Jesse Boyd
4e49d16505
fix dependencies
2019-08-26 05:45:03 +01:00
Jesse Boyd
283351fea5
fix conflicts
2019-07-22 16:39:43 +10:00
Jesse Boyd
07283af614
some bindings
2019-07-22 16:02:51 +10:00
MattBDev
9c3122a227
More work on getting commands to compile
2019-07-21 22:49:08 -04:00
Jesse Boyd
f500b5e056
CommandContext + Confirmation
...
Use InjectedValueAccess instead
Fix command confirmation
2019-07-19 06:03:27 +10:00
MattBDev
8108d0a936
Major command changes that don't work yet.
2019-07-16 23:44:34 -04:00
MattBDev
a69b239848
Upstream
2019-06-25 13:07:47 -04:00
matt
29692f3fbe
Migrate to SLF4J
2019-04-02 18:21:02 -04:00
Byron Marohn
c0fa1602ad
Restore the formatting of many things to upstream WorldEdit - no code changes
...
This patch touches many files but changes absolutely no functionality.
The goal here is to make future merges with worldedit produce fewer
conflicts that have to be resolved.
This patch was made by painstakingly diff'ing files and copying changes
over from the last upstream merge commit (02c6f11b
) into this codebase.
Signed-off-by: Byron Marohn <combustible@live.com>
2018-12-20 11:33:56 -08:00
Jesse Boyd
b24d322d29
Update from sk89q/master
2018-09-03 00:10:38 +10:00
Matthew Miller
c931095736
Little bit of formatting
2018-08-27 17:24:18 +10:00
Jesse Boyd
a61c856adc
Allow certain commands to bypass queuing
2018-08-24 19:33:52 +10:00
Jesse Boyd
9927cde616
JS command perms
2018-08-22 17:13:01 +10:00
Jesse Boyd
0cc0ee7f03
Basic tab suggestions
2018-08-18 01:37:35 +10:00
Jesse Boyd
a629d15c74
Copy paste/merge FAWE classes to this WorldEdit fork
...
- so certain people can look at the diff and complain about my sloppy code :(
Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
Matthew Miller
1480606b52
Fixed a few more issues found looking over the changeset.
2018-08-04 11:43:42 +10:00
Matthew Miller
aaaf2d5678
More deprecation removal
2018-08-04 11:43:38 +10:00
sk89q
935de4c93d
Add some experimental brush commands.
...
/br set <shape> <radius> <pattern>
/br deform <shape> <expression>
/br scatter <shape> <density> <generator>
/br apply <shape> <generator>
<shape> can be: cuboid, cyl[inder], sphere
<density> is 0-100
<generator> can be:
forest|tree <type>
item <item>[:<data>] (ONLY WORKS ON FORGE)
Examples:
/br deform cuboid 5 y-=0.2
/br scatter sphere 5 100 minecraft:dye:15
2015-10-26 23:14:30 -07:00
sk89q
7192780251
Switch to Gradle. Use git log --follow for history.
...
This converts the project into a multi-module Gradle build.
By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00