Commit Graph

19 Commits

Author SHA1 Message Date
Jesse Boyd
4e49d16505
fix dependencies 2019-08-26 05:45:03 +01:00
Jesse Boyd
283351fea5
fix conflicts 2019-07-22 16:39:43 +10:00
Jesse Boyd
07283af614
some bindings 2019-07-22 16:02:51 +10:00
MattBDev
9c3122a227 More work on getting commands to compile 2019-07-21 22:49:08 -04:00
Jesse Boyd
f500b5e056
CommandContext + Confirmation
Use InjectedValueAccess instead
Fix command confirmation
2019-07-19 06:03:27 +10:00
MattBDev
8108d0a936 Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
MattBDev
a69b239848 Upstream 2019-06-25 13:07:47 -04:00
matt
29692f3fbe Migrate to SLF4J 2019-04-02 18:21:02 -04:00
Byron Marohn
c0fa1602ad Restore the formatting of many things to upstream WorldEdit - no code changes
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.

This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b) into this codebase.

Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Jesse Boyd
b24d322d29
Update from sk89q/master 2018-09-03 00:10:38 +10:00
Matthew Miller
c931095736 Little bit of formatting 2018-08-27 17:24:18 +10:00
Jesse Boyd
a61c856adc
Allow certain commands to bypass queuing 2018-08-24 19:33:52 +10:00
Jesse Boyd
9927cde616
JS command perms 2018-08-22 17:13:01 +10:00
Jesse Boyd
0cc0ee7f03
Basic tab suggestions 2018-08-18 01:37:35 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
1480606b52 Fixed a few more issues found looking over the changeset. 2018-08-04 11:43:42 +10:00
Matthew Miller
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
sk89q
935de4c93d Add some experimental brush commands.
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>

<shape> can be: cuboid, cyl[inder], sphere

<density> is 0-100

<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)

Examples:

/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00