even need to keep the plugin object around.
2019-03-30 17:32:10 -04:00
d186cce393 Merge remote-tracking branch 'origin/feature/slf4j-logging' 2019-03-19 20:32:21 +10:00
d1c2a029bf Move some platform stuff to load, put enable back to postworld. 2019-03-15 23:43:57 -04:00
c885f70c7b Load Bukkit plugin at startup.
This should allow plugins that use WorldEdit to do things on world load.
2019-03-15 18:38:06 -04:00
d6804737cf Switch to SLF4J logging. 2019-03-13 19:51:48 -07:00
6937cfc9a9 Need internal ID for EntityType here too. 2019-03-09 10:46:40 -05:00
7c89ece96e Few tweaks to schematic loading and error fixes.
* Not all EntityTypes in Bukkit have the correct enum name.
* Don't read entire schematic files to list. Go off file extension only.
   (Reading in files is more accurate, but slow.)
* Enforce extensions. (Due to the above, while you can technically make a
   schematic called 'test.txt', it's better that we save it as
   'test.txt.schem'.)
* Fix a few minor warnings.
2019-03-08 16:00:49 -05:00
90797d12f4 Skip legacy materials when setting up registries.
Doesn't make a difference normally, but avoids errors in special envs.
2019-02-25 18:41:20 -05:00
50a286b070 Update the block/item category registries - this won't build until a Spigot PR is merged though. 2019-02-17 13:30:40 +10:00
db1315e043 Refactor registries to entirely use the platform 2019-02-16 19:35:13 +10:00
1b101740fe Use a proper registry for biomes 2019-02-16 17:27:00 +10:00
319f2efe43 Ignore synthetic classes when loading BukkitImplAdapter. 2019-02-14 18:07:07 -05:00
386668d221 Clean up other compiler warnings 2018-12-26 16:50:24 -08:00
de7d9421b1 Add generics to other rawtypes 2018-12-26 16:45:46 -08:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
ea30578781 Added a way to get the spawn position of a world 2018-12-21 17:05:30 +10:00
c949b07df1 Added a method to teleport entities across worlds. 2018-12-21 16:56:10 +10:00
5eb9b779d7 Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system. 2018-12-18 19:28:55 +10:00
8f236afae9 Added a display name to Actors 2018-12-18 17:36:53 +10:00
7d468357e3 Added "fast mode corrections" 2018-12-09 16:27:02 +10:00
be0d21e2a9 Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue. 2018-12-05 16:32:20 +10:00
b192466ce2 Remove recursion in VaultResolver
Correctly call into `perms` instead of creating an infinite recursion.
2018-11-30 13:15:09 -08:00
ee8602b77b Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it 2018-11-18 15:58:15 +10:00
2c8b2fe089 Move vectors to static creators, for caching 2018-11-03 23:00:24 -07:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00