Commit Graph

45 Commits

Author SHA1 Message Date
5e534ff9e2 Finalize Captions
Follow up to a9d1202ce1
2021-04-05 19:54:49 +02:00
a9d1202ce1 Finish up transition to captions 2021-04-05 19:52:13 +02:00
96dcb95b7c Javadoc and Formatting fixes. (#619)
Javadoc and Formatting fixes.

Also, extremely minor code changes which have been tested.
This commit is only part one of two commits that aim to fix problems with formatting in our project. In part two I will modify the Google Java Style Guide (since it closely matches our code style) for our project so there is guidance on how to format and document. 

* Updated PlotSquared URL
* Removed plugin acronyms
* Fixed a typo
* Fixed grammar
* Use modern block id's
* Update YouTube video URL
2020-10-05 13:41:41 -04:00
318eca364d We ought to always clear (close) the clipboard on logout
Fixes #672
2020-09-30 10:56:07 +01:00
02886b0387 Updated the WorldEdit license using find and replace 2020-08-24 21:31:47 -04:00
3bc692ff11 Part 1 of upstream merge and format 2020-07-13 22:50:59 -04:00
4c299bc0b8 Replace setPosition with trySetPosition (#1403)
Allows cancellation information to be fed back into the ascend/descend
algorithms.

(cherry picked from commit 71e104bcb187a5313e88dda5df79059c8ffbc1fe)
2020-07-10 13:22:48 -04:00
318e367cf0 Correctly unregister player on quit and close clipboard if using disk. 2020-03-30 17:41:41 +01:00
1341e38a90 fix compile 2019-11-21 19:56:10 +00:00
52a502a1c6 Refactor confirmation 2019-11-21 06:50:37 +00:00
2c9f192baf Merge remote-tracking branch 'upstream/master' into merge 2019-11-19 21:23:47 +00:00
a23a4e5496 misc changes. 2019-11-11 16:02:28 -05:00
6ed7923a1e Add //cancel 2019-11-02 12:51:24 +01:00
df9e9e510a Limit processing 2019-11-02 12:13:42 +01:00
72951cdf23 Various
fake chunk packet
aliases
cfi wip
2019-10-30 12:26:52 +01:00
8356004ec9 chunk sending / cfi 2019-10-26 14:21:49 +01:00
2080e9786b commanding-pipeline diff 2019-10-23 05:23:52 +01:00
da3019ae3d More compile fixes and upstream mergesa 2019-10-09 16:15:26 -04:00
67b3fa054a Allow Actors to use generation commands 2019-10-07 15:23:40 -04:00
14ed3f1d9c Remove FawePlayer and API modifications 2019-09-13 23:05:16 -04:00
0620478763 feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)
* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
2019-08-25 19:58:28 +10:00
a476ab1ea0 merge 2019-08-07 01:29:49 +10:00
4ee2d3b47c Move isAllowedToFly and setFlying to AbstractPlayer, protect them. 2019-07-23 22:16:26 -04:00
2cc6a367c6 Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. 2019-07-23 22:16:26 -04:00
8108d0a936 Major command changes that don't work yet. 2019-07-16 23:44:34 -04:00
7b47d9a945 Add /tracemask. (#474)
Allows setting a mask used for block traces. This allows brush tools to
pass through various materials, such as water (e.g. `/tracemask #solid`
or `/tracemask !air,water`) before starting to build.
By default, a null mask is equivalent to #existing (original behavior).

https://gfycat.com/ImmaculateFrayedCockatiel
2019-05-23 21:12:31 -04:00
0d88a6bce2 Merging upstream changes 2019-03-26 13:27:09 -04:00
590b7e23a9 Remove all raw usages of BSH, improve API generics 2019-02-03 05:01:39 -05:00
f3c633582e Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS) 2019-02-02 08:43:57 -05:00
e53535319d Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!) 2019-01-31 10:08:58 -05:00
628c9cc0b7 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2019-01-10 09:54:21 -05:00
3fefcbf971 Remove all raw usages of BSH, improve API generics 2018-12-26 16:39:10 -08:00
d4157b7e0e Current progress with update 2018-12-23 11:19:33 -05:00
24800a662a Finish removal of PlayerDirection, and partially added diagonal support back to commands. 2018-11-12 12:38:13 +10:00
399e0ad5fa Refactor vector system to be cleaner
- Move Vector, etc. into `.math` package
- Drop many methods that will be auto-promoted anyways, eg. with
`divide(int)` and `divide(double)` the first is now gone.
- Take Block vectors into their own class hierarchy
- Make it clear throughout the API what takes blockvectors
- many more improvements
2018-11-03 23:00:23 -07:00
7f419618cc Switch to using fake blocks, no more world pollution 2018-08-18 15:22:49 +10:00
e7c27b08bf Remove stub injector methods 2018-08-13 02:36:39 +10:00
a629d15c74 Copy paste/merge FAWE classes to this WorldEdit fork
- so certain people can look at the diff and complain about my sloppy code :(

Signed-off-by: Jesse Boyd <jessepaleg@gmail.com>
2018-08-13 00:03:07 +10:00
f54d6afb65 Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block. 2018-08-10 20:29:06 +10:00
663dd1f4d8 Added an entity, weathertype, and gamemode registry. 2018-08-04 11:43:41 +10:00
e99190225e Further BaseBlock modernisation 2018-08-04 11:43:39 +10:00
e2608bc0c9 Further modernise and remove legacy item classes 2018-08-04 11:43:39 +10:00
aaaf2d5678 More deprecation removal 2018-08-04 11:43:38 +10:00
20bf6e079b Continue the great purge 2018-08-04 11:43:38 +10:00
7192780251 Switch to Gradle. Use git log --follow for history.
This converts the project into a multi-module Gradle build.

By default, Git does not show history past a rename, so use git log
--follow to see further history.
2014-11-14 11:27:39 -08:00