Commit Graph

66 Commits

Author SHA1 Message Date
TomyLobo
4c05050d73 Improved /we version output for dev builds. 2011-11-02 17:23:45 +01:00
TomyLobo
6b0f237a46 Removed extra fastLighting flag.
Fast lighting is now used when available.
2011-10-31 03:28:05 +01:00
Wizjany
699807665d Cleanup 2011-10-29 11:57:45 -04:00
TomyLobo
0ba3da2641 Reverted to old manual lighting system that doesn't call notch's block lighting functions directly. 2011-10-29 05:27:17 +02:00
TomyLobo
0ca66ce350 Moved check for fastLightingAvailable from BukkitWorld.fixAfterFastMode to fixLighting and adjusted the description for //generate. 2011-10-26 23:24:23 +02:00
TomyLobo
7dfc2a34e5 Improved fast mode.
BukkitWorld's fast lighting mode now also does what the old fast mode did.
In addition, both fast lighting mode and the fallback resend all modified chunks when done.
This should prevent display issues.
2011-10-25 18:41:07 +02:00
TomyLobo
a1fb1fd4e4 Using Notch's block lighting functions now.
Also removed some debug messages
2011-10-24 23:42:04 +02:00
TomyLobo
a0461aeb2c BukkitWorld.fixLighting now also fixes block light. 2011-10-24 20:49:17 +02:00
TomyLobo
4f7e1a6b31 Improved speed greatly by deferring lighting until after all blocks are in place.
This needs CraftBukkit to work.
2011-10-24 13:44:22 +02:00
TomyLobo
e8dcee1acf Added LocalWorld.fixLighting(Set<BlockVector2D>)
This method redos lighting in the given chunks.
BukkitWorld's current implementation introduces some slight errors and doesn't redo torch light, but it's better than nothing.
2011-10-24 13:35:48 +02:00
zml2008
52982c7c0f Moved YAML classes from RegionBook from WorldGuard into WorldEdit and made everything use those. 2011-10-22 23:48:15 -07:00
zml2008
050eef8dc7 Fixed checkLoadedChunk 2011-10-10 02:01:50 -04:00
zml2008
24056df78a Fixed config generation for Windows users 2011-10-02 01:27:52 -07:00
zml2008
ccfabd94b9 Should fix broken config generation some people have been getting 2011-09-28 19:05:47 -07:00
zml2008
3bbebcd64e Updated for Bukkit changes. 2011-09-24 15:45:49 -07:00
Wizjany
b5b55a2775 Cleanup and a few bugfixes 2011-09-24 15:24:10 -04:00
Wizjany
b10498b9c7 Added 'xp' as a parameter of the /remove command to remove experience orbs. 2011-09-17 01:44:10 -04:00
Wizjany
afa8e873e9 Reverted block id checking in BukkitWorld to prevent false positives and made LoclWorld use the internal list for easier updates 2011-09-14 21:27:24 -04:00
TomyLobo
cb927d17e1 Fixed a warning. 2011-09-14 18:33:07 +02:00
zml2008
6f43c6a312 Updated for 1.8 blocks and items 2011-09-13 22:47:17 -07:00
zml2008
c38a6b0677 Bug fixes 2011-09-09 15:15:03 -07:00
zml2008
6b3f19f857 Minor cleanup of WEPIF constructors 2011-09-07 17:56:39 -07:00
zml2008
6f1d263e16 Added getting of the Bukkit player to BukkitPlayer (for RegionBook) 2011-09-04 19:29:45 -07:00
TomyLobo
9ea977af77 Fixed some warnings. 2011-09-04 23:20:03 +02:00
Wizjany
4c00a24c1d Abstracted all block IDs to BlockID and item ids to ItemType. Overloaded recently changed methods for compatibility and cleaned a few things up. 2011-09-03 13:01:51 -04:00
zml2008
bc6315fb24 Fixed getting and setting of blocks in unloaded chunks 2011-08-29 17:31:08 -07:00
TomyLobo
8ac8cb77a5 Cleaned up bukkit event registration a bit and fixed 2 warnings. 2011-08-26 18:40:21 +02:00
Wizjany
da6e6da024 Cleanup. Added toString override for polygonal regions. 2011-08-24 18:27:18 -04:00
zml2008
ef60fa94bf Typo fixes 2011-08-24 00:17:27 -07:00
TomyLobo
9de9004834 - Moved Bukkit event registration from WorldEditPlugin into the respective listeners.
- Changed registerEvent to the string-based system WorldGuard has, which should improve compatibility with differing Bukkit versions.
2011-08-21 23:05:03 +02:00
Wizjany
a9498d2c68 Stop working around broken stuff and do it like we always have. 2011-08-21 11:47:29 -04:00
zml2008
3c92bd9451 Worked around brokenness in PlayerInteractEvent 2011-08-17 13:38:23 -07:00
zml2008
c99d64cfa0 Removed unnecessary valid block checking (already in LocalWorld) 2011-08-16 22:29:06 -07:00
zml2008
a313f2e93e Made events respect isCancelled() 2011-08-16 18:39:07 -07:00
Wizjany
4d6bb6d746 Prevent setting blocks to items due to Bukkit's Material containing both. 2011-08-16 19:31:22 -04:00
Wizjany
b8a987b204 Cancel scheduler tasks onDisable to prevent nag warnings 2011-08-07 11:57:32 -04:00
TomyLobo
79f8a032f3 Fixed warnings. 2011-08-07 02:34:30 +02:00
Wizjany
02e24ed824 Removed and reimplemented mrapple's selection at a distance. It is now a brush tool, meaning it can be bound as other tools can and it subject to Nichts' /range command, so you can select points in midair. 2011-08-06 19:22:10 -04:00
hretsam
990915b23f Merge remote-tracking branch 'remotes/pull_117/multiworld-snapshots' 2011-08-05 12:29:49 +02:00
zml2008
2efa37f0b2 Fix for bukkit note block changes 2011-07-31 22:11:45 -07:00
mrapple
894ebec740 You may now select pos1/pos2 from a distance! 2011-07-23 11:34:28 -05:00
mrapple
40772cbc67 I had just compiled this, not sure how that errors slipped through 2011-07-23 10:54:38 -05:00
mrapple
15b97782c4 Remove unnecessary player animation event, just use player interact instead 2011-07-23 10:51:31 -05:00
Jacob Scott
66dcc99809 fixed superpickaxe for gravel & lightstone, preprocessors faster than postprocessors, added methods so same-type changes are visble client-side, fixed fixliquid & setblocks block count 2011-07-15 02:00:48 -05:00
James Robinson
858f8d3c36 Add multiworld snapshot support 2011-07-07 18:23:12 +01:00
hash
1784b29f02 Added a new utility method to BukkitUtil to do the common task of shifting coordinates for an entity to the center of a block. 2011-06-15 20:01:03 -05:00
Wizjany
c21357de28 Added multiworld permissions support to WEPIF 2011-06-09 00:30:19 -04:00
hash
b5c9f70e70 Added a utility method for dealing with location precision to bukkit utilities. 2011-06-06 19:32:15 -05:00
sk89q
e20cca38fd Change the block type check to be implementation-dependent. The Bukkit plugin now checks Bukkit's Material. 2011-06-04 22:22:23 -07:00
sk89q
d881c14e2d Added //fast mode, which allows the server to skip the dirtying of chunks. This means that you have to rejoin to see changes though, but most operations are doubled in speed. 2011-06-04 10:30:45 -07:00