Commit Graph

340 Commits

Author SHA1 Message Date
Jesse Boyd
c9c602470f
fix indexoutofbounds 2019-12-19 16:48:14 +00:00
Jesse Boyd
6a49b71cf2
Fix compile 2019-12-19 16:19:46 +00:00
NotMyFault
053b1a20d6 More 1.15 wip 2019-12-11 14:45:27 +01:00
NotMyFault
39b60aa742 Fix legacy id conversion 2019-12-09 22:36:52 +01:00
NotMyFault
b0208e06cd More updates 2019-12-09 21:59:51 +01:00
Jesse Boyd
1f19b92b0b
1.13? 2019-11-24 00:57:29 +00:00
Jesse Boyd
37b6c406ac
reduce diff 2019-11-21 07:57:32 +00:00
Jesse Boyd
144ea2ef34
Lazy tags + get / set tiles
Lazy tags means tiles/ents are not translated into the nms NBTBase until it is needed. Should be faster in cases where getFullBlock is called, but nbt is not always needed.
Commands like Copy and Paste, where the input/output are both nms worlds, can entirely bypass WorldEdit translating to and from the WorldEdit JNBT classes.
2019-11-20 03:40:52 +00:00
Jesse Boyd
60759934a3
Fix some merge issues 2019-11-20 00:11:54 +00:00
Jesse Boyd
2c9f192baf
Merge remote-tracking branch 'upstream/master' into merge 2019-11-19 21:23:47 +00:00
Jesse Boyd
1b07846746
some adapter refactoring 2019-11-19 04:40:40 +00:00
Jesse Boyd
601890fe64
Fix biome sending 2019-11-14 19:21:28 +00:00
MattBDev
630245bb9f Attempt to fix compile and other small changes 2019-11-11 16:22:03 -05:00
MattBDev
a23a4e5496 misc changes. 2019-11-11 16:02:28 -05:00
Jesse Boyd
240b2de90c
Update to PlotSquared-we branch 2019-11-06 09:29:20 +00:00
Jesse Boyd
930dfb7f7c
Various minor
thread local cleans on close
remove unnecessary loop on set
remove unnecessary get on set
clean CFI cache on generate
2019-11-03 16:59:11 +00:00
Jesse Boyd
32d837414b
static blocktype initialization
instead of using hacky reflection
2019-11-02 20:35:51 +01:00
Jesse Boyd
df9e9e510a
Limit processing 2019-11-02 12:13:42 +01:00
Jesse Boyd
2f3c6769c8
Legacy clipboards 2019-11-02 07:15:56 +01:00
Jesse Boyd
e1b9b9e3e8
Revert "Like this @mattbdev ?"
This reverts commit bddf92cd9b.
2019-10-31 00:41:36 +01:00
Jesse Boyd
ef47ea74df
Revert "Or this?"
This reverts commit 558144696a.
2019-10-31 00:41:15 +01:00
Jesse Boyd
558144696a
Or this? 2019-10-30 20:03:38 +01:00
Jesse Boyd
bddf92cd9b
Like this @mattbdev ? 2019-10-30 20:01:18 +01:00
Jesse Boyd
72951cdf23
Various
fake chunk packet
aliases
cfi wip
2019-10-30 12:26:52 +01:00
Jesse Boyd
8356004ec9
chunk sending / cfi 2019-10-26 14:21:49 +01:00
Jesse Boyd
2080e9786b
commanding-pipeline diff 2019-10-23 05:23:52 +01:00
MattBDev
da3019ae3d More compile fixes and upstream mergesa 2019-10-09 16:15:26 -04:00
MattBDev
51a5c22677 I hope these are the last few errors 2019-10-03 20:37:19 -04:00
MattBDev
8b96cdc9a5 *
A tribute to Jesse
2019-09-20 21:52:35 -04:00
MattBDev
c926cddbd6 Item Registry Test is now functional 2019-09-19 14:56:03 -04:00
MattBDev
16e24a2400 Created an Item Registry Test (non-functional) 2019-09-19 11:30:22 -04:00
MattBDev
3bcfcd3008 Fixed bug with wands and updated tests 2019-09-18 15:09:04 -04:00
MattBDev
cafb4120ef More upstream compatibility fixes 2019-09-03 15:21:53 -04:00
MattBDev
06a92d29b1 Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding
# Conflicts:
#	worldedit-bukkit/src/main/java/com/sk89q/worldedit/bukkit/adapter/BukkitImplAdapter.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/command/ApplyBrushCommands.java
#	worldedit-core/src/main/java/com/sk89q/worldedit/extension/platform/PlatformCommandManager.java
#	worldedit-libs/core/build.gradle.kts
2019-09-02 15:24:53 -04:00
MattBDev
c20f4c6b7f Fixed a null pointer. Merged in a bunch of CLI stuff. 2019-09-02 15:22:43 -04:00
Jesse Boyd
68eea925e1
update adapter and platform manager 2019-08-29 13:57:03 +01:00
Jesse Boyd
edb626a961
merge 2019-08-26 05:49:00 +01:00
Jesse Boyd
4e49d16505
fix dependencies 2019-08-26 05:45:03 +01:00
Matthew Miller
0620478763
feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
Jesse Boyd
ae89c16390
merge 2019-08-23 08:36:33 +01:00
MattBDev
135c12b650 More compile fixes 2019-08-22 13:14:27 -04:00
MattBDev
1eec4884c8 Attempt at fixing NamespacedRegistry 2019-08-19 14:12:28 -04:00
Jesse Boyd
d434dfcfdd
some minor refactoring 2019-08-18 02:09:09 +01:00
MattBDev
cbbe8b5dfa upstream changes 2019-08-15 15:24:18 -04:00
Kenzie Togami
f472c20bfb Memory optimizations (#505)
* Remove LocatedBlock overhead in LBL map

* Add new space-efficient block map, with thourough testing

* Drop ordering property, add full insertion test

* Add licenses

* Fix mocked platform conflicts

* Disable full block map testing for faster builds

* Re-implement BlockMap with fastutil maps

* Re-write chunk batching to be memory efficient

* Make MultiStageReorder use BlockMap

* Increase LBL load factor, fix long-pack limit detection

* Fix infinite loop in chunk batching

* Save memory in history by cleaning up MSR

* Re-implement LocatedBlockList in BlockMap

* Fix data race with BlockType lazy fields

* Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap

* Remap inner structure of BlockMap for smaller maps

* Remove containedBlocks fields, not very efficient

* Fix minor de-optimizing bug in stage reorder

* Make long packed y signed

* Add extended Y limit configuration option

* Add licenses

* Store 3 ints for unoptimized BV list

* Add final to BitMath

* Correct int-cast for long-packing
2019-08-12 22:06:40 +10:00
Jesse Boyd
7a57a5dd8c
minor
idk it compiles now
2019-08-10 16:01:42 +10:00
Jesse Boyd
a476ab1ea0
merge 2019-08-07 01:29:49 +10:00
wizjany
e25a6d21cd Add -e/-b/-m flags to //stack and //move, to match copy and paste.
Fixes WORLDEDIT-3935.
2019-08-05 22:47:57 -04:00
wizjany
df9d766eb3
Merge pull request #513 from EngineHub/bugfix/reloadable-internal-state-ids
Re-load internal state IDs when WORLD_EDITING cap is re-loaded
2019-08-03 09:59:10 -04:00
Kenzie Togami
f848d3114f
Re-load internal state IDs when WORLD_EDITING cap is re-loaded 2019-08-02 15:47:29 -07:00
wizjany
9d9e3ea065 Remove overrides. 2019-07-28 22:50:42 -04:00
wizjany
6631b6bdf0 Make BlockStateHolder extend Pattern.
Removes the need for wrapping them in BlockPattern.
2019-07-28 18:20:00 -04:00
MattBDev
3a3efb8117 Updated a class, minor command tweaks, and formatting 2019-07-25 14:58:59 -04:00
MattBDev
ff5860113d It started on work with commands then I got carried away. 2019-07-25 14:44:10 -04:00
MattBDev
478c330c1e Merge branch 'commanding' of https://github.com/IntellectualSites/FastAsyncWorldEdit-1.13 into commanding
# Conflicts:
#	worldedit-core/src/main/java/com/boydti/fawe/command/CFICommands.java
#	worldedit-core/src/main/java/com/boydti/fawe/object/extent/NullExtent.java
2019-07-22 22:26:00 -04:00
Jesse Boyd
c05d425f64
couple more compilation issues 2019-07-23 06:58:18 +10:00
MattBDev
46f5b12b36 Convert tabs to whitespace. 2019-07-22 16:42:40 -04:00
Jesse Boyd
4d8cf04be1
fix some more compilation issues 2019-07-22 19:05:14 +10:00
Jesse Boyd
f500b5e056
CommandContext + Confirmation
Use InjectedValueAccess instead
Fix command confirmation
2019-07-19 06:03:27 +10:00
Jesse Boyd
0a924915c8
shift extent queue methods 2019-07-19 02:07:31 +10:00
Jesse Boyd
22a7ad7503
optimized biome streaming to schematics 2019-07-18 22:36:50 +10:00
Jesse Boyd
4ed3fe724e
Merge branch 'breaking-114' into commanding 2019-07-18 20:22:44 +10:00
Jesse Boyd
6e13b44f84
resolve issues with 2e67425d8131a2b1eb7ff752335bccf371801b8b 2019-07-18 20:12:23 +10:00
Jesse Boyd
1bc35eb59a
add missing method to baseblock 2019-07-18 17:00:33 +10:00
Jesse Boyd
be8213d8ee
resolve conflicts 2019-07-18 16:56:57 +10:00
Jesse Boyd
dd38cbe750
. 2019-07-18 04:30:02 +10:00
Jesse Boyd
ff94a1e5ed
8108d0a9 2019-07-18 04:24:21 +10:00
Jesse Boyd
905fbf5a0b
8108d0a9 2019-07-18 02:31:13 +10:00
Jesse Boyd
eff203c3b8
Merge branch 'breaking' into breaking-114 2019-07-17 21:31:06 +10:00
MattBDev
8108d0a936 Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
Jesse Boyd
48356275af
fix loading legacy biomes 2019-07-17 06:36:48 +10:00
Jesse Boyd
cf09ca7f37
delete FaweQueue 2019-07-12 01:32:14 +10:00
Jesse Boyd
f4947885b2
fix import 2019-07-11 08:46:02 +10:00
Jesse Boyd
cf0c735cf3
Merge branch 'breaking' into breaking-114 2019-07-11 08:08:55 +10:00
Jesse Boyd
cafd4bfece
use Locale.ROOT for uppercase as well 2019-07-10 22:26:31 +10:00
Jesse Boyd
a98a91e066
Use Locale.ROOT 2019-07-10 21:03:00 +10:00
Jesse Boyd
b32d46b08a
Use Locale.ROOT 2019-07-10 21:01:56 +10:00
Jesse Boyd
50e649acb8
update items 2019-07-10 20:58:27 +10:00
Jesse Boyd
20b7b121b1
1.14 blocks 2019-07-10 06:49:51 +10:00
MattBDev
4a40c7d99c Renaming and cleanup and a new method. 2019-07-09 15:50:13 -04:00
Jesse Boyd
f99d6e7478
wip on 1.14 2019-07-09 17:18:51 +10:00
wizjany
a2b3aabbbf Typo fixes and command clarifications/cleanup.
Also re-disable the gradle daemon. It doesn't always play nice with
ForgeGradle and hogs ram.
2019-07-04 19:28:42 -04:00
MattBDev
0feebac44b Make AbstractProperty abstract 2019-06-28 19:00:31 -04:00
Jesse Boyd
58c6b6278f
a69b239848 2019-06-29 04:20:48 +10:00
Jesse Boyd
55dad5a972
7f3c4c4828 2019-06-29 01:39:58 +10:00
Jesse Boyd
fecb380d44
aea5b68ced 2019-06-28 22:43:32 +10:00
MattBDev
1932c96d4f Fixed removed import during upstream cleanup. 2019-06-25 13:14:59 -04:00
MattBDev
a69b239848 Upstream 2019-06-25 13:07:47 -04:00
MattBDev
a1c15e1c39 Many upstream changes. Should be non-breaking 2019-06-25 09:00:44 -04:00
wizjany
79910c57d7
Add 1.14 blocks, items, entities, and tags. (#490)
Should remain backwards compatible with 1.13. Removed blocks/items will
be forwarded to the "replacement" block/item. (e.g. BlockTypes.SIGN will
find OAK_SIGN on 1.14.)
2019-06-24 23:15:07 -04:00
wizjany
d763ab374c
Re-add delchunks command (#481)
The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter.
The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted.
This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded.
2019-06-22 14:20:14 -04:00
MattBDev
0313320816 As Jesse would say... * 2019-06-20 20:05:18 -04:00
Kenzie Togami
27c7d488a2 Add perf. improvments for Forge 2019-06-15 17:33:17 +10:00
Kenzie Togami
8c17aab9c5 Clean-up some misc. parts of the code 2019-06-15 17:33:17 +10:00
wizjany
dc21b4df58 This does something idk. 2019-06-15 17:33:17 +10:00
Matthew Miller
2571efb5c3 Few fixes for worldedit changes 2019-06-15 17:33:17 +10:00
Kenzie Togami
a3a175ab8c Initial attempt at binding state IDs 2019-06-15 17:33:17 +10:00
wizjany
6f7927bc5a Skip poi folders for snapshot restores.
New to 1.14, Mojang stores .mca files which don't contain chunks in the
poi folder.

Note: we explicitly filter *out* the poi folder, instead of filtering
*to* the regions folder, since old versions of minecraft had regions
directly in the world folder (instead of a regions subfolder).
2019-06-12 21:51:22 -04:00
MattBDev
1f14d4652e Upstream changes, prefix changes, formatting changes, variable name changes
I think that draining waterlogged items also works now?
2019-06-12 17:13:53 -04:00
NotMyFault
ec001b8d3b Revert "Upstream, generics, formatting"
This reverts commit cd88e513a8.
2019-06-12 15:45:41 +02:00