- Add list of "exclusive" managers to config to aid users in having some sort of prioritisation.
- Fixes#960 if PlotSquared is added to exclusive managers, otherwise, there's no particularly sane way of adding prioritisation without requiring a treemap be added to YAML config, or for us to decide upon it ourselves
- Synchronising on full sections synchronises on the global FULL instance (bad)
- Synchronising on empty sections synchronises on the local empty instance (bad)
- Leads to needless thread locking, and raises the possibility of cyclic locks considerably
Safer if we're submitting lots of chunks for recursive operations. These chunks should be handled in the order they're submitted so we don't handle a chunk that's been submitted twice (possible) in the wrong order
(cherry picked from commit ce915fe04dd83676ae0045b3a675788f486e2cc6)
- Simplify MaskFilter slightly
- Improve thread safety of LocalBlockVectorSet
- Simplify if statement in SingleThreadQueueExtent
- Better error in MathMan#tripleSearchCoords for handling of the error in some cases
- Kick more exceptions further up the pipeline to be more likely to be shown to player
- Try to avoid lots of console spamming when it's the same error multiple times
- Allow parsing of FaweExceptions during commands to better give information to players
ed28089 Don't crash if fields are null in ChunkDeleter (1874)
f049d56 Revert "Use a Guava Cache instead of a ThreadLocal (1859)"
c5a4450 Internally use a negated mask class to prevent russian doll wrapping (1877)
1397ec7 Add Snow Smooth Tools (1580)
Fixes#955Fixes#858
* Remove hardcoding of world limits
- seems to be working fine without the datapack for world height changing
- particular attention should be given to LocalBlockVectorSet and MathMan changes
* update adapters
* Override getMinY in various classes and ensure selections have a world attached to them
* no message
* Address comments
- Fix for lighting mode 1
* A few more changes
* Fix LocalBlockVectorSet
* Fix range statement
* Various fixes/comment-addressing
- There's not much point in having a different file name now for history. We've broken it before...
- Fix history read/write
- Fix range on for loops in CharBlocks
* undo bad CharBlocks change
* Fix history y level
* Fix biome history
* Fix lighting
* Fix /up
* Make regen fail not because of these changes
* Fixes for y < 0
* Fix isEmpty where only the uppermost chunksection is edited
* Fix javadocs/FAWE annotations
* Better explain why BiomeMath is removed
* If history task throws an error, it should only be caught and printed if not completing now.
* Min|max world heights for new patterns
* Load biomes from NMS instead of bukkit (#1200)
* Update adapters
* Update adapters
* Don't initialise BlockTypes when biomes aren't set up yet so all BiomeTypes.BIOME are no longer null thanks.
* Address some comments.
* rename layer -> sectionIndex to imply inclusivity
* Javadoctored.
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Hannes Greule <SirYwell@users.noreply.github.com>
* Fixed Unit Tests (BlockVector3.isLongPackable)
* Re-enable tests for ci
* Address gh action dependency complaints
* Fix "invalid usage of tag &" for MinecraftVersion.java
* Simple StubServer for BukkitWorldTest.java
* Add parallelgzip to test runtime, fixed javadoc encoding, make gradlew executable and patch StubServer for latest spigot / paper release
* Move Javadoc UTF-8 to PlatformConfig.kt
* Revert "make gradlew executable"
Was required for act to run, but not required for GH actions - Weird behavior
* Mark upstream changes, move class + apply editorconfig
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>